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Ark is much the opposite, designed much more favorably around pve and single player play.
And then there's Atlas, which is something in between Ark and Rust.
On ark you have mutations on dinos, different levels, crafting skill on guns and armor. You have to put in alot of hours into the game and you get stuck with that game. Theres no hour room to go switch game atleast till you are alpha with 1k heavy turrets filled because you will get raided.
On rust on the other hand you can also get offline raided but you haven't put in hundreds of hours to get to that stage to get offlined.
Weekly wipes on rust servers is the way to go. Rust with a bigger wipe cycle would result in "Alpha tribe states" where server dies and a couple of groups who are left have 50+ boxes of topnotch gear.
Play on a server with offline raid protection.
Disagree. Also I don't understand the comparison because they are different games with some similar features like the building, some dissimilar like the breeding and boss arenas, and they offer different experiences from server to server. For example I'd wager the RP community is much larger in Ark than Rust but I have no data to support this. There are parts of Ark where you need people and coordination, but I wouldn't say Ark lends itself more to PVE/SP. It depends how you play the game.
Atlas is bad. Really bad. Which is why it has a smaller player base than 7D2D already.
holy necro batman