ARK: Survival Evolved

ARK: Survival Evolved

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DirtyDigs Oct 30, 2019 @ 1:54pm
Hey Devs, fix your broken hit registration system
I find it absurd that I hit a bird with enough arrows to make it look like a flying porcupine but no damage is done at all. Suddenly one shot connects and its dead. This issue is not limited to tiny fliers but the example provided best illustrates the problem.

This is a complete fail of the game engine. This game cannot claim it was made by "professionals" if this is the type of low budget garbage that passes as a marketable product. Sure there's a ton of impressive features but this hit registration issue is total incompetence and should be called out as such.

Professionals do not sell trash programs that do not work as stated, and if something crucial like a terrible hit registration system rears its ugly head you should FIX IT BEFORE YOU MAKE DUMB HOLIDAY CONTENT AND DLC'S!!!

You know what we used to call so called businessmen who lied about there product? Grifters and con artist who sell snake oil. Get your sh*t together and set a better example because many gamers today are simply getting tired of this 3rd rate crap. Is the bar set so low that this is what sells as a competitive product in today's system?
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Showing 1-15 of 32 comments
twitch.tv/TehEmoGurl (Banned) Oct 30, 2019 @ 2:57pm 
I second that notion!
Cipher Oct 30, 2019 @ 3:10pm 
Yea super annoying but you learn to live with it lol.
Vesuvius Oct 30, 2019 @ 3:25pm 
Originally posted by DirtyDigs:

Professionals do not sell trash programs that do not work as stated, and if something crucial like a terrible hit registration system rears its ugly head you should FIX IT BEFORE YOU MAKE DUMB HOLIDAY CONTENT AND DLC'S!!!
I get that its annoying..... but you do understand that there isnt a single AAA studio game in existence that doesnt have bugs in it right?

UE4 engine itself has bugs in it (D3D UE4 crash) that have been there since day one.

I suppose Epic Games are not professionals either 😪
Last edited by Vesuvius; Oct 30, 2019 @ 3:26pm
twitch.tv/TehEmoGurl (Banned) Oct 30, 2019 @ 3:40pm 
Originally posted by Vesuvius:
Originally posted by DirtyDigs:

Professionals do not sell trash programs that do not work as stated, and if something crucial like a terrible hit registration system rears its ugly head you should FIX IT BEFORE YOU MAKE DUMB HOLIDAY CONTENT AND DLC'S!!!
I get that its annoying..... but you do understand that there isnt a single AAA studio game in existence that doesnt have bugs in it right?

UE4 engine itself has bugs in it (D3D UE4 crash) that have been there since day one.

I suppose Epic Games are not professionals either 😪

I see u allot on the forums and i usually agree with you. But personally in this particular case im afraid i don't.

When a game that relies on killing things fails to allow you to kill things properly it is a real problem and should be dealt with. This desync issue has been here for years and the devs don't some to give a crap at all.

What's worse is that i find the desync on hit registration and rubber banding way worse on official servers than i do on my own private servers.

It's not the only problem they should have fixed along time ago before making DLC's, but it is definitely one of the biggest.

Imagine if Quake, Call of Duty, Borderlands, or any other game with shooting things had this issue :)
Vesuvius Oct 30, 2019 @ 3:47pm 
Originally posted by Mixer.com/TehEmoGurl:
Originally posted by Vesuvius:
I get that its annoying..... but you do understand that there isnt a single AAA studio game in existence that doesnt have bugs in it right?

UE4 engine itself has bugs in it (D3D UE4 crash) that have been there since day one.

I suppose Epic Games are not professionals either 😪

I see u allot on the forums and i usually agree with you. But personally in this particular case im afraid i don't.

When a game that relies on killing things fails to allow you to kill things properly it is a real problem and should be dealt with. This desync issue has been here for years and the devs don't some to give a crap at all.

What's worse is that i find the desync on hit registration and rubber banding way worse on official servers than i do on my own private servers.

It's not the only problem they should have fixed along time ago before making DLC's, but it is definitely one of the biggest.

Imagine if Quake, Call of Duty, Borderlands, or any other game with shooting things had this issue :)
I never said its an issue that shouldnt be fixed.... but to say that the devs are basicaly complete incompetents is simple.

Ark is pretty much too complex for UE4 imo... however... UE4 is the only engine capable of allowing Ark/Atlas/Conan/DarknLight, to do what they do..... and they all have hit registration issues. Even Fortnite gets hit registration issues... and thats stick men drawings compared to Ark.

So the issue is bigger then WC... wich points towards inherent issues in UE4 as much as WC's coding.... its much better then it used to be.
twitch.tv/TehEmoGurl (Banned) Oct 30, 2019 @ 3:53pm 
Originally posted by Vesuvius:
Originally posted by Mixer.com/TehEmoGurl:

I see u allot on the forums and i usually agree with you. But personally in this particular case im afraid i don't.

When a game that relies on killing things fails to allow you to kill things properly it is a real problem and should be dealt with. This desync issue has been here for years and the devs don't some to give a crap at all.

What's worse is that i find the desync on hit registration and rubber banding way worse on official servers than i do on my own private servers.

It's not the only problem they should have fixed along time ago before making DLC's, but it is definitely one of the biggest.

Imagine if Quake, Call of Duty, Borderlands, or any other game with shooting things had this issue :)
I never said its an issue that shouldnt be fixed.... but to say that the devs are basicaly complete incompetents is simple.

Ark is pretty much too complex for UE4 imo... however... UE4 is the only engine capable of allowing Ark/Atlas/Conan/DarknLight, to do what they do..... and they all have hit registration issues. Even Fortnite gets hit registration issues... and thats stick men drawings compared to Ark.

So the issue is bigger then WC... wich points towards inherent issues in UE4 as much as WC's coding.... its much better then it used to be.

Fair point.........................












.........Atlas doesn't count though.
Vesuvius Oct 30, 2019 @ 4:10pm 
Atlas has to count.... 3 different games built on the same template, by two completely different studios and one (CE) 100% unassociated with WC but all with the same hitbox issues. Says to me that no matter what 3 different lead Dev Studios try, the issue persists....

Either way.... its a moot point... coz the problem is still annoying af.
Captpickles Oct 30, 2019 @ 4:15pm 
For context, Apex Legends, PUBG, and H1Z1 all had hit reg issues at one point. So you're both right because WC's servers are potatoes.

It's also important to note if you're playing on a server where there is foundation spam, breeders with 100 deinonychus shaking their tails, etc. The whole server is going to lag and there's nothing WC can do about it.
twitch.tv/TehEmoGurl (Banned) Oct 30, 2019 @ 4:19pm 
Originally posted by Vesuvius:
Atlas has to count.... 3 different games built on the same template, by two completely different studios and one (CE) 100% unassociated with WC but all with the same hitbox issues. Says to me that no matter what 3 different lead Dev Studios try, the issue persists....

Either way.... its a moot point... coz the problem is still annoying af.

Actually, Atlas is developed by grapeshot which is a subsidiary of Studio Wildcard.
The game began as a mod for Ark which the devs expanded and made into it's own standalone game creating a secondary dev team to further develop it.

The game itself isn't just a "template". It's straight up ark with some changes. and therefor i do not count it as it's own game. it has the same problems because at it's core it is Ark.
Soza Oct 30, 2019 @ 4:20pm 
80% of my arrows agree with you....
DirtyDigs Oct 30, 2019 @ 4:27pm 
I may have been too harsh to claim the devs are not professionals. I should have stayed more on point and kept the focus on the main issue which is arrows hitting and sticking into targets but with no damage.

For a while I kinda accepted the idea that these creatures have thick hides and a direct shot was required but it gets harder and harder to fabricate fantasy reasons to make up for such nasty bugs when they keep popping up all over the place. When only 1 in 5 tranq darts registers on a bronto I can deal, but when an Ichthyornis steals a full stack of ammo or narcotics after I shot it a dozen or more times I get a little frustrated.
Last edited by DirtyDigs; Oct 30, 2019 @ 4:28pm
Vesuvius Oct 30, 2019 @ 4:28pm 
Originally posted by Mixer.com/TehEmoGurl:
Originally posted by Vesuvius:
Atlas has to count.... 3 different games built on the same template, by two completely different studios and one (CE) 100% unassociated with WC but all with the same hitbox issues. Says to me that no matter what 3 different lead Dev Studios try, the issue persists....

Either way.... its a moot point... coz the problem is still annoying af.

Actually, Atlas is developed by grapeshot which is a subsidiary of Studio Wildcard.
The game began as a mod for Ark which the devs expanded and made into it's own standalone game creating a secondary dev team to further develop it.

The game itself isn't just a "template". It's straight up ark with some changes. and therefor i do not count it as it's own game. it has the same problems because at it's core it is Ark.
That is why i said 3 devs and not four.

The 3 being WC/Grapeshot, Snail Games and Funcom.

Atlas is not straight up reskinned Ark.

In the same way DnL is not reskinned Ark.... they share assets absolutely.... they both used Ark assets as placeholders before making new models. But they use many different mechanics.

Atlas runs on the same base UE4 version that Ark does... but cannot run on the same heavily customized version that Ark is on.... the customized additions to Atlas are not backwards compatible.... water mechanics in particular.

I dont know when you played DnL last... or if you ever have.... but it is far closer to Ark then Atlas ever was.... and yet it is so utterly different.

Vesuvius Oct 30, 2019 @ 4:29pm 
Originally posted by DirtyDigs:
I may have been too harsh to claim the devs are not professionals. I should have stayed more on point and kept the focus on the main issue which is arrows ♥♥♥♥♥♥♥♥ and sticking into targets but with no damage.

For a while I kinda accepted the idea that these creatures have thick hides and a direct shot was required but it gets harder and harder to fabricate fantasy reasons to make up for such nasty bugs when they keep popping up all over the place. When only 1 in 5 tranq darts registers on a bronto I can deal, but when an Ichthyornis steals a full stack of ammo or narcotics after I shot it a dozen or more times I get a little frustrated.
What frustrates me more is the weapon reload constantly breaking.

That is imo 100% WC.
Soza Nov 3, 2019 @ 5:58am 
FIX
DingDongDanger Nov 3, 2019 @ 6:21am 
They need to fix hit registration big time. I'm tired of dumping tons of tranq darts into a creature just to NEVER HAVE IT REGISTER! Especially when taming Quetzal's where time and stamina are critical. Also, fix the reloading issue already!
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Date Posted: Oct 30, 2019 @ 1:54pm
Posts: 32