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I love people who critize after 1k hours of fun. For this price i think it was definitely worth it already.
Dont get me wrong i can feel with you, but it does not mean they dont give ♥♥♥♥. Since this game is buy 2 play they get nothing from you after initial purchase is made and to keep so many servers runing is not cheap at all.
I have about 300h but we play on private server = we pay monthly fee. We then have server in our hands. If you play with several friends cost for private server can get about 2-3$ per person per month.
A lot of the so called hacks are just them not understanding some things render in first, so that hidden base isn't so hidden... others are as simple as them having the patience to try and figure out your keycodes (you'll be surprised at how often 1234 will open a PVP base door when it's locked) Lag and ping can also account for a good bit, especially with the new hosts.
But worst of all, most who see the hacks.. don't bother to report them properly so nothing gets done (OMG hacks on server 929292! Fix it nao! = worthless)
Anyone saying "so-called' really is outside the realm of knowledge of that particular "industry".
If you understand the game engine then you know its network code limitations and vulnerabilities. Every platform/engine is different and the ways that the network code is handled is pretty much limited between all games.
Right now, stopping a cheat is impossible - and this is how it always has been.
Cheaters are on every kind of server - IF - they want to be. Unofficial servers are no escape.
If there is PvP - NO MATTER the game - expect people who will need to inflate their sense of self by dominating their gaming peers by way of cheat packages.
Best just not think of it or you will think you see cheats in everything - although it is the truth that cheat packages exist for most games (somehow the commercial big money cheat makers all love Blizzard so only expect bargain basement hacks and trojoan malware), it will only frustrated you if you sit there and think of "how the hell did that guy snipe me on my spino from where he is with one shot" - and then Salted-Triggered-Tilt begins.
Cheats are a fact of ALL FPS games. No escaping them in this never ending Arms Race.
Want to avoid cheaters (or at least the knowledge or idea of cheaters or a person is cheating)? play PvE.
The Devs do Care!
Most devs of game that are MMO-types know this issue and they care. But guess what?
They can't change that right now with the way network code for Multiplayer games works.
It's not the Devs fault at all - it is the reality of the current limitations they are bound by with code they do not write.
Game devs do what they can within the paramaters of the coding language and platform tools at their disposal. Just because something cannot be done or has not been done - does not == the Devs are CHOOSING NOT TO DO IT.
In regards to cheaters, they literally cannot stop it.
Punk Buster, BattlEye, VAC, etc, are literally in place for one reason: Assuage the Fears of the Consumer and Placate the Ignorant Gaming Plebeians.
Devs do care, try to make some money if you get cheated or hacked: http://steamcommunity.com/app/346110/discussions/0/152393186481498717/
But...
Ark public is a sh*thole, i am talking imaginary rape, kidnapping, involuntary blood donation, your dinos bola'ed and killed before your eyes from your prison cage. sometimes over the top, there have been cases of people ransomming for real life money (basically forcing you to start a new survivor). And then there is an element of sad kids, poorly bullied and abused (never sexually... not even desired by the local clergy) in real life, that try to escape their poor embarressed and miserable existences by ganging together like little rats and commit internet trolling as a coping mechanism. It is survival for them..
But this is such a great game i'm willing to put up with that ;)