ARK: Survival Evolved

ARK: Survival Evolved

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gornemant Jun 1, 2019 @ 1:36pm
296.101 LowLevelFatalError, Assertion Failed and other hilarious errors make this game unplayable, HELP!
Hi, here's a little bit of a quick background first: this game worked fine several months ago before the extinction DLC, now it's a complete crash fest. I'm getting all kinds of errors (most of the logs were deleted during all the applied "fixes" suggested just about everywhere) and there's just nothing that helps.

Before suggesting anything, here's what I already tried (sometimes several times), I'm not the type to ask for help without trying to figure things out for myself, so this is pretty much me being desperate for a fix:
- check integrity of game files, duh.
- unsubscribe and remove all mods (delete everything in the workshop folder)
- delete player files/profiles
- tried DX10 low memory
- tried -sm4 -d3d10 -nomansky -lowmemory -novsinc
- tried Full screen, windowed full screen, windowed, no difference.
- tried disabling VSinc in the NVidia control panel
- tried disabling the integrated GPU (Intel HD Graphics 4600) in the device manager
- tried the lowest possible quality settings
- tried compatibility mode and start as administrator (W8, W7, WVista, you name it)
- reinstalled Visual C++ redist
- Checked that Win 10 Pro 64-bit is up to date (1803, 1903 is not getting installed until they fix their♥♥♥♥♥♥first and it's not even a suggested update)
- Uninstalled and reinstalled all NVIDIA drivers
- Checked that all the hardware drivers are up to date
- tried to reinstall DirectX but you can't because it's Windows 10, there's no redist for that.
- physically cleaned the pc and checked for overheating (removed all the dust, redid the thermal compound on the cooler (Corsair H80i).
- ran a cpu and ram test for hours, everything's ok, nothing's OC
- uninstalled the game, removed all files left manually, reinstalled.
- file system check
- disk cleanup and defrag (separate from the OS HDD)
- followed this clean uninstall of ARK tutorial https://www.youtube.com/watch?v=JL3H-dJNJZk

(Edit for more unsuccessful "fixes"
- added these dwords in HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\GraphicsDrivers
TdrDdiDelay=10
TdrDelay=10
TdrLevel=0
TdrLimitCount=10
TdrLimitTime=180
- deleted pagefile.sys
- single player
- rolled back NVidia drivers to 399.24
)

I might have forgotten something, I've tried for days to get this pile of s*** to run without crashing and I'm losing hope this will ever get fixed. I'll add things to the list of failed attempts as I try weirder "fixes"
The clean uninstall is the last try I did, no DLCs, no mods, and I still crash after minutes on an official Island server (no change except the resolution, everything's default), here's the last error log, I'll put further ones in the comments as they come in, it's not like I have to wait long for the next crash (funny that it mentions D3D11 when it ran with -d3d10...):

LowLevelFatalError [File:F:\build\Trunk\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 176]
Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - 'HUNG')


VERSION: 296.101
KERNELBASE.dll!UnknownFunction (0x00007ff98f77a388) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FError::LowLevelFatal() (0x00007ff7ceeb61f6) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\misc\outputdevice.cpp:354]
ShooterGame.exe!TerminateOnDeviceRemoved() (0x00007ff7cf2bb2a9) + 0 bytes [f:\build\trunk\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:189]
ShooterGame.exe!VerifyD3D11Result() (0x00007ff7cf2bb34c) + 0 bytes [f:\build\trunk\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:225]
ShooterGame.exe!FD3D11Viewport::PresentChecked() (0x00007ff7cf2bdfc6) + 47 bytes [f:\build\trunk\engine\source\runtime\windows\d3d11rhi\private\d3d11viewport.cpp:303]
ShooterGame.exe!FD3D11DynamicRHI::RHIEndDrawingViewport() (0x00007ff7cf2becbe) + 0 bytes [f:\build\trunk\engine\source\runtime\windows\d3d11rhi\private\d3d11viewport.cpp:612]
ShooterGame.exe!FRHICommandListExecutor::ExecuteInner_DoExecute() (0x00007ff7cf31f3e8) + 0 bytes [f:\build\trunk\engine\source\runtime\rhi\private\rhicommandlist.cpp:249]
ShooterGame.exe!FRHICommandListExecutor::ExecuteInner() (0x00007ff7cf31fdb6) + 8 bytes [f:\build\trunk\engine\source\runtime\rhi\private\rhicommandlist.cpp:459]
ShooterGame.exe!FRHICommandList::EndDrawingViewport() (0x00007ff7cf321541) + 0 bytes [f:\build\trunk\engine\source\runtime\rhi\private\rhicommandlist.cpp:1374]
ShooterGame.exe!FSlateRHIRenderer::DrawWindow_RenderThread() (0x00007ff7d06271de) + 23 bytes [f:\build\trunk\engine\source\runtime\slaterhirenderer\private\slaterhirenderer.cpp:495]
ShooterGame.exe!TGraphTask<`FSlateRHIRenderer::DrawWindows_Private'::`27'::EURCMacro_SlateDrawWindowsCommand>::ExecuteTask() (0x00007ff7d0637872) + 0 bytes [f:\build\trunk\engine\source\runtime\core\public\async\taskgraphinterfaces.h:895]
ShooterGame.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff7cee24e88) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\async\taskgraph.cpp:939]
ShooterGame.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff7cee2403d) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\async\taskgraph.cpp:680]
ShooterGame.exe!RenderingThreadMain() (0x00007ff7cf32b129) + 0 bytes [f:\build\trunk\engine\source\runtime\rendercore\private\renderingthread.cpp:265]
ShooterGame.exe!FRenderingThread::Run() (0x00007ff7cf32b490) + 0 bytes [f:\build\trunk\engine\source\runtime\rendercore\private\renderingthread.cpp:385]
ShooterGame.exe!FRunnableThreadWin::Run() (0x00007ff7cef068d6) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73]
ShooterGame.exe!FRunnableThreadWin::GuardedRun() (0x00007ff7cef06798) + 8 bytes [f:\build\trunk\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26]
KERNEL32.DLL!UnknownFunction (0x00007ff9923f4034) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff9933e3691) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff9933e3691) + 0 bytes [UnknownFile:0]

It is the only game or program I have any issues with on this machine, everything else works just fine.

Here's details of the machine from DXDiag:
Operating System: Windows 10 Pro 64-bit (10.0, Build 17134) (17134.rs4_release.180410-1804)
System Manufacturer: Gigabyte Technology Co., Ltd.
System Model: Z87X-UD5H
BIOS: F4 (type: UEFI)
Processor: Intel(R) Core(TM) i5-4670K CPU @ 3.40GHz (4 CPUs), ~3.4GHz
Memory: 16384MB RAM
Available OS Memory: 16272MB RAM
Page File: 6466MB used, 26188MB available
Windows Dir: C:\WINDOWS
DirectX Version: DirectX 12
DX Setup Parameters: Not found
User DPI Setting: 96 DPI (100 percent)
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
Miracast: Available, with HDCP
Microsoft Graphics Hybrid: Not Supported
DxDiag Version: 10.00.17134.0001 64bit Unicode

Card name: NVIDIA GeForce GTX 1070
Manufacturer: NVIDIA
Chip type: GeForce GTX 1070
DAC type: Integrated RAMDAC
Device Type: Full Device (POST)
Device Key: Enum\PCI\VEN_10DE&DEV_1B81&SUBSYS_37071458&REV_A1
Device Status: 0180200A [DN_DRIVER_LOADED|DN_STARTED|DN_DISABLEABLE|DN_NT_ENUMERATOR|DN_NT_DRIVER]
Device Problem Code: No Problem
Driver Problem Code: Unknown
Display Memory: 16223 MB
Dedicated Memory: 8088 MB
Shared Memory: 8135 MB
Current Mode: 2560 x 1440 (32 bit) (59Hz)
HDR Support: Not Supported
Display Topology: Internal
Display Color Space: DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709
Color Primaries: Red(0.653820,0.336437), Green(0.295422,0.640148), Blue(0.146984,0.042492), White Point(0.313977,0.329602)
Display Luminance: Min Luminance = 0.500000, Max Luminance = 270.000000, MaxFullFrameLuminance = 270.000000
Monitor Name: Dell U2713HM (Digital)
Monitor Model: DELL U2713HM
Monitor Id: DEL407E
Native Mode: 2560 x 1440(p) (59.951Hz)
Output Type: DVI
Monitor Capabilities: HDR Not Supported
Display Pixel Format: DISPLAYCONFIG_PIXELFORMAT_32BPP
Advanced Color: Not Supported
Driver Name: C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_b49751b9038af669\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_b49751b9038af669\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_b49751b9038af669\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_b49751b9038af669\nvldumdx.dll
Driver File Version: 26.21.0014.3086 (English)
Driver Version: 26.21.14.3086
Last edited by gornemant; Jun 1, 2019 @ 6:15pm
< >
Showing 1-15 of 15 comments
gornemant Jun 1, 2019 @ 1:53pm 
and here's the next one, still on an official island server, no mods, no dlcs, option -culture=en:

Assertion failed: IsInRenderingThread() [File:F:\build\Trunk\Engine\Source\Runtime\RenderCore\Private\RenderResource.cpp] [Line: 40]



VERSION: 296.101
KERNELBASE.dll!UnknownFunction (0x00007ff98f77a388) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FOutputDevice::Logf__VA() (0x00007ff7ceeb5678) + 159 bytes [f:\build\trunk\engine\source\runtime\core\private\misc\outputdevice.cpp:145]
ShooterGame.exe!FDebug::AssertFailed() (0x00007ff7ceeb5c15) + 178 bytes [f:\build\trunk\engine\source\runtime\core\private\misc\outputdevice.cpp:220]
ShooterGame.exe!FRenderResource::ReleaseResource() (0x00007ff7cf32cc1c) + 0 bytes [f:\build\trunk\engine\source\runtime\rendercore\private\renderresource.cpp:41]
ShooterGame.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff7cee24e88) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\async\taskgraph.cpp:939]
ShooterGame.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff7cee2403d) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\async\taskgraph.cpp:680]
ShooterGame.exe!FTaskGraphImplementation::WaitUntilTasksComplete() (0x00007ff7cee26b40) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\async\taskgraph.cpp:1777]
ShooterGame.exe!FTaskGraphInterface::WaitUntilTaskCompletes() (0x00007ff7ceed4342) + 0 bytes [f:\build\trunk\engine\source\runtime\core\public\async\taskgraphinterfaces.h:320]
ShooterGame.exe!FTickTaskSequencer::ReleaseTickGroup() (0x00007ff7cf96e654) + 298 bytes [f:\build\trunk\engine\source\runtime\engine\private\ticktaskmanager.cpp:188]
ShooterGame.exe!FTickTaskManager::RunTickGroup() (0x00007ff7cf972f7c) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\ticktaskmanager.cpp:867]
ShooterGame.exe!UWorld::RunTickGroup() (0x00007ff7cf7ae3fb) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\leveltick.cpp:697]
ShooterGame.exe!UWorld::Tick() (0x00007ff7cf7af8df) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\leveltick.cpp:1233]
ShooterGame.exe!UGameEngine::Tick() (0x00007ff7cf6d7492) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\gameengine.cpp:1170]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff7cde994c5) + 0 bytes [f:\build\trunk\engine\source\runtime\launch\private\launchengineloop.cpp:2421]
ShooterGame.exe!GuardedMain() (0x00007ff7cde938fc) + 0 bytes [f:\build\trunk\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff7cde9aa2a) + 5 bytes [f:\build\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff7cde9ab58) + 8 bytes [f:\build\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff7d09e3381) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ff9923f4034) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff9933e3691) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff9933e3691) + 0 bytes [UnknownFile:0]
Last edited by gornemant; Jun 1, 2019 @ 2:21pm
gornemant Jun 1, 2019 @ 2:21pm 
another one, options -sm4 -d3d10 -nomansky -lowmemory -novsinc -culture=en:

Assertion failed: IsInRenderingThread() [File:F:\build\Trunk\Engine\Source\Runtime\RenderCore\Private\RenderResource.cpp] [Line: 40]



VERSION: 296.101
KERNELBASE.dll!UnknownFunction (0x00007ff98f77a388) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FOutputDevice::Logf__VA() (0x00007ff64dbb5678) + 159 bytes [f:\build\trunk\engine\source\runtime\core\private\misc\outputdevice.cpp:145]
ShooterGame.exe!FDebug::AssertFailed() (0x00007ff64dbb5c15) + 178 bytes [f:\build\trunk\engine\source\runtime\core\private\misc\outputdevice.cpp:220]
ShooterGame.exe!FRenderResource::ReleaseResource() (0x00007ff64e02cc1c) + 0 bytes [f:\build\trunk\engine\source\runtime\rendercore\private\renderresource.cpp:41]
ShooterGame.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff64db24e88) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\async\taskgraph.cpp:939]
ShooterGame.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff64db2403d) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\async\taskgraph.cpp:680]
ShooterGame.exe!FTaskGraphImplementation::WaitUntilTasksComplete() (0x00007ff64db26b40) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\async\taskgraph.cpp:1777]
ShooterGame.exe!FTaskGraphInterface::WaitUntilTaskCompletes() (0x00007ff64dbd4342) + 0 bytes [f:\build\trunk\engine\source\runtime\core\public\async\taskgraphinterfaces.h:320]
ShooterGame.exe!FTickTaskSequencer::ReleaseTickGroup() (0x00007ff64e66e654) + 298 bytes [f:\build\trunk\engine\source\runtime\engine\private\ticktaskmanager.cpp:188]
ShooterGame.exe!FTickTaskManager::RunTickGroup() (0x00007ff64e672f7c) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\ticktaskmanager.cpp:867]
ShooterGame.exe!UWorld::RunTickGroup() (0x00007ff64e4ae3fb) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\leveltick.cpp:697]
ShooterGame.exe!UWorld::Tick() (0x00007ff64e4af8df) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\leveltick.cpp:1233]
ShooterGame.exe!UGameEngine::Tick() (0x00007ff64e3d7492) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\gameengine.cpp:1170]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff64cb994c5) + 0 bytes [f:\build\trunk\engine\source\runtime\launch\private\launchengineloop.cpp:2421]
ShooterGame.exe!GuardedMain() (0x00007ff64cb938fc) + 0 bytes [f:\build\trunk\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff64cb9aa2a) + 5 bytes [f:\build\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff64cb9ab58) + 8 bytes [f:\build\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff64f6e3381) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ff9923f4034) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff9933e3691) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff9933e3691) + 0 bytes [UnknownFile:0]
gornemant Jun 1, 2019 @ 2:55pm 
Another one, this time on very lightly moded extinction server, option -culture=en:

Fatal error!



VERSION: 296.101
ShooterGame.exe!TSet<TPair<UClass * __ptr64,int>,TDefaultMapKeyFuncs<UClass * __ptr64,int,0>,FDefaultSetAllocator>::FindId() (0x00007ff64cc695d7) + 18 bytes [f:\build\trunk\engine\source\runtime\core\public\containers\set.h:511]
ShooterGame.exe!FParticleEmitterInstance::Tick_ModuleUpdate() (0x00007ff64e8cdcbe) + 86 bytes [f:\build\trunk\engine\source\runtime\engine\private\particles\particleemitterinstances.cpp:830]
ShooterGame.exe!FParticleEmitterInstance::Tick() (0x00007ff64e8cd73c) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\particles\particleemitterinstances.cpp:646]
ShooterGame.exe!UParticleSystemComponent::ComputeTickComponent_Concurrent() (0x00007ff64e8ba18a) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\particles\particlecomponents.cpp:4078]
ShooterGame.exe!UParticleSystemComponent::TickComponent() (0x00007ff64e8b9ffa) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\particles\particlecomponents.cpp:4010]
ShooterGame.exe!UActorComponent::ConditionalTickComponent() (0x00007ff64e2d9cee) + 22 bytes [f:\build\trunk\engine\source\runtime\engine\private\actorcomponent.cpp:970]
ShooterGame.exe!TGraphTask<FTickTaskSequencer::FTickFunctionTask>::ExecuteTask() (0x00007ff64e6aa6c0) + 30 bytes [f:\build\trunk\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871]
ShooterGame.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff64db24e88) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\async\taskgraph.cpp:939]
ShooterGame.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff64db2403d) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\async\taskgraph.cpp:680]
ShooterGame.exe!FTaskGraphImplementation::WaitUntilTasksComplete() (0x00007ff64db26b40) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\async\taskgraph.cpp:1777]
ShooterGame.exe!FTaskGraphInterface::WaitUntilTaskCompletes() (0x00007ff64dbd4342) + 0 bytes [f:\build\trunk\engine\source\runtime\core\public\async\taskgraphinterfaces.h:320]
ShooterGame.exe!FTickTaskSequencer::ReleaseTickGroup() (0x00007ff64e66e654) + 298 bytes [f:\build\trunk\engine\source\runtime\engine\private\ticktaskmanager.cpp:188]
ShooterGame.exe!FTickTaskManager::RunTickGroup() (0x00007ff64e672f7c) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\ticktaskmanager.cpp:867]
ShooterGame.exe!UWorld::RunTickGroup() (0x00007ff64e4ae3fb) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\leveltick.cpp:697]
ShooterGame.exe!UWorld::Tick() (0x00007ff64e4af8df) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\leveltick.cpp:1233]
ShooterGame.exe!UGameEngine::Tick() (0x00007ff64e3d7492) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\gameengine.cpp:1170]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff64cb994c5) + 0 bytes [f:\build\trunk\engine\source\runtime\launch\private\launchengineloop.cpp:2421]
ShooterGame.exe!GuardedMain() (0x00007ff64cb938fc) + 0 bytes [f:\build\trunk\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff64cb9aa2a) + 5 bytes [f:\build\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff64cb9ab58) + 8 bytes [f:\build\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff64f6e3381) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ff9923f4034) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff9933e3691) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff9933e3691) + 0 bytes [UnknownFile:0]
gornemant Jun 1, 2019 @ 3:28pm 
Another one back on the official server, though this time it crashed twice straight to desktop without any error message... yeeeey?
Keep in mind I'm trying more and more solutions as I post these, this time it was a registry edit.

Fatal error!



VERSION: 296.101
ShooterGame.exe!FMallocBinned::FreeInternal() (0x00007ff640c2be98) + 0 bytes [f:\build\trunk\engine\source\runtime\core\public\hal\mallocbinned.h:593]
PhysX3_x64.dll!physx::PxcScratchAllocator::free() (0x00007ffcc1e859ac) + 0 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\lowlevel\common\include\utils\pxcscratchallocator.h:120]
PhysX3_x64.dll!physx::Bp::BroadPhaseSap::freeBuffers() (0x00007ffcc1fb0f19) + 0 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\lowlevelaabb\src\bpbroadphasesap.cpp:225]
PhysX3_x64.dll!physx::Sc::Scene::processLostContacts3() (0x00007ffcc1f1d683) + 0 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\simulationcontroller\src\scscene.cpp:3053]
PhysX3_x64.dll!physx::Cm::Task::run() (0x00007ffcc1e3d5d2) + 0 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\common\src\cmtask.h:59]
ShooterGame.exe!TGraphTask<FPhysXTask>::ExecuteTask() (0x00007ff6419cb927) + 0 bytes [f:\build\trunk\engine\source\runtime\core\public\async\taskgraphinterfaces.h:872]
ShooterGame.exe!FTaskThreadAnyThread::ProcessTasks() (0x00007ff640b656e6) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\async\taskgraph.cpp:1257]
ShooterGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit() (0x00007ff640b6543e) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\async\taskgraph.cpp:1150]
ShooterGame.exe!FTaskThreadBase::Run() (0x00007ff640b63efb) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\async\taskgraph.cpp:622]
ShooterGame.exe!FRunnableThreadWin::Run() (0x00007ff640c468d6) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73]
ShooterGame.exe!FRunnableThreadWin::GuardedRun() (0x00007ff640c46798) + 8 bytes [f:\build\trunk\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26]
KERNEL32.DLL!UnknownFunction (0x00007ffcfbce4034) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffcfcab3691) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffcfcab3691) + 0 bytes [UnknownFile:0]
gornemant Jun 1, 2019 @ 4:24pm 
Originally posted by Silky Rough:
Can you post what STEAM gives you about your system. Steam > Help > System Information

I run a similar system (i5-6600, 1070, 32Gb DDR4) and I run 3 servers in a cluster on the same system with the client 12-16 hours a day. Maybe one crash a week, with 22 mods....

So, yup, game is buggy, but it don't do that. Something much deeper and more likely local is going on here. Your process of elimination seems fine but fresh eyes yeah?

btw: Have you tried playing SP, ie: NOT online?


Computer Information:
Manufacturer: Gigabyte Technology Co., Ltd.
Model: Z87X-UD5H
Form Factor: Desktop
No Touch Input Detected

Processor Information:
CPU Vendor: GenuineIntel
CPU Brand: Intel(R) Core(TM) i5-4670K CPU @ 3.40GHz
CPU Family: 0x6
CPU Model: 0x3c
CPU Stepping: 0x3
CPU Type: 0x0
Speed: 3400 Mhz
4 logical processors
4 physical processors
HyperThreading: Unsupported
FCMOV: Supported
SSE2: Supported
SSE3: Supported
SSSE3: Supported
SSE4a: Unsupported
SSE41: Supported
SSE42: Supported
AES: Supported
AVX: Supported
CMPXCHG16B: Supported
LAHF/SAHF: Supported
PrefetchW: Unsupported

Operating System Version:
Windows 10 (64 bit)
NTFS: Supported
Crypto Provider Codes: Supported 311 0x0 0x0 0x0

Video Card:
Driver: NVIDIA GeForce GTX 1070
DirectX Driver Name: nvldumd.dll
Driver Version: 26.21.14.3086
DirectX Driver Version: 26.21.14.3086
Driver Date: 5 22 2019
OpenGL Version: 4.6
Desktop Color Depth: 32 bits per pixel
Monitor Refresh Rate: 59 Hz
DirectX Card: NVIDIA GeForce GTX 1070
VendorID: 0x10de
DeviceID: 0x1b81
Revision: 0xa1
Number of Monitors: 1
Number of Logical Video Cards: 1
No SLI or Crossfire Detected
Primary Display Resolution: 2560 x 1440
Desktop Resolution: 2560 x 1440
Primary Display Size: 23.50" x 13.23" (26.97" diag)
59.7cm x 33.6cm (68.5cm diag)
Primary Bus: PCI Express 16x
Primary VRAM: 8191 MB
Supported MSAA Modes: 2x 4x 8x

Sound card:
Audio device: Speakers (Realtek High Definiti

Memory:
RAM: 16271 Mb

Miscellaneous:
UI Language: English
Media Type: DVD
Total Hard Disk Space Available: 3928897 Mb
Largest Free Hard Disk Block: 1393874 Mb
OS Install Date: janv. 01 1970
Game Controller: None detected
VR Headset: None detected


Don't remember if I tried offline, might as well try that now.
gornemant Jun 1, 2019 @ 4:47pm 
Crashed once without any error, crashed again with this (d3d10 low memory mode):

LowLevelFatalError [File:F:\build\Trunk\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 176]
Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - 'HUNG')


VERSION: 296.101
KERNELBASE.dll!UnknownFunction (0x00007fff9bcda388) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FError::LowLevelFatal() (0x00007ff7607d61f6) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\misc\outputdevice.cpp:354]
ShooterGame.exe!TerminateOnDeviceRemoved() (0x00007ff760bdb2a9) + 0 bytes [f:\build\trunk\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:189]
ShooterGame.exe!VerifyD3D11Result() (0x00007ff760bdb34c) + 0 bytes [f:\build\trunk\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:225]
ShooterGame.exe!FD3D11Viewport::PresentChecked() (0x00007ff760bddfc6) + 47 bytes [f:\build\trunk\engine\source\runtime\windows\d3d11rhi\private\d3d11viewport.cpp:303]
ShooterGame.exe!FD3D11DynamicRHI::RHIEndDrawingViewport() (0x00007ff760bdecbe) + 0 bytes [f:\build\trunk\engine\source\runtime\windows\d3d11rhi\private\d3d11viewport.cpp:612]
ShooterGame.exe!FRHICommandListExecutor::ExecuteInner_DoExecute() (0x00007ff760c3f3e8) + 0 bytes [f:\build\trunk\engine\source\runtime\rhi\private\rhicommandlist.cpp:249]
ShooterGame.exe!FRHICommandListExecutor::ExecuteInner() (0x00007ff760c3fdb6) + 8 bytes [f:\build\trunk\engine\source\runtime\rhi\private\rhicommandlist.cpp:459]
ShooterGame.exe!FRHICommandList::EndDrawingViewport() (0x00007ff760c41541) + 0 bytes [f:\build\trunk\engine\source\runtime\rhi\private\rhicommandlist.cpp:1374]
ShooterGame.exe!FSlateRHIRenderer::DrawWindow_RenderThread() (0x00007ff761f471de) + 23 bytes [f:\build\trunk\engine\source\runtime\slaterhirenderer\private\slaterhirenderer.cpp:495]
ShooterGame.exe!TGraphTask<`FSlateRHIRenderer::DrawWindows_Private'::`27'::EURCMacro_SlateDrawWindowsCommand>::ExecuteTask() (0x00007ff761f57872) + 0 bytes [f:\build\trunk\engine\source\runtime\core\public\async\taskgraphinterfaces.h:895]
ShooterGame.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff760744e88) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\async\taskgraph.cpp:939]
ShooterGame.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff76074403d) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\async\taskgraph.cpp:680]
ShooterGame.exe!RenderingThreadMain() (0x00007ff760c4b129) + 0 bytes [f:\build\trunk\engine\source\runtime\rendercore\private\renderingthread.cpp:265]
ShooterGame.exe!FRenderingThread::Run() (0x00007ff760c4b490) + 0 bytes [f:\build\trunk\engine\source\runtime\rendercore\private\renderingthread.cpp:385]
ShooterGame.exe!FRunnableThreadWin::Run() (0x00007ff7608268d6) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73]
ShooterGame.exe!FRunnableThreadWin::GuardedRun() (0x00007ff760826798) + 8 bytes [f:\build\trunk\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26]
KERNEL32.DLL!UnknownFunction (0x00007fff9c474034) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007fff9ee63691) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007fff9ee63691) + 0 bytes [UnknownFile:0]
Last edited by gornemant; Jun 1, 2019 @ 4:47pm
gornemant Jun 1, 2019 @ 5:10pm 
Originally posted by Silky Rough:
This D3D error is pretty damn common and while it is a documented UE4 error, I have heard of some success with GPU driver rollbacks. I'm up-to-date (430) and don't seem to be getting any errors from it, but I've heard success at (I think) v399

I couldn't see anything out of whack on your Steam info, so it might be worth a look.
I might as well try that, also tried opening a ticket on survivetheark.com, but unsurprisingly even that is broken (starting to see an obvious pettern here...)
Samadhi Jun 1, 2019 @ 6:00pm 
You are listing different errors for different servers with different issues.
Simply spamming them will only confuse people here, as well as yourself.

Are you the admin of these servers?
If so you need to work through them 1 at a time as they are fundamentally different errors.

There is nothing inherently unstable with the game, it's usually user error related to mods.

The D3D error is a videocard error as SR said, try rolling back your drivers.


gornemant Jun 1, 2019 @ 6:06pm 
Originally posted by Silky Rough:
Originally posted by gornemant:
I might as well try that, also tried opening a ticket on survivetheark.com, but unsurprisingly even that is broken (starting to see an obvious pettern here...)
Yeah, I don't do axe grinding, solves nothing. ~50k a day are playing mate so can't be all their fault.
rolled back to NVidia 399.24, result:

Fatal error!



VERSION: 296.101
ShooterGame.exe!<lambda_319d731cd2cd4e5ac346d2ba77f83802>::operator()() (0x00007ff6e542072e) + 0 bytes [f:\build\trunk\engine\source\runtime\renderer\private\scenevisibility.cpp:298]
ShooterGame.exe!FParallelForData::Process() (0x00007ff6e457bfc9) + 0 bytes [f:\build\trunk\engine\source\runtime\core\public\async\parallelfor.h:124]
ShooterGame.exe!TGraphTask<FParallelForTask>::ExecuteTask() (0x00007ff6e459afea) + 16 bytes [f:\build\trunk\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871]
ShooterGame.exe!FTaskThreadAnyThread::ProcessTasks() (0x00007ff6e3d456e6) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\async\taskgraph.cpp:1257]
ShooterGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit() (0x00007ff6e3d4543e) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\async\taskgraph.cpp:1150]
ShooterGame.exe!FTaskThreadBase::Run() (0x00007ff6e3d43efb) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\async\taskgraph.cpp:622]
ShooterGame.exe!FRunnableThreadWin::Run() (0x00007ff6e3e268d6) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73]
ShooterGame.exe!FRunnableThreadWin::GuardedRun() (0x00007ff6e3e26798) + 8 bytes [f:\build\trunk\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26]
KERNEL32.DLL!UnknownFunction (0x00007ff839474034) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff83a933691) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff83a933691) + 0 bytes [UnknownFile:0]
gornemant Jun 1, 2019 @ 6:14pm 
Originally posted by Samadhi:
You are listing different errors for different servers with different issues.
Simply spamming them will only confuse people here, as well as yourself.

Are you the admin of these servers?
If so you need to work through them 1 at a time as they are fundamentally different errors.

There is nothing inherently unstable with the game, it's usually user error related to mods.

The D3D error is a videocard error as SR said, try rolling back your drivers.

errrr, no, read again, all of it and carefully this time. Except for _one_ error (and one single player), they are _all_ on the same official server, the issue is the same every time, the friggin game client crashes!
I _specifically_ played on an official server, _without_ any mods, _without_ any DLCs to not have those kinds of useless comments, so much for that.
Server: 31.214.160.150:7777 LEGACY-The-EU-OfficialServer218. The server is NOT the issue as I get crashes all over
It's different errors with the _same unmodified vanilla client_, I mean how hard is that to understand?
The D3D error is a known Unreal Engine error, guess they never bothered implementing the fix in ARK.
Samadhi Jun 1, 2019 @ 6:29pm 
Originally posted by gornemant:
Originally posted by Silky Rough:
Yeah, I don't do axe grinding, solves nothing. ~50k a day are playing mate so can't be all their fault.
rolled back to NVidia 399.24, result:

Fatal error!



VERSION: 296.101
ShooterGame.exe!<lambda_319d731cd2cd4e5ac346d2ba77f83802>::operator()() (0x00007ff6e542072e) + 0 bytes [f:\build\trunk\engine\source\runtime\renderer\private\scenevisibility.cpp:298]
ShooterGame.exe!FParallelForData::Process() (0x00007ff6e457bfc9) + 0 bytes [f:\build\trunk\engine\source\runtime\core\public\async\parallelfor.h:124]
ShooterGame.exe!TGraphTask<FParallelForTask>::ExecuteTask() (0x00007ff6e459afea) + 16 bytes [f:\build\trunk\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871]
ShooterGame.exe!FTaskThreadAnyThread::ProcessTasks() (0x00007ff6e3d456e6) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\async\taskgraph.cpp:1257]
ShooterGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit() (0x00007ff6e3d4543e) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\async\taskgraph.cpp:1150]
ShooterGame.exe!FTaskThreadBase::Run() (0x00007ff6e3d43efb) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\async\taskgraph.cpp:622]
ShooterGame.exe!FRunnableThreadWin::Run() (0x00007ff6e3e268d6) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73]
ShooterGame.exe!FRunnableThreadWin::GuardedRun() (0x00007ff6e3e26798) + 8 bytes [f:\build\trunk\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26]
KERNEL32.DLL!UnknownFunction (0x00007ff839474034) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff83a933691) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff83a933691) + 0 bytes [UnknownFile:0]


This is a different error to the D3D error in your OP. The rollback seems to have sorted the D3D error.

Samadhi Jun 1, 2019 @ 6:49pm 
Originally posted by gornemant:
Originally posted by Samadhi:
You are listing different errors for different servers with different issues.
Simply spamming them will only confuse people here, as well as yourself.

Are you the admin of these servers?
If so you need to work through them 1 at a time as they are fundamentally different errors.

There is nothing inherently unstable with the game, it's usually user error related to mods.

The D3D error is a videocard error as SR said, try rolling back your drivers.

errrr, no, read again, all of it and carefully this time. Except for _one_ error (and one single player), they are _all_ on the same official server, the issue is the same every time, the friggin game client crashes!
I _specifically_ played on an official server, _without_ any mods, _without_ any DLCs to not have those kinds of useless comments, so much for that.
Server: 31.214.160.150:7777 LEGACY-The-EU-OfficialServer218. The server is NOT the issue as I get crashes all over
It's different errors with the _same unmodified vanilla client_, I mean how hard is that to understand?
The D3D error is a known Unreal Engine error, guess they never bothered implementing the fix in ARK.

Good luck with your ticket.
gornemant Jun 2, 2019 @ 3:25am 
Originally posted by Samadhi:

This is a different error to the D3D error in your OP. The rollback seems to have sorted the D3D error.
If it's still not clear enough: I got different errors without rolling back the drivers, disabling -d3d10 was alone "enough" to "fix" the d3d error..... I bet if I'm runnin the game in dx10 low memory mode the d3d error will point its nose again.
I'm not sure what you're trying to accomplish here, you don't read entire posts, assume things that were never said, don't offer solutions, what's your point other than seeking attention and wasting time?
bought game just today. After running game the game is windowed and very load, trying to fix it in settings, but I'm getting crashed after 40sec - 1min time. lowlevelfatalerror 296.101
PC specs: i7-4690 3.60 ghz
GeForce GTX 1060 6 gb
RAM: 16gb
HELP PLS,
also my friend playing without any issues on gtx750, lol
gornemant Jun 12, 2019 @ 11:58am 
Originally posted by dzhuZo:
bought game just today. After running game the game is windowed and very load, trying to fix it in settings, but I'm getting crashed after 40sec - 1min time. lowlevelfatalerror 296.101
PC specs: i7-4690 3.60 ghz
GeForce GTX 1060 6 gb
RAM: 16gb
HELP PLS,
also my friend playing without any issues on gtx750, lol
Welcome to the club, I got no solution on my end, you can try some of the listed solutions in the first post, maybe something might work out for you.
There's one thing I didn't try with this game yet, and that's setting the default GPU to the NVidia one in the global settings. (NVidia control panel, 3D Settings, Manage 3D settings, OpenGL rendering GPU)
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Date Posted: Jun 1, 2019 @ 1:36pm
Posts: 15