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Okay thanks but that doesn't matter. The baby should either inherit 330.1% or 375.5%. And it did not inherit either of those. It got extra, without showing any other signs mutations, so my question is, why?
Thank you for your reaction but that's not how breeding works :) The baby only inherit post tame stats, so it doesn't get any extra levels if the parents are leveled up. And even if it did, all the other stats make sense. I kept track of all stats but only melee is higher.
For example: health mom: 2117.3 before leveling up
healt dad: 2847.3 before leveling up
Baby got 2847.3
This goes on for every stat, exept melee, which why it is weird
"The stat-values (not the stat-levels) of the offspring are calculated like for a creature that was just tamed with a 100% taming effectiveness with the taming effectiveness bonuses applied. This means that an offspring can have higher values than its parents in stats that get a bonus from taming effectiveness (for most creatures this is Melee Damage and sometimes Food). See also Creature Stats Calculation for how the values are calculated from the stats."
Source:https://ark.gamepedia.com/Breeding
https://steamcommunity.com/sharedfiles/filedetails/?id=793605978
Then you can see the exact original stats of both parents and the ones from the offspring.
This would definitely show any mutation.
Lmao I've read that page multiple times and I never understood this part. Now I do, thanks.