ARK: Survival Evolved

ARK: Survival Evolved

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DinoClassResistanceMultipliers?
Involving server setting (specifically the resistance multiplier):

DinoClassResistanceMultipliers=(
ClassName="<classname>",
Multiplier=<multiplier>
)
TamedDinoClassResistanceMultipliers=(
ClassName="<classname>",
Multiplier=<multiplier>
)

I need some clarification on this because its confusing as ♥♥♥♥. Does a LOWER resistance value DECREASE or INCREASE the amount of damage a wild dino takes?

I'm seeing people say a lower number will decrease the amount of damage a dino will take, but a direct quote from the wiki says: "Multiplies resistance of specific dinosaurs via classname. Higher values decrease the damage received."

So which is it? Lower numbers for less damage, or higher numbers for less damage?
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Well if you go by the standard definition.... a straight up multiplier as apposed to an interval multiplier, when increased....

So yes... a higher number will increase resistance to damage.
If the command was something like
(Made up example only)
Dinofalldamagemultiplier=

Then a higher number would increase the damage taken.
Just curious, do you know from personal experience, or just by interpretation of what it SHOULD be?

The reason why I ask is because, funny enough, that's exactly how damage resistance works for players.

A lower multiplier (say, x0.5) will DECREASE the amount of damage a player will take. A higher does the opposite.
Ayumae Karo a écrit :
Just curious, do you know from personal experience, or just by interpretation of what it SHOULD be?

The reason why I ask is because, funny enough, that's exactly how damage resistance works for players.

A lower multiplier (say, x0.5) will DECREASE the amount of damage a player will take. A higher does the opposite.
Yup... i totaly got it backwards.

In this case the higher the number... the more damage recieved. Default is 1.0
Dernière modification de Vesuvius; 29 mai 2018 à 16h03
Ok. I will go with that I suppose, and see what it comes out with. Hopefully I didn't just make my players into damage monsters versus bosses. x3
Ayumae Karo a écrit :
Ok. I will go with that I suppose, and see what it comes out with. Hopefully I didn't just make my players into damage monsters versus bosses. x3
Lol... well at least it works retro-actively ... so its easily ammended.

Alternatively if you increase/decreaee wild dino damage instead on bosses
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Posté le 29 mai 2018 à 15h39
Messages : 6