ARK: Survival Evolved

ARK: Survival Evolved

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David Goggins Jul 17, 2018 @ 10:08pm
Best ragnarok cave locations for pvp defense?
Anyone got a nice guide or video with locations of the best caves in ragnarok to defend against raids?

All the caves i find by exploring are either extremelly small, filled with water or uneven terrain where u just cant build.

All the good cavea seem to only exist in aberration :l
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Showing 1-11 of 11 comments
Vesuvius Jul 17, 2018 @ 10:29pm 
27/47 beaver fall cave is my personal fav
David Goggins Jul 17, 2018 @ 10:54pm 
Originally posted by Vesuvious:
27/47 beaver fall cave is my personal fav
Didnt realize caves have 5x damage are they even worth building in then???
Sililos Jul 17, 2018 @ 10:57pm 
My Fav is the Masks Lair, hard to get too and with a Tek teleporter surface acessable.
David Goggins Jul 17, 2018 @ 11:26pm 
Originally posted by Sililos:
My Fav is the Masks Lair, hard to get too and with a Tek teleporter surface acessable.
Got coords
Vesuvius Jul 17, 2018 @ 11:54pm 
Originally posted by Dab Note Best Anime:
Originally posted by Vesuvious:
27/47 beaver fall cave is my personal fav
Didnt realize caves have 5x damage are they even worth building in then???
only caves with mob spawns afaik. dont quote me on that tho :)
Last edited by Vesuvius; Jul 17, 2018 @ 11:55pm
Sensei Jul 18, 2018 @ 12:16am 
Lair of the Mask can be found at 10,5 - 24.0. Entrance is partially hidden by sea plants and has some natural defenses in form of Cnidaria and possibly Tuso spawning near entrance.
The cave itself has no spawns.

All areas classified as caves have 5x dmg to the buildings whether or not they have mobs iirc (this holds true for both Hidden Cavern and Lair of the Mask) but they are popular base locations for limited accessability, being out of sight and making defenses focused rather than spread out.
David Goggins Jul 18, 2018 @ 12:29am 
Originally posted by Sensei:
Lair of the Mask can be found at 10,5 - 24.0. Entrance is partially hidden by sea plants and has some natural defenses in form of Cnidaria and possibly Tuso spawning near entrance.
The cave itself has no spawns.

All areas classified as caves have 5x dmg to the buildings whether or not they have mobs iirc (this holds true for both Hidden Cavern and Lair of the Mask) but they are popular base locations for limited accessability, being out of sight and making defenses focused rather than spread out.
Thanks! From all the caves u know which do you think would be best? Im not a fan of lair of masks due to almost no resources nearby kinda ruins it for me


Also are u experienced in pvp? Are caves viable or not really?
Sensei Jul 18, 2018 @ 2:19am 
Originally posted by Dab Note Best Anime:
Thanks! From all the caves u know which do you think would be best? Im not a fan of lair of masks due to almost no resources nearby kinda ruins it for me


Also are u experienced in pvp? Are caves viable or not really?

To answer your first question: Yes, while I consider myself more of a breeder than anything else I do have my own fair share of pvp experience.

To second, caves are ideal base location mostly for smaller tribes that cannot afford 24/7 watch for their base, some caves are large enough for bigger tribes too and can be loaded with plenty of big dinoa.

I'll list some caves i've used as a base for reference:

Kamaka Cave (22.7 - 30.4) Well hidden behind waterfall, fish spawns (including piranhas), crystal, obsidian and pearls nearby, but requires flier to start and requires quite creative building

Dragonbreath Grotto (19.6 - 65.3) Hot magma cave, has lava hazard, some resource nodes inside but no access to water (S+ mod is recommended for irrigation pipe from watersource to be hidden)

Hidana Cave (45.1 - 32.4) Difficult to access from ground, plenty of resources nearby but flier is necesary.

Jatheish Grotto (79.8 - 63.2) Has 2 big entrances, is selfsufficient (water and metal inside) but also one of the most popular base spot in the desert area.

Oluf Jungle Cave (20.5 - 27.5) Well hidden and has plenty of resources nearby but is very small and has no room for bigger dinos.

Pirate Cave (20.4 - 24.0) Has plenty of room, water ground and air entrances, crystal metal and plant species x nodes, can fit all sea creatures, fish spawns (coe and sabertooth salmon), on the downside fliker entrance is huge and hard to shut, also ome dinos may drop from it including theriz and rexes.
David Goggins Jul 18, 2018 @ 4:11am 
Originally posted by Sensei:
Originally posted by Dab Note Best Anime:
Thanks! From all the caves u know which do you think would be best? Im not a fan of lair of masks due to almost no resources nearby kinda ruins it for me


Also are u experienced in pvp? Are caves viable or not really?

To answer your first question: Yes, while I consider myself more of a breeder than anything else I do have my own fair share of pvp experience.

To second, caves are ideal base location mostly for smaller tribes that cannot afford 24/7 watch for their base, some caves are large enough for bigger tribes too and can be loaded with plenty of big dinoa.

I'll list some caves i've used as a base for reference:

Kamaka Cave (22.7 - 30.4) Well hidden behind waterfall, fish spawns (including piranhas), crystal, obsidian and pearls nearby, but requires flier to start and requires quite creative building

Dragonbreath Grotto (19.6 - 65.3) Hot magma cave, has lava hazard, some resource nodes inside but no access to water (S+ mod is recommended for irrigation pipe from watersource to be hidden)

Hidana Cave (45.1 - 32.4) Difficult to access from ground, plenty of resources nearby but flier is necesary.

Jatheish Grotto (79.8 - 63.2) Has 2 big entrances, is selfsufficient (water and metal inside) but also one of the most popular base spot in the desert area.

Oluf Jungle Cave (20.5 - 27.5) Well hidden and has plenty of resources nearby but is very small and has no room for bigger dinos.

Pirate Cave (20.4 - 24.0) Has plenty of room, water ground and air entrances, crystal metal and plant species x nodes, can fit all sea creatures, fish spawns (coe and sabertooth salmon), on the downside fliker entrance is huge and hard to shut, also ome dinos may drop from it including theriz and rexes.


why is the 80-63 so popular? 2 entrances is abd isnt it? isn't the point of a cave to only have 1 entrance thus being easy to defend due to focusing all turrets to 1 place even with 6x damage?
Sensei Jul 18, 2018 @ 6:16am 
It has one of best metal spots on the map, easily gathering 20k-30k metal within moments and there's plenty of room for turrets inside. While 2 entrances ain't exactly optimal especially for a tribe that is not always online it allows building defensive perimeter around it.
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Date Posted: Jul 17, 2018 @ 10:08pm
Posts: 11