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I think inbreeding increases mutations, the whole 20/20 system tells you how many mutations have occured in that line, but inbreeding can cause bad mutations too.
Here is an example, ever heard of the siamese fighting fish, or the betta?
What they do to make such lovely colours is inbreed them to the 3rd generation, before outcrossing them, then inbreeding again, this way, the fish can still get the right genes, but without being badly crippled by inbreeding, this also causes colour mutation.
Same thing applies here, too much inbreeding will create bad mutations.
I managed to get a blue dodo mutation, from a wild with bright pink wings and red beak x bred with lavender head and cream face, I'm now making a designer dodo strain.
So when two wilds are crossed you get an F1.
When a wild x F1 is bred you get F2, and so on.
I've been breeding like this:
Wild x F2 bred (This is where blue came up)
F3 Blue x F2 bred
F3 Blue x F4 Blue
F5 Blue x Wild
Result: Blue dodo with bright pink wings and red beak, lavender head too.
So It's sort of like a game, inbreed slightly, but not too much, soon enough you get a colour mutation.
I did it, with a bred and wild dino
http://steamcommunity.com/sharedfiles/filedetails/?id=831947714
If you have a 3 baby dinos with the one mutation, if you breed them together, they still only have the one mutation they started with but the count goes to 2 (so the stats and colours are exactly the same, but the mutation count went up)
So if no new mutations get added to the offspring, they still only have 1 out of 20 mutations, but the ancestral line will show 2 (1 from each parent, even tho its the same mutation on both and the child only got 1 mutation from them)
Repeat this a lot, and you can get the mutation count in the ancestral line well above 20 even tho the baby may have a little as one 'real' mutation
A color of half red half black and an obscene amount of weight the wolf as fresh adult had over 500
http://steamcommunity.com/sharedfiles/filedetails/?id=850666815
http://steamcommunity.com/sharedfiles/filedetails/?id=846225850
http://steamcommunity.com/sharedfiles/filedetails/?id=848573958
This is exactly the same thing I was just noticing. I've been breeding the heck out of my tapejaras and finally got a few jet black ones. I never noticed any color mutations; if I had any, they mutated to exactly the same colors one of the parents had already. I was just crossing different ones with black on different areas.
During the process, I received 1 mutation. It was between a 1st gen baby and a wild parent and it was +2 to carry weight. I played around a bit with its babies and when I crossed it with one of its kids, the new baby shows 1 mutation from each parents' side even though it was the same carry weight gene. The baby only got the +2 bonus once. When that one had a baby, the baby showed 2/20 genes even though it inherited its weight from its other parent. An important note, because it did not get the base weight from the mutated parent, it also did not really get the mutation.
This has a very important implication. The mutation to a gene is directly linked to the gene; they apparently get passed down together or not at all. It is useless breeding for mutations until after you have already bred your dino's for perfect stats. For example, if parent A has a mutated weight and then you find B who has a much better weight, there's no way to breed them so it gets the + to weight from A and better base weight from B. I really hope this isn't the case, but has held true so far in all my breeding attempts.
It would also mean that if you have two different dinos with mutations for the same gene, you'll never be able to combine them into one dino with double the boost to that gene. It eather gets the mom's 1 gene or the dad's 1 gene; never both. Instead, you have to keep breeding babies with the single gene and hope that one of those babies mutates an additional boost.
I was worried that these wasted genes would count towards the max genes you could have (0/20 to 20/20), so I'm very glad to hear you can get a higher count than 20. But I really wished the count was accurate and told you only how many active mutations you had which really affected the stats.