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Thats a simple overview of the process
but he can't download the update. =/
Idk the exactly order steam does, but what i said before its what happens.
Edit: I have steam installed at c with 160gb free and the game at d with 80gb free and didnt have issues. So idk exactly where it allocates a bunch of space, clearly its not only where the game is installed. Idk if the backup is done where the game is or everything is done where steam is installed.
I didnt track free space during the installation.
For example I have a 250 GB solid state drive, and a large 2 terabyte hard disk drive.
If he has two drives like my setup, then I can help. It takes doing a few things with the command prompt but isn't too difficult.
Just curious, which of those 2 drives do you have steam installed on?
Edit: c is a 250gb ssd, d is 500gb ssd and e is a 3tb hdd.
I'll have to ask him later tonight he is not online atm. I run a server and I also wanna have something to tell the guys who might encounter this issue. Most of us log at night so I want to be ready.
From what I've been reading around the forums and what you've told me, I gather that it is best to have 100+ gb of free space =/. Guess there is no way around it then.
Personally I have a 500 sdd and several other hdds. All my games are installed on a 2tb disk that has over 400gb of free space so maybe that's why I haven't run into this issue.
It's partly down to the file sizes and partly down to steams system for downloading and installing.
I'll try explain best I can and maybe someone can correct where I got it wrong.
I'm sure Sarsante may remember payday2 (I remember T$ECore being probably the biggest clan and certainly one of the top boys this is why I referance yourself) it used to have the same insane problem early days. I remember having to download a 20gig patch for a 134mb file change once and I'm sure thier forums do too.
A patch gets released be it what ever size it needs to be 1mb to 10tb who knows but that's what it is. Usually unless adding code these files are just overwrites of already existing files, due to thier nature they may be essentially connected to other files or even just parts of there fore those too need to be overwritten or replaced. So this explains why patch sizes may be large to begin with, they may have to overwrite complete sections of the file system.
Patch gets uploaded and steam distributes it, this is where steams system plays it's part.
When updating a game steam will generally (from what I see but here I may stand to be corrected) allocate enough free space to install the entire game to allow for this huge chunk of change without damaging your main file until completed. Here it installs the new shiney unpacked version and starts the process of overwriting the necessary files in order to remove the older unwanted files.
People say this can't be changed and it's just the way it is, I disagree and I'm sure PayDay2 crowd would also, after a complete restructure of thier file system the devs over at starbreeze where able to reduce this to barely anything over the actual patch size. This did require a onetime complete re-download and install of the game once finished but (imo) certainly worth it.
If WC are going to be willing to completely restructure the files in something as big as ARK is something I wouldn't hold my breath for personally.
I installed a new SSD yesterday and created a steam library folder in preperation of transfering some games over, and while im installing the new patch i noticed my new ssd was busy, when i read this thread, it explained why! Thanks GodWreck!