ARK: Survival Evolved

ARK: Survival Evolved

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Not getting proper mutations
So my dinos are getting mutations in colors but not stats. For instance the parents stats are thus.
Father Mother
8580 hp 8580 hp
1470 stam 1470 stam
630 oxygen 525 oxygen
11700 food 15300 food
730 weight 770 weight
302 damage 302 damage


the babys stats, it has one mutation
8580 hp
1470 stam
630 oxygen
11700 food
770 weight
302 damage.

A mutation increases one stat by 2 levels, but none of the babies stats are increased by two levels. they all corospond to the parents stats.
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Showing 1-14 of 14 comments
SuckEht Jan 24, 2018 @ 10:45pm 
It's speed mutated! It's a stat you can't see, but often a mutation that doesn't show in color/stat is speed. It doesn't affect the dinosaur at all besides adding 2 levels to it. If you have a mod like Super Spyglass, you'll be able to look at the creature and see that it's speed levels are higher than it's parents.

Very annoying when you're breeding for stats.
I had other dinos, ones that had 4-5 mutations that had simmilar issues. i threw them at a giga for fun cause i was wondering if they were broke. almost killed the giga too. Anyway, so i restarted with the original tamed ones and am trying agian. Should i allow this one to continue in the breeding line or seperate it?
SuckEht Jan 24, 2018 @ 10:51pm 
I would toss it and try for a better mutation. I only keep my speed mutated ones if I want to increase the base level of my dinosaurs, but it's a waste of a mutation in my opinion. You're better off not using it and just breeding the original pair for a better stat mutation.
Eminence Jan 24, 2018 @ 11:14pm 
Also I'm not sure if it's still possible, but it used to be that you could get a color mutation in a color region not used by that creature. I guess their insides changed color it something :P

If you don't know where the mutation is, it's wasted. Scrap the baby and start again!
Cobretti Jan 24, 2018 @ 11:51pm 
Has nothing to do with speed.

It's because the stat roll to determine which parents stats you get happens after the roll for the mutation so you got a stat mutation on one side of the parental lineage and you then rolled the stat for the other side.

Edit: Here is a good link: https://www.reddit.com/r/playark/comments/66n962/mutations_and_you_a_guide_on_breeding_mutations/

And to quote that link;

"A stat mutation happens before Stat Selection. What this means is a parent will mutate and increase a stat by +2, BEFORE the Stat Selection determines if a baby is getting either stat from the parents, and this allows for some ♥♥♥♥♥♥ outcomes. Essentially, a parent can mutate a stat by +2, and then have that new mutated stat NOT pass on in Stat Selection. The end result, is a baby with stats identical to recorded stats you have on file, regardless of seeing a new point in it's Mutation Score. Crappy, right?"

Agree though with advice to toss it or if it's a nice colour, keep for showing off, it should not be bred for stats anymore. The link will explain why.
Last edited by Cobretti; Jan 25, 2018 @ 12:01am
SuckEht Jan 25, 2018 @ 12:54am 
Originally posted by Cobretti:
Has nothing to do with speed.

It's because the stat roll to determine which parents stats you get happens after the roll for the mutation so you got a stat mutation on one side of the parental lineage and you then rolled the stat for the other side.

Edit: Here is a good link: https://www.reddit.com/r/playark/comments/66n962/mutations_and_you_a_guide_on_breeding_mutations/

And to quote that link;

"A stat mutation happens before Stat Selection. What this means is a parent will mutate and increase a stat by +2, BEFORE the Stat Selection determines if a baby is getting either stat from the parents, and this allows for some ♥♥♥♥♥♥ outcomes. Essentially, a parent can mutate a stat by +2, and then have that new mutated stat NOT pass on in Stat Selection. The end result, is a baby with stats identical to recorded stats you have on file, regardless of seeing a new point in it's Mutation Score. Crappy, right?"

Agree though with advice to toss it or if it's a nice colour, keep for showing off, it should not be bred for stats anymore. The link will explain why.

As I said, you cannot see the speed stat mutation without a mod that allows you to view the stats the dinosaur has placed in each stat, therefore being "invisible" to everyone else. But it does go into speed. It does not affect the speed of the dinosaur AT ALL, just increases the level by two. It's like a wild dinosaur wasting levels into speed. It doesn't make it any faster, but it's level still goes up. That's how the mutation affects the level of the baby as well, without affecting the stats.

Mutate dinosaurs with a mod like Super Spyglass, and when you get one with an "invisible" mutation, check the levels it has put into speed. I guarantee it's got 2 more than it's parents. All the hundreds of babies I've mutated have been that way and I've never in my time of ark breeding have I seen a mutation without any stat changes.

But, regardless of if it goes into speed, I agree it may as well be invisible because it's pretty useless. I only keep my speed boosted rexes for their colors usually, otherwise they're meat for the next line of babies c:
Yes i know a stat can mutate and then not get passed on, but i am getting mutations with no visible stat increases. And its also not like one parents hp was 2 points under another parent, they had the same hp, and stuff. their points were either the same or more than 2 points away from eachother. ill keep them in the pool for now since they are females and can try to solve this more. i doubt i can keep getting speed mutations that would be insane.
Cobretti Jan 25, 2018 @ 1:49am 
Originally posted by Pope Vader the First:
Yes i know a stat can mutate and then not get passed on, but i am getting mutations with no visible stat increases. And its also not like one parents hp was 2 points under another parent, they had the same hp, and stuff. their points were either the same or more than 2 points away from eachother. ill keep them in the pool for now since they are females and can try to solve this more. i doubt i can keep getting speed mutations that would be insane.

Did you read the thread I linked?

1. Parents with identical stats mate

2. Baby hatches

2a. Mutation roll is positive. A region on the baby is coloured and at the same time the game assigns 2 points to one parents base stats. This is held in game memory, nothing actually happens to parents stats.

2b. Stat selection roll, baby inherits other parents stat for the stat that mutated. Mutation is wasted with the baby only getting the color.

By keeping it in the pool you have a baby that has a wasted mutation count. The post I linked explains why this is a bad idea but people not understanding this is why you see dinos with a huge mutation counter and their owners bragging about it like its a good thing.

Even on servers with high breeding mutlipliers, breeding for mutations is very time consuming so it's well worth spending some time on research and ensuring you understand it thouroughly because most don't.
Last edited by Cobretti; Jan 25, 2018 @ 2:09am
=Sarsante= Jan 25, 2018 @ 6:45am 
Originally posted by Cobretti:
Has nothing to do with speed.

It's because the stat roll to determine which parents stats you get happens after the roll for the mutation so you got a stat mutation on one side of the parental lineage and you then rolled the stat for the other side.

Edit: Here is a good link: https://www.reddit.com/r/playark/comments/66n962/mutations_and_you_a_guide_on_breeding_mutations/

And to quote that link;

"A stat mutation happens before Stat Selection. What this means is a parent will mutate and increase a stat by +2, BEFORE the Stat Selection determines if a baby is getting either stat from the parents, and this allows for some ♥♥♥♥♥♥ outcomes. Essentially, a parent can mutate a stat by +2, and then have that new mutated stat NOT pass on in Stat Selection. The end result, is a baby with stats identical to recorded stats you have on file, regardless of seeing a new point in it's Mutation Score. Crappy, right?"

Agree though with advice to toss it or if it's a nice colour, keep for showing off, it should not be bred for stats anymore. The link will explain why.
Ive been breeding for a ♥♥♥♥ load of times and altho if this can happen is really really super rare.

99% of the time that you cant see the mutation its speed mutation, super spyglass/ark smart breeding shows the points there.
Originally posted by Cobretti:
Originally posted by Pope Vader the First:
Yes i know a stat can mutate and then not get passed on, but i am getting mutations with no visible stat increases. And its also not like one parents hp was 2 points under another parent, they had the same hp, and stuff. their points were either the same or more than 2 points away from eachother. ill keep them in the pool for now since they are females and can try to solve this more. i doubt i can keep getting speed mutations that would be insane.

Did you read the thread I linked?

1. Parents with identical stats mate

2. Baby hatches

2a. Mutation roll is positive. A region on the baby is coloured and at the same time the game assigns 2 points to one parents base stats. This is held in game memory, nothing actually happens to parents stats.

2b. Stat selection roll, baby inherits other parents stat for the stat that mutated. Mutation is wasted with the baby only getting the color.

By keeping it in the pool you have a baby that has a wasted mutation count. The post I linked explains why this is a bad idea but people not understanding this is why you see dinos with a huge mutation counter and their owners bragging about it like its a good thing.

Even on servers with high breeding mutlipliers, breeding for mutations is very time consuming so it's well worth spending some time on research and ensuring you understand it thouroughly because most don't.

I read most of that thread, had i continued down i would have seen:
"My dino mutated, but all I see is a new color. The stats are exactly the same."

This is because the mutated stat was not selected during Stat Selection. Mutations happen first.

I was under the impression of this:
A Color Mutation will always accompany the Stat Mutation.

I assumed this went both ways, if you have a stat you get a color, if you have a color you get a stat. Now that this is clear to me, ♥♥♥♥.
=Sarsante= Jan 25, 2018 @ 1:27pm 
Originally posted by Pope Vader the First:
Originally posted by Cobretti:

Did you read the thread I linked?

1. Parents with identical stats mate

2. Baby hatches

2a. Mutation roll is positive. A region on the baby is coloured and at the same time the game assigns 2 points to one parents base stats. This is held in game memory, nothing actually happens to parents stats.

2b. Stat selection roll, baby inherits other parents stat for the stat that mutated. Mutation is wasted with the baby only getting the color.

By keeping it in the pool you have a baby that has a wasted mutation count. The post I linked explains why this is a bad idea but people not understanding this is why you see dinos with a huge mutation counter and their owners bragging about it like its a good thing.

Even on servers with high breeding mutlipliers, breeding for mutations is very time consuming so it's well worth spending some time on research and ensuring you understand it thouroughly because most don't.

I read most of that thread, had i continued down i would have seen:
"My dino mutated, but all I see is a new color. The stats are exactly the same."

This is because the mutated stat was not selected during Stat Selection. Mutations happen first.

I was under the impression of this:
A Color Mutation will always accompany the Stat Mutation.

I assumed this went both ways, if you have a stat you get a color, if you have a color you get a stat. Now that this is clear to me, ♥♥♥♥.
I dont think thats possible, Ive never seen it myself after several thousand babies. Points were always into spd in my experience.

Natjur Jan 25, 2018 @ 1:32pm 
What was the dino? So we can tell if there is exact 2 levels difference between any of the following stats

630 oxygen 525 oxygen
11700 food 15300 food
730 weight 770 weight

It is possible that is got the lower of theses stats and it also mutated on that lower stat, but since it was exact 2 level different, it LOOKED like it got the greater stat instead
KitsuneShiro Jan 25, 2018 @ 1:34pm 
The smart breeding app is great for keeping track of your bloodlines.
=Sarsante= Jan 25, 2018 @ 1:55pm 
Reasons for missing a mutation are:

1 - points go into speed so you need ark smart breeding or super spyglass to check the spd points.

2- you get lowest stat and mutation.

Eg, you're breeding a 40 points damage with a mutated 42 points damage. You get 42 points and a new mutation, means you got a 40 points stat + mutation.
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Date Posted: Jan 24, 2018 @ 10:41pm
Posts: 14