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lvl is irrelevant when the bleed damage is % based, instead of a hard number like "50"
a lvl 5 ravager could beat the lvl 120, just by using the bleed damage
doesn't matter, the bleed damage is still % based
say the bleed damage does 10% damage
if you have a bad dino with base health 1000 then you lose 100 health per bleeding
say you now have a good dino with 3000 health, bleed will do 300 damage
see? the amount of "bleed" hits to kill you does not change
good/bad all the same, damage is % based
same with titanosaurus (the giant herbivores)
you need a really really good giganotosaurus to kill them (100% imprint with good saddle)
or
you need 2 allosaurus to kill them (bleed damage will do 11000!!!!! damage, per hit)
that's why % based attacks are crap in ark, this is not a mmorpg
Honestly i fhave no f.clue how he managed to loose his L120 on a L28 Ravager, except he skilled everything but melee damage.
And besides riding it, bring a Pack with at least one of the opposite gender you're riding.
Pack of 4 + Mate Boost nearly triples your DMG output.
I do not know how i loose it to a low lvl , unless there where more them 1 off them.
But the fact that your tame died is weird.
They are not solo tames, you need atleast 5 of them for their full benifit of pack and mate bonuses and having a slowing bleed on top of their high jumping, fast and long lasting sprint, great weight capacity combined with halving the weight of alot of resources and decent health, decent damage while in a pack and mate boosted, would be way too strong.
If not the bleed I would love the hamstring alone as they have a slow attack speed so would be handy not having to chase stuff around