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Either way, please let us know what the crash message is so that we can try to troubleshoot it for you. Either copy/paste it, or screenshot it using print screen or the snipping tool.
yeah im just having connection issues atm, idk whats causing it tho
VERSION: 298.37
KERNELBASE.dll!UnknownFunction (0x00007ffa93b7a388) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FOutputDevice::Logf__VA() (0x00007ff6f5568fa8) + 159 bytes [h:\trunk\engine\source\runtime\core\private\misc\outputdevice.cpp:145]
ShooterGame.exe!FDebug::AssertFailed() (0x00007ff6f5569545) + 178 bytes [h:\trunk\engine\source\runtime\core\private\misc\outputdevice.cpp:220]
ShooterGame.exe!FTaskGraphImplementation::WaitUntilTasksComplete() (0x00007ff6f54da0ab) + 0 bytes [h:\trunk\engine\source\runtime\core\private\async\taskgraph.cpp:1755]
ShooterGame.exe!FTaskGraphInterface::WaitUntilTaskCompletes() (0x00007ff6f5588252) + 0 bytes [h:\trunk\engine\source\runtime\core\public\async\taskgraphinterfaces.h:320]
ShooterGame.exe!StopRenderingThread() (0x00007ff6f59df9d9) + 0 bytes [h:\trunk\engine\source\runtime\rendercore\private\renderingthread.cpp:602]
ShooterGame.exe!FSceneViewport::UpdateViewportRHI() (0x00007ff6f634b402) + 48 bytes [h:\trunk\engine\source\runtime\engine\private\slate\sceneviewport.cpp:1037]
ShooterGame.exe!FSceneViewport::~FSceneViewport() (0x00007ff6f6345cab) + 0 bytes [h:\trunk\engine\source\runtime\engine\private\slate\sceneviewport.cpp:43]
ShooterGame.exe!FSceneViewport::`scalar deleting destructor'() (0x00007ff6f6345c04) + 0 bytes [UnknownFile:0]
ShooterGame.exe!SharedPointerInternals::FSharedReferencer<0>::operator=() (0x00007ff6f450d2a2) + 11 bytes [h:\trunk\engine\source\runtime\core\public\templates\sharedpointerinternals.h:402]
ShooterGame.exe!UGameEngine::OnGameWindowClosed() (0x00007ff6f5d88e1e) + 43 bytes [h:\trunk\engine\source\runtime\engine\private\gameengine.cpp:572]
ShooterGame.exe!TBaseUObjectMethodDelegateInstance_OneParam<UInventoryPanelWidget,void,UDataListEntryButton * __ptr64>::ExecuteIfSafe() (0x00007ff6f45c3e8b) + 0 bytes [h:\trunk\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:533]
ShooterGame.exe!SWindow::NotifyWindowBeingDestroyed() (0x00007ff6f56cb805) + 147 bytes [h:\trunk\engine\source\runtime\slatecore\private\widgets\swindow.cpp:1042]
ShooterGame.exe!FSlateApplication::PrivateDestroyWindow() (0x00007ff6f5720b22) + 0 bytes [h:\trunk\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4818]
ShooterGame.exe!FSlateApplication::DestroyWindowsImmediately() (0x00007ff6f571074e) + 0 bytes [h:\trunk\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1812]
ShooterGame.exe!FSlateApplication::RequestDestroyWindow() (0x00007ff6f570dc41) + 0 bytes [h:\trunk\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1382]
ShooterGame.exe!SWindow::RequestDestroyWindow() (0x00007ff6f56cb6df) + 122 bytes [h:\trunk\engine\source\runtime\slatecore\private\widgets\swindow.cpp:1026]
ShooterGame.exe!FSlateApplication::OnWindowClose() (0x00007ff6f5720c86) + 0 bytes [h:\trunk\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4854]
ShooterGame.exe!FWindowsApplication::ProcessDeferredMessage() (0x00007ff6f559724b) + 39 bytes [h:\trunk\engine\source\runtime\core\private\windows\windowsapplication.cpp:1521]
ShooterGame.exe!FWindowsApplication::ProcessDeferredEvents() (0x00007ff6f55984f9) + 11 bytes [h:\trunk\engine\source\runtime\core\private\windows\windowsapplication.cpp:1709]
ShooterGame.exe!FSlateApplication::Tick() (0x00007ff6f570c205) + 0 bytes [h:\trunk\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:893]
ShooterGame.exe!FSlateLoadingSynchronizationMechanism::SlateThreadRunMainLoop() (0x00007ff6f5afe1e8) + 0 bytes [h:\trunk\engine\source\runtime\movieplayer\private\movieplayerthreading.cpp:146]
ShooterGame.exe!FSlateLoadingThreadTask::Run() (0x00007ff6f5afe300) + 0 bytes [h:\trunk\engine\source\runtime\movieplayer\private\movieplayerthreading.cpp:182]
ShooterGame.exe!FRunnableThreadWin::Run() (0x00007ff6f55ba7e6) + 0 bytes [h:\trunk\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73]
ShooterGame.exe!FRunnableThreadWin::GuardedRun() (0x00007ff6f55ba6a8) + 8 bytes [h:\trunk\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26]
KERNEL32.DLL!UnknownFunction (0x00007ffa968e4034) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffa976c3691) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffa976c3691) + 0 bytes [UnknownFile:0]
Crash in runnable thread SlateLoadingThread
this just came up
Sorry about the late reply, weekend and whatnot.
Could you go to your steam library. Click help, then system info. Paste what's there.
From the error, it looks like it could be a graphics issue. Simplest fix is updating drivers in a lot of cases. Try that and let us know what happens.
Manufacturer: ASUS
Model: All Series
Form Factor: Desktop
No Touch Input Detected
Processor Information:
CPU Vendor: GenuineIntel
CPU Brand: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz
CPU Family: 0x6
CPU Model: 0x3c
CPU Stepping: 0x3
CPU Type: 0x0
Speed: 3998 Mhz
8 logical processors
4 physical processors
HyperThreading: Supported
FCMOV: Supported
SSE2: Supported
SSE3: Supported
SSSE3: Supported
SSE4a: Unsupported
SSE41: Supported
SSE42: Supported
AES: Supported
AVX: Supported
CMPXCHG16B: Supported
LAHF/SAHF: Supported
PrefetchW: Unsupported
Operating System Version:
Windows 10 (64 bit)
NTFS: Supported
Crypto Provider Codes: Supported 311 0x0 0x0 0x0
Video Card:
Driver: NVIDIA GeForce GTX 970
DirectX Driver Name: nvldumd.dll
Driver Version: 26.21.14.3630
DirectX Driver Version: 26.21.14.3630
Driver Date: 9 5 2019
OpenGL Version: 4.6
Desktop Color Depth: 32 bits per pixel
Monitor Refresh Rate: 60 Hz
DirectX Card: NVIDIA GeForce GTX 970
VendorID: 0x10de
DeviceID: 0x13c2
Revision: 0xa1
Number of Monitors: 2
Number of Logical Video Cards: 2
No SLI or Crossfire Detected
Primary Display Resolution: 1920 x 1080
Desktop Resolution: 3840 x 1080
Primary Display Size: 20.91" x 11.73" (23.94" diag)
53.1cm x 29.8cm (60.8cm diag)
Primary Bus: PCI Express 16x
Primary VRAM: 4095 MB
Supported MSAA Modes: 2x 4x 8x
Sound card:
Audio device: Hörlurar på headset (2- Corsair
Memory:
RAM: 16325 Mb
Miscellaneous:
UI Language: English
Media Type: Undetermined
Total Hard Disk Space Available: 2135105 Mb
Largest Free Hard Disk Block: 608961 Mb
OS Install Date: jan 01 1970
Game Controller: Logitech G29 Driving Force Racing Wheel USB detected
VR Headset: None detected