Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
For example, right now breeding only carries over tamed-out stats. No post-leveled stats.
I'm being told that mutations have a chance of carrying over post-leveled stats.
This is what I read as well. It could be bad, could be good... Chances of bad are much higher when inbreeding thus the family trees. Maybe I can finally get that high level albino t rex I wanted!
Mated them and cooking eggs now.
I will post what we got when we get it :)
Just FYI if you didn't see this. but Jen said this in another post here on the boards......
Random mutations are "mutated" stats that will be greater than that of the parents. Since they are random, you won't know what stat(s) has mutated until after the baby is born. There is also some visual mutations that can occur in terms of colour!
We bred 310 max stat rexes for total of 20 eggs.
We got 1 mutation.. an increase in weight from 920 to 940 on genreation 1 eggs.
We are cooking down gen 2 eggs atm.. will update if any other stat changes or weight goes up again.
Lol.. one more mutation that happened....
[img]http://images.akamai.steamusercontent.com/ugc/103976318794370725/0EF95CCA18C54BF9BC8F60FC148A40306CA6EEE1/[/img]
ok.. irritating.. i can't figure out how to put a picture here you can see and not a link to my picture 8(.. sorry for the link bu worth looking at .....