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Also, you can use a connon. Only problem with that is - the cannon ball does splash damage as well - so it will lower your bonus levels.
We tamed out two today. Generally they are down to 300-1200 health by the time they KO. Some of the really low level ones cannot be tamed. They die before they ko.
Also recommend you build a trap but put your catapult on a platform saddle on a para so you can adjust the angle of the hit FULLY.
Figure on the catapult doing approx 400 damage and torpor each hit. As it gets closer to ko, it seems to do a little less damage but that's a fair average. If you get them too close to death, give them an hour or so to heal up and try again.
I knocked out a 145 by running it into stone dinosaur gateways with a large bear trap in the middle. I had a cannon positioned on the side it would be chasing me into so the second it got trapped I shot the cannon and headshot bam it was down and out for the count.
See the crab,
Place a foundation at where i think it will run,
place the cannon where i think the shell will be,
aim the cannon up 1,
load the cannon,
Draw the crab over,
hide behind the cannon,
once the crabs close enough to start meleeing fire the cannon,
for lvl 1-120 instant knock out for 121-150 might need a second shot.
If you hit the shell it will not kill it unless it was alreaddy missing health,
This method works even on lvl 1's caught myself a lvl 10,23,45,77 with only 1 cannonball each.
You will only gain 55% bonus lvls due to the splash damage however,
With the lvl 77 crab and 50% bonus lvls once i had maxed it out i used it to get myself a reaper :3
Tho i do recommand 2 lvl 100+ (before tame) mate boosted if u go for a mid to high lvl reaper.
You need 20k hp 300% melee for a good chance.
Have fun crab and possiblely reaper hunting :3
Yeah, but the cannon ball registers two hits. The initial impact, and when it hits the ground (splash). As the cannonball knocks it out with the first hit, the splash damage will be applied after the creature falls asleep - thus decreasing your effectiveness and bonus levels.