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Very annoying when you're breeding for stats.
If you don't know where the mutation is, it's wasted. Scrap the baby and start again!
It's because the stat roll to determine which parents stats you get happens after the roll for the mutation so you got a stat mutation on one side of the parental lineage and you then rolled the stat for the other side.
Edit: Here is a good link: https://www.reddit.com/r/playark/comments/66n962/mutations_and_you_a_guide_on_breeding_mutations/
And to quote that link;
"A stat mutation happens before Stat Selection. What this means is a parent will mutate and increase a stat by +2, BEFORE the Stat Selection determines if a baby is getting either stat from the parents, and this allows for some ♥♥♥♥♥♥ outcomes. Essentially, a parent can mutate a stat by +2, and then have that new mutated stat NOT pass on in Stat Selection. The end result, is a baby with stats identical to recorded stats you have on file, regardless of seeing a new point in it's Mutation Score. Crappy, right?"
Agree though with advice to toss it or if it's a nice colour, keep for showing off, it should not be bred for stats anymore. The link will explain why.
As I said, you cannot see the speed stat mutation without a mod that allows you to view the stats the dinosaur has placed in each stat, therefore being "invisible" to everyone else. But it does go into speed. It does not affect the speed of the dinosaur AT ALL, just increases the level by two. It's like a wild dinosaur wasting levels into speed. It doesn't make it any faster, but it's level still goes up. That's how the mutation affects the level of the baby as well, without affecting the stats.
Mutate dinosaurs with a mod like Super Spyglass, and when you get one with an "invisible" mutation, check the levels it has put into speed. I guarantee it's got 2 more than it's parents. All the hundreds of babies I've mutated have been that way and I've never in my time of ark breeding have I seen a mutation without any stat changes.
But, regardless of if it goes into speed, I agree it may as well be invisible because it's pretty useless. I only keep my speed boosted rexes for their colors usually, otherwise they're meat for the next line of babies c:
Did you read the thread I linked?
1. Parents with identical stats mate
2. Baby hatches
2a. Mutation roll is positive. A region on the baby is coloured and at the same time the game assigns 2 points to one parents base stats. This is held in game memory, nothing actually happens to parents stats.
2b. Stat selection roll, baby inherits other parents stat for the stat that mutated. Mutation is wasted with the baby only getting the color.
By keeping it in the pool you have a baby that has a wasted mutation count. The post I linked explains why this is a bad idea but people not understanding this is why you see dinos with a huge mutation counter and their owners bragging about it like its a good thing.
Even on servers with high breeding mutlipliers, breeding for mutations is very time consuming so it's well worth spending some time on research and ensuring you understand it thouroughly because most don't.
99% of the time that you cant see the mutation its speed mutation, super spyglass/ark smart breeding shows the points there.
I read most of that thread, had i continued down i would have seen:
"My dino mutated, but all I see is a new color. The stats are exactly the same."
This is because the mutated stat was not selected during Stat Selection. Mutations happen first.
I was under the impression of this:
A Color Mutation will always accompany the Stat Mutation.
I assumed this went both ways, if you have a stat you get a color, if you have a color you get a stat. Now that this is clear to me, ♥♥♥♥.
630 oxygen 525 oxygen
11700 food 15300 food
730 weight 770 weight
It is possible that is got the lower of theses stats and it also mutated on that lower stat, but since it was exact 2 level different, it LOOKED like it got the greater stat instead
1 - points go into speed so you need ark smart breeding or super spyglass to check the spd points.
2- you get lowest stat and mutation.
Eg, you're breeding a 40 points damage with a mutated 42 points damage. You get 42 points and a new mutation, means you got a 40 points stat + mutation.