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Zgłoś problem z tłumaczeniem
OP - Please post the complete error message you get when your game crashes, if there is one. We need to know not just that the game crashed, but why.
Try to reproduce the crash and post the error message you get, please. We can't really help you without knowing what's actually happening. Don't add any SM4 modifiers or anything, that's not likely your problem. I don't know why that was even suggested before we knew what was causing your crash.
Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - 'HUNG')
VERSION: 298.41
KERNELBASE.dll!Unknown Funtion (0x00007ffb69b51f28) + 0 bytes
[Unknownfile:0]
ShooterGame.exe!FError::LowLevelFatal() (0x00007ff7852fb9e6) + 0bytes
[h:\trunk\engine\source\runtime\core\private\misc\outputdevice.ccp:354]
ShooterGame.exe!TerminateOnDeviceRemoved() (0x00007ff785700a89) + 0bytes
[h:trunk\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:189]
ShooterGame.exe!VerifyD3D11Result() (0x00007ff785700b2c)+ 0Bytes
[h:\trunk\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:225]
ShooterGame.exe!FD3D11DynamicRHI::GetQueryData() (0x00007ff7856f0013) + 0bytes
[h:\trunk\engine\source\runtime\windows\d3d11rhi\private\d3d11query.cpp:153]
ShooterGame.exe!FD3D11DynamicRHI::RHIGetRenderQueryResult() (0x00007ff7856efdb7) + 24bytes
[h:\trunk\engine\source\runtime\windows\d3d11rhi\private\d3d11query.cpp:65]
ShooterGame.exe!FtechVisibilityForPrimitives_Range<1>() (0x00007ff786982bd6) + 23bytes
[h:\trunk\engine\source\runtime\renderer\private\scenevisibility.cpp:705]
ShooterGame.exe!FetchVisibilityForPrimitives() (0x00007ff78694b622) + 0bytes
[h:\trunk\engine\source\runtime\renderer\private\scenevisibility.cpp:1219]
ShooterGame.exe!OcclusionCull() (0x00007ff78694ba03) + 19bytes
[h:\trunk\engine\source\runtime\renderer\private\scenevisibility.cpp:1281]
ShooterGame.exe!FsceneRenderer::ComputerViewVisibility() (0x00007ff78695183a) + 0bytes
[h:\trunk\engine\source\runtime\renderer\private\scenevisibility.cpp:2963]
ShooterGame.exe!FDeferredShadingSceneRenderer::InitViews() (0x00007ff7869525ad) + 0bytes
[h:\trunk\engine\source\runtime\renderer\private\scenevisibility.cpp:3218]
ShooterGame.exe!FDeferredShadingSceneRenderer::Render() (0x00007ff78686497d) + 0bytes
[h:\trunk\engine\source\runtime\renderer\private\deferredshadingrenderer.cpp:665]
ShooterGame.exe!RenderViewFamily_RenderThread() (0x00007ff78694959f) + 0bytes
[h:\trunk\engine\source\runtime\renderer\private\scenerendering.cpp:1151]
ShooterGame.exe!TGraphTask<'FRendererModule::BeginRenderingViewFamily'::'13'::EURCMacro_FDrawSceneCommand>::ExecuteTask() (0x00007ff78696e862) + 12bytes
[h:\trunk\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871]
ShooterGame.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff78526a418) + 0bytes
[h:\trunk\engine\source\runtime\core\private\async\taskgraph.cpp:939]
ShooterGame.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff7852695cd) + 0bytes
[h:\trunk\engine\\source\runtime\core\private\async\taskgraph.cpp:680]
ShooterGame.exe!RenderingThreadMain() (0x00007ff785770909) + 0bytes
[h:\trunk\engine\source\runtime\renderercore\private\renderingthread.cpp:265]
ShooterGame.exe!FRendering Thread::Run() (0x00007ff785770c70) + 0bytes
[h:\trunk\engine\source\runtime\rendercore\private\renderingthread.cpp:385]
ShooterGame.exe!FRunnableThreadWin::Run() (0x00007ff78534c6a6) + 0bytes
[h:\trunk\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73]
ShooterGame.exe!FRunnableThreadWin::GuardedRun() (0x00007ff78534c568) + 8bytes
[h:\trunk\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26]
KERNEL32.DLL!UnknownFunction (0x00007ffb6c8b8102) + 0bytes
{UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffb6d26c5b4) + 0bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffb6d26c5b4) + 0bytes [UnknownFile:0]