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So even though they do not sound like large fixes, the file/files that those items were contained in were large and needed redownloaded to overwrite the old file/files.
back when downlaod rates or disc space was limited (like patches in PC magazines) updates went into those files and simply altered values.
Nowdays, like ark already did it just downlaods all the altered files and decompresses and exchanges them.
Thats why some updates were crying if you hadn't 250GB free discspace ontop of those 400GB consumed space.
Kinda madness if you ask me to realise that such an update required like 700GB because it had like 69Gb update, its 400Gb install and requiring all that free space for processing the update.
no it doesn't, you could simply change a value in a file. No need for a huge file to entirely be replaced. But of course replacing a file is just the "easier" way of making an update.
Great explanation!
None of what they do is what I call patching. What they do is replace the whole files.
It's why I have games with similar size installs but they have patch lists a mile long yet only use a few Megs.....
Arks patching is the only game, in my 400+ that acts like this.