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now bronto gets reduced health per level up
veggie cake was the worst thing that could ever come :p
That line is a bit confusing for me to read.
500 to 2500hp .. if i understand it right, if my dino has somewhere in between 500 and 2500hp, the cake heals only 10% of max heath (so maximum 250hp) over 30second + an instant 500hp( unless it's a doed or a carbo).
Under 499HP and over 2501hp it remains 15% over 10 sec+instant 500hp. Is that what im supposed to read?
Having something which can provide healing isn't a bad thing. Many games have healing potions/bandages or whatever. I think what would be nicer would be something that required team work (like the Team Fortress medic gun) which would prevent a solo player becoming some obscene tanking machine.
I feel they are attempting to balance Veggie cakes against already unbalanced dinos. It's not going to end well.
I paraphrased the patch notes but it's not clear if they mean 500 to 2500 total health, or current health. I suppose that is part of my issue with all this being in the patch notes and no rreal discussion or explanation.
"I can assure you that it was discussed at great length and no programmer can just "ninja" things in."
Then if we take him at his words, it mean that they planned to change it multiple times in a short period, or somehow, that all the devs expected to balance and add things to the game, had no idea that dinos could have the hp they have. I'm not sure which one is worse.
Relevant official post: https://survivetheark.com/index.php?/forums/topic/113553-revert-2527-2528-and-25282/
Offcourse not, but look, if i sit with you, and ask you what could go wrong if we gave an item 10sec cd and 15% max health regen ? Would you not think of high hp dinos ?
Best solution would have been to leave veggie cakes alone, add a different snail veggie cake that only they can eat. This still could be done with a rollback on bronto stats etc..
how did the cake healing 15% hp have anything to do with the snail ? i mean i understand the autoeating part. but the heal (which caused this whole mess of quick changes patch that had obviously no foresight to them) had no reason to be here.
That thread was pretty much the same point I was trying to make. I guess I didn't miss the community discussion after all.
We can't, and I don't think anyone does, expect the devs not to make mistakes. There is always an adjustment to a balance change, but with three successive changes it just felt this wasn't really thought through.
Furthermore, balancing by making special cases is just irritating. "Veggie cakes work like this, except for them and under this situation." Having them work differently for some Herbivors and not others feels ugly to me.
It stands to reason that if one was adding a healing buff, one would find the highest tanking dinos, by HP and damage reduction, and ensure they were not over powered.