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Assertion failed: IsInRenderingThread() [File:F:\build\Trunk\Engine\Source\Runtime\RenderCore\Private\RenderResource.cpp] [Line: 40]
VERSION: 296.101
KERNELBASE.dll!UnknownFunction (0x00007ff98f77a388) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FOutputDevice::Logf__VA() (0x00007ff7ceeb5678) + 159 bytes [f:\build\trunk\engine\source\runtime\core\private\misc\outputdevice.cpp:145]
ShooterGame.exe!FDebug::AssertFailed() (0x00007ff7ceeb5c15) + 178 bytes [f:\build\trunk\engine\source\runtime\core\private\misc\outputdevice.cpp:220]
ShooterGame.exe!FRenderResource::ReleaseResource() (0x00007ff7cf32cc1c) + 0 bytes [f:\build\trunk\engine\source\runtime\rendercore\private\renderresource.cpp:41]
ShooterGame.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff7cee24e88) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\async\taskgraph.cpp:939]
ShooterGame.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff7cee2403d) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\async\taskgraph.cpp:680]
ShooterGame.exe!FTaskGraphImplementation::WaitUntilTasksComplete() (0x00007ff7cee26b40) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\async\taskgraph.cpp:1777]
ShooterGame.exe!FTaskGraphInterface::WaitUntilTaskCompletes() (0x00007ff7ceed4342) + 0 bytes [f:\build\trunk\engine\source\runtime\core\public\async\taskgraphinterfaces.h:320]
ShooterGame.exe!FTickTaskSequencer::ReleaseTickGroup() (0x00007ff7cf96e654) + 298 bytes [f:\build\trunk\engine\source\runtime\engine\private\ticktaskmanager.cpp:188]
ShooterGame.exe!FTickTaskManager::RunTickGroup() (0x00007ff7cf972f7c) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\ticktaskmanager.cpp:867]
ShooterGame.exe!UWorld::RunTickGroup() (0x00007ff7cf7ae3fb) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\leveltick.cpp:697]
ShooterGame.exe!UWorld::Tick() (0x00007ff7cf7af8df) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\leveltick.cpp:1233]
ShooterGame.exe!UGameEngine::Tick() (0x00007ff7cf6d7492) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\gameengine.cpp:1170]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff7cde994c5) + 0 bytes [f:\build\trunk\engine\source\runtime\launch\private\launchengineloop.cpp:2421]
ShooterGame.exe!GuardedMain() (0x00007ff7cde938fc) + 0 bytes [f:\build\trunk\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff7cde9aa2a) + 5 bytes [f:\build\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff7cde9ab58) + 8 bytes [f:\build\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff7d09e3381) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ff9923f4034) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff9933e3691) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff9933e3691) + 0 bytes [UnknownFile:0]
Assertion failed: IsInRenderingThread() [File:F:\build\Trunk\Engine\Source\Runtime\RenderCore\Private\RenderResource.cpp] [Line: 40]
VERSION: 296.101
KERNELBASE.dll!UnknownFunction (0x00007ff98f77a388) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FOutputDevice::Logf__VA() (0x00007ff64dbb5678) + 159 bytes [f:\build\trunk\engine\source\runtime\core\private\misc\outputdevice.cpp:145]
ShooterGame.exe!FDebug::AssertFailed() (0x00007ff64dbb5c15) + 178 bytes [f:\build\trunk\engine\source\runtime\core\private\misc\outputdevice.cpp:220]
ShooterGame.exe!FRenderResource::ReleaseResource() (0x00007ff64e02cc1c) + 0 bytes [f:\build\trunk\engine\source\runtime\rendercore\private\renderresource.cpp:41]
ShooterGame.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff64db24e88) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\async\taskgraph.cpp:939]
ShooterGame.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff64db2403d) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\async\taskgraph.cpp:680]
ShooterGame.exe!FTaskGraphImplementation::WaitUntilTasksComplete() (0x00007ff64db26b40) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\async\taskgraph.cpp:1777]
ShooterGame.exe!FTaskGraphInterface::WaitUntilTaskCompletes() (0x00007ff64dbd4342) + 0 bytes [f:\build\trunk\engine\source\runtime\core\public\async\taskgraphinterfaces.h:320]
ShooterGame.exe!FTickTaskSequencer::ReleaseTickGroup() (0x00007ff64e66e654) + 298 bytes [f:\build\trunk\engine\source\runtime\engine\private\ticktaskmanager.cpp:188]
ShooterGame.exe!FTickTaskManager::RunTickGroup() (0x00007ff64e672f7c) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\ticktaskmanager.cpp:867]
ShooterGame.exe!UWorld::RunTickGroup() (0x00007ff64e4ae3fb) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\leveltick.cpp:697]
ShooterGame.exe!UWorld::Tick() (0x00007ff64e4af8df) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\leveltick.cpp:1233]
ShooterGame.exe!UGameEngine::Tick() (0x00007ff64e3d7492) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\gameengine.cpp:1170]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff64cb994c5) + 0 bytes [f:\build\trunk\engine\source\runtime\launch\private\launchengineloop.cpp:2421]
ShooterGame.exe!GuardedMain() (0x00007ff64cb938fc) + 0 bytes [f:\build\trunk\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff64cb9aa2a) + 5 bytes [f:\build\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff64cb9ab58) + 8 bytes [f:\build\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff64f6e3381) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ff9923f4034) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff9933e3691) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff9933e3691) + 0 bytes [UnknownFile:0]
Fatal error!
VERSION: 296.101
ShooterGame.exe!TSet<TPair<UClass * __ptr64,int>,TDefaultMapKeyFuncs<UClass * __ptr64,int,0>,FDefaultSetAllocator>::FindId() (0x00007ff64cc695d7) + 18 bytes [f:\build\trunk\engine\source\runtime\core\public\containers\set.h:511]
ShooterGame.exe!FParticleEmitterInstance::Tick_ModuleUpdate() (0x00007ff64e8cdcbe) + 86 bytes [f:\build\trunk\engine\source\runtime\engine\private\particles\particleemitterinstances.cpp:830]
ShooterGame.exe!FParticleEmitterInstance::Tick() (0x00007ff64e8cd73c) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\particles\particleemitterinstances.cpp:646]
ShooterGame.exe!UParticleSystemComponent::ComputeTickComponent_Concurrent() (0x00007ff64e8ba18a) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\particles\particlecomponents.cpp:4078]
ShooterGame.exe!UParticleSystemComponent::TickComponent() (0x00007ff64e8b9ffa) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\particles\particlecomponents.cpp:4010]
ShooterGame.exe!UActorComponent::ConditionalTickComponent() (0x00007ff64e2d9cee) + 22 bytes [f:\build\trunk\engine\source\runtime\engine\private\actorcomponent.cpp:970]
ShooterGame.exe!TGraphTask<FTickTaskSequencer::FTickFunctionTask>::ExecuteTask() (0x00007ff64e6aa6c0) + 30 bytes [f:\build\trunk\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871]
ShooterGame.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff64db24e88) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\async\taskgraph.cpp:939]
ShooterGame.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff64db2403d) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\async\taskgraph.cpp:680]
ShooterGame.exe!FTaskGraphImplementation::WaitUntilTasksComplete() (0x00007ff64db26b40) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\async\taskgraph.cpp:1777]
ShooterGame.exe!FTaskGraphInterface::WaitUntilTaskCompletes() (0x00007ff64dbd4342) + 0 bytes [f:\build\trunk\engine\source\runtime\core\public\async\taskgraphinterfaces.h:320]
ShooterGame.exe!FTickTaskSequencer::ReleaseTickGroup() (0x00007ff64e66e654) + 298 bytes [f:\build\trunk\engine\source\runtime\engine\private\ticktaskmanager.cpp:188]
ShooterGame.exe!FTickTaskManager::RunTickGroup() (0x00007ff64e672f7c) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\ticktaskmanager.cpp:867]
ShooterGame.exe!UWorld::RunTickGroup() (0x00007ff64e4ae3fb) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\leveltick.cpp:697]
ShooterGame.exe!UWorld::Tick() (0x00007ff64e4af8df) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\leveltick.cpp:1233]
ShooterGame.exe!UGameEngine::Tick() (0x00007ff64e3d7492) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\gameengine.cpp:1170]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff64cb994c5) + 0 bytes [f:\build\trunk\engine\source\runtime\launch\private\launchengineloop.cpp:2421]
ShooterGame.exe!GuardedMain() (0x00007ff64cb938fc) + 0 bytes [f:\build\trunk\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff64cb9aa2a) + 5 bytes [f:\build\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff64cb9ab58) + 8 bytes [f:\build\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff64f6e3381) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ff9923f4034) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff9933e3691) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff9933e3691) + 0 bytes [UnknownFile:0]
Keep in mind I'm trying more and more solutions as I post these, this time it was a registry edit.
Fatal error!
VERSION: 296.101
ShooterGame.exe!FMallocBinned::FreeInternal() (0x00007ff640c2be98) + 0 bytes [f:\build\trunk\engine\source\runtime\core\public\hal\mallocbinned.h:593]
PhysX3_x64.dll!physx::PxcScratchAllocator::free() (0x00007ffcc1e859ac) + 0 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\lowlevel\common\include\utils\pxcscratchallocator.h:120]
PhysX3_x64.dll!physx::Bp::BroadPhaseSap::freeBuffers() (0x00007ffcc1fb0f19) + 0 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\lowlevelaabb\src\bpbroadphasesap.cpp:225]
PhysX3_x64.dll!physx::Sc::Scene::processLostContacts3() (0x00007ffcc1f1d683) + 0 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\simulationcontroller\src\scscene.cpp:3053]
PhysX3_x64.dll!physx::Cm::Task::run() (0x00007ffcc1e3d5d2) + 0 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\common\src\cmtask.h:59]
ShooterGame.exe!TGraphTask<FPhysXTask>::ExecuteTask() (0x00007ff6419cb927) + 0 bytes [f:\build\trunk\engine\source\runtime\core\public\async\taskgraphinterfaces.h:872]
ShooterGame.exe!FTaskThreadAnyThread::ProcessTasks() (0x00007ff640b656e6) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\async\taskgraph.cpp:1257]
ShooterGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit() (0x00007ff640b6543e) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\async\taskgraph.cpp:1150]
ShooterGame.exe!FTaskThreadBase::Run() (0x00007ff640b63efb) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\async\taskgraph.cpp:622]
ShooterGame.exe!FRunnableThreadWin::Run() (0x00007ff640c468d6) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73]
ShooterGame.exe!FRunnableThreadWin::GuardedRun() (0x00007ff640c46798) + 8 bytes [f:\build\trunk\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26]
KERNEL32.DLL!UnknownFunction (0x00007ffcfbce4034) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffcfcab3691) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffcfcab3691) + 0 bytes [UnknownFile:0]
Computer Information:
Manufacturer: Gigabyte Technology Co., Ltd.
Model: Z87X-UD5H
Form Factor: Desktop
No Touch Input Detected
Processor Information:
CPU Vendor: GenuineIntel
CPU Brand: Intel(R) Core(TM) i5-4670K CPU @ 3.40GHz
CPU Family: 0x6
CPU Model: 0x3c
CPU Stepping: 0x3
CPU Type: 0x0
Speed: 3400 Mhz
4 logical processors
4 physical processors
HyperThreading: Unsupported
FCMOV: Supported
SSE2: Supported
SSE3: Supported
SSSE3: Supported
SSE4a: Unsupported
SSE41: Supported
SSE42: Supported
AES: Supported
AVX: Supported
CMPXCHG16B: Supported
LAHF/SAHF: Supported
PrefetchW: Unsupported
Operating System Version:
Windows 10 (64 bit)
NTFS: Supported
Crypto Provider Codes: Supported 311 0x0 0x0 0x0
Video Card:
Driver: NVIDIA GeForce GTX 1070
DirectX Driver Name: nvldumd.dll
Driver Version: 26.21.14.3086
DirectX Driver Version: 26.21.14.3086
Driver Date: 5 22 2019
OpenGL Version: 4.6
Desktop Color Depth: 32 bits per pixel
Monitor Refresh Rate: 59 Hz
DirectX Card: NVIDIA GeForce GTX 1070
VendorID: 0x10de
DeviceID: 0x1b81
Revision: 0xa1
Number of Monitors: 1
Number of Logical Video Cards: 1
No SLI or Crossfire Detected
Primary Display Resolution: 2560 x 1440
Desktop Resolution: 2560 x 1440
Primary Display Size: 23.50" x 13.23" (26.97" diag)
59.7cm x 33.6cm (68.5cm diag)
Primary Bus: PCI Express 16x
Primary VRAM: 8191 MB
Supported MSAA Modes: 2x 4x 8x
Sound card:
Audio device: Speakers (Realtek High Definiti
Memory:
RAM: 16271 Mb
Miscellaneous:
UI Language: English
Media Type: DVD
Total Hard Disk Space Available: 3928897 Mb
Largest Free Hard Disk Block: 1393874 Mb
OS Install Date: janv. 01 1970
Game Controller: None detected
VR Headset: None detected
Don't remember if I tried offline, might as well try that now.
LowLevelFatalError [File:F:\build\Trunk\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 176]
Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - 'HUNG')
VERSION: 296.101
KERNELBASE.dll!UnknownFunction (0x00007fff9bcda388) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FError::LowLevelFatal() (0x00007ff7607d61f6) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\misc\outputdevice.cpp:354]
ShooterGame.exe!TerminateOnDeviceRemoved() (0x00007ff760bdb2a9) + 0 bytes [f:\build\trunk\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:189]
ShooterGame.exe!VerifyD3D11Result() (0x00007ff760bdb34c) + 0 bytes [f:\build\trunk\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:225]
ShooterGame.exe!FD3D11Viewport::PresentChecked() (0x00007ff760bddfc6) + 47 bytes [f:\build\trunk\engine\source\runtime\windows\d3d11rhi\private\d3d11viewport.cpp:303]
ShooterGame.exe!FD3D11DynamicRHI::RHIEndDrawingViewport() (0x00007ff760bdecbe) + 0 bytes [f:\build\trunk\engine\source\runtime\windows\d3d11rhi\private\d3d11viewport.cpp:612]
ShooterGame.exe!FRHICommandListExecutor::ExecuteInner_DoExecute() (0x00007ff760c3f3e8) + 0 bytes [f:\build\trunk\engine\source\runtime\rhi\private\rhicommandlist.cpp:249]
ShooterGame.exe!FRHICommandListExecutor::ExecuteInner() (0x00007ff760c3fdb6) + 8 bytes [f:\build\trunk\engine\source\runtime\rhi\private\rhicommandlist.cpp:459]
ShooterGame.exe!FRHICommandList::EndDrawingViewport() (0x00007ff760c41541) + 0 bytes [f:\build\trunk\engine\source\runtime\rhi\private\rhicommandlist.cpp:1374]
ShooterGame.exe!FSlateRHIRenderer::DrawWindow_RenderThread() (0x00007ff761f471de) + 23 bytes [f:\build\trunk\engine\source\runtime\slaterhirenderer\private\slaterhirenderer.cpp:495]
ShooterGame.exe!TGraphTask<`FSlateRHIRenderer::DrawWindows_Private'::`27'::EURCMacro_SlateDrawWindowsCommand>::ExecuteTask() (0x00007ff761f57872) + 0 bytes [f:\build\trunk\engine\source\runtime\core\public\async\taskgraphinterfaces.h:895]
ShooterGame.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff760744e88) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\async\taskgraph.cpp:939]
ShooterGame.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff76074403d) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\async\taskgraph.cpp:680]
ShooterGame.exe!RenderingThreadMain() (0x00007ff760c4b129) + 0 bytes [f:\build\trunk\engine\source\runtime\rendercore\private\renderingthread.cpp:265]
ShooterGame.exe!FRenderingThread::Run() (0x00007ff760c4b490) + 0 bytes [f:\build\trunk\engine\source\runtime\rendercore\private\renderingthread.cpp:385]
ShooterGame.exe!FRunnableThreadWin::Run() (0x00007ff7608268d6) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73]
ShooterGame.exe!FRunnableThreadWin::GuardedRun() (0x00007ff760826798) + 8 bytes [f:\build\trunk\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26]
KERNEL32.DLL!UnknownFunction (0x00007fff9c474034) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007fff9ee63691) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007fff9ee63691) + 0 bytes [UnknownFile:0]
Simply spamming them will only confuse people here, as well as yourself.
Are you the admin of these servers?
If so you need to work through them 1 at a time as they are fundamentally different errors.
There is nothing inherently unstable with the game, it's usually user error related to mods.
The D3D error is a videocard error as SR said, try rolling back your drivers.
Fatal error!
VERSION: 296.101
ShooterGame.exe!<lambda_319d731cd2cd4e5ac346d2ba77f83802>::operator()() (0x00007ff6e542072e) + 0 bytes [f:\build\trunk\engine\source\runtime\renderer\private\scenevisibility.cpp:298]
ShooterGame.exe!FParallelForData::Process() (0x00007ff6e457bfc9) + 0 bytes [f:\build\trunk\engine\source\runtime\core\public\async\parallelfor.h:124]
ShooterGame.exe!TGraphTask<FParallelForTask>::ExecuteTask() (0x00007ff6e459afea) + 16 bytes [f:\build\trunk\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871]
ShooterGame.exe!FTaskThreadAnyThread::ProcessTasks() (0x00007ff6e3d456e6) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\async\taskgraph.cpp:1257]
ShooterGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit() (0x00007ff6e3d4543e) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\async\taskgraph.cpp:1150]
ShooterGame.exe!FTaskThreadBase::Run() (0x00007ff6e3d43efb) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\async\taskgraph.cpp:622]
ShooterGame.exe!FRunnableThreadWin::Run() (0x00007ff6e3e268d6) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73]
ShooterGame.exe!FRunnableThreadWin::GuardedRun() (0x00007ff6e3e26798) + 8 bytes [f:\build\trunk\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26]
KERNEL32.DLL!UnknownFunction (0x00007ff839474034) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff83a933691) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff83a933691) + 0 bytes [UnknownFile:0]
errrr, no, read again, all of it and carefully this time. Except for _one_ error (and one single player), they are _all_ on the same official server, the issue is the same every time, the friggin game client crashes!
I _specifically_ played on an official server, _without_ any mods, _without_ any DLCs to not have those kinds of useless comments, so much for that.
Server: 31.214.160.150:7777 LEGACY-The-EU-OfficialServer218. The server is NOT the issue as I get crashes all over
It's different errors with the _same unmodified vanilla client_, I mean how hard is that to understand?
The D3D error is a known Unreal Engine error, guess they never bothered implementing the fix in ARK.
This is a different error to the D3D error in your OP. The rollback seems to have sorted the D3D error.
Good luck with your ticket.
I'm not sure what you're trying to accomplish here, you don't read entire posts, assume things that were never said, don't offer solutions, what's your point other than seeking attention and wasting time?
PC specs: i7-4690 3.60 ghz
GeForce GTX 1060 6 gb
RAM: 16gb
HELP PLS,
also my friend playing without any issues on gtx750, lol
There's one thing I didn't try with this game yet, and that's setting the default GPU to the NVidia one in the global settings. (NVidia control panel, 3D Settings, Manage 3D settings, OpenGL rendering GPU)