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Wait, the wiki says there are seekers there? Arent they really bad to deal with? Plus lots of radiation? I'll have a look around there, but I might stick to a regular blue area, since I think the swamps border on the element region.
Seekers are basically a reverse nameless. They mostly leave you alone unless you're in a charge light, and they're buffed by charge lights too. Most of their annoyance comes from that because if you turn off your light then nameless spawn, but if you leave it on the seekers will attack.
Dang moving to the blue zone does sound pretty useful as a whole. Thanks for all of the advice everyone.
If you have started breeding dinos at all, it helps to pick one or more charge dino types to breed. that way you can put the leftover breeding rejects in various places in your base as passive charge light generation.
https://steamcommunity.com/sharedfiles/filedetails/?id=1867597783
I do use the platforms plus mod, so they are larger platforms than the vanilla ones, but regular platforms work the same, you'd just need a few more of them.
Final thing, how would I bring all my charge pets to crystalline swamps? I have 3 bulbdogs I've levelled up to 260 and 3 featherlights that I've upgraded charge capacity to negate the less capacity they have.
I swear these are the last questions and I'll get to travelling soon. Thanks for all your help regardless!
Karkinos will be good since they can jump over most dangers and rough terrain and carry 2 other things with you, but the spino would be stronger with all the water around.
I'd have the featherlights just passive follow you, they fly so they should be high enough up that nothing will hurt them.
For bulbdogs, you could have one on your shoulder and 1 in each karkinos claw.
You might need to make a few trips to get all your dinos down, I have no idea how many you have.
As for resources, you shouldn't need to bring down wood because it's heavy and easy to replace. You shouldn't bring stone for the same reasons. Don't bring any unrefined metal. Gems, crystal, and obsidian are heavy but I'd recommend taking those if you have the room, especially crystal, I would always be out of that.
You should bring enough buildings to get you started down there (smithy, forge, fabricator, mortar and pestle, some floors, if you want it a cliff platform, etc)
oh heavens, i almost forgot. bring a good stack of aquatic mushrooms and keep it on your action bar to use when you get gassed by mushroom spores in blue. They cause a freezing effect that ignores clothing, instead of the choking effect that they cause in the green fertile zone. and you need aquatic mushrooms to lower the duration of it.