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Докладване на проблем с превода
As I said, I don't want EVERY dino to be for PvP, however I think some should be. Those are:
- Anky
- Stego
- Trike (and Pachyrhino maybe)
- Pachy
- Mammoth
- Doed (other than soaking bullets)
- A few of the future ones like Kentrosaurus
That's pretty much it from the Herbivores. There are some carnivores which I think you also make sense.
- Araneo
- Onyc
- Pulminoscorpus
- Beelzebufo
- Compy
That's it. Making them more viable in PvP as well as bringing the other "hunting predators" closer to each other will hopefully increase the options, variety and depth of PvP. The other dinos can remain as irrelevant as they are right now.
357% = 1620 DOH
The Rex came out with about 38.5k HP and 319% Damage so...
319% = 250 DOH
So the Giga would definitely win the kick boxing match and overall would serve as a better muscle in a raid. Of course this is just on instant and shouldn't reflect what actually would occur in a raid scenario, again, they fulfill different roles. For the sake of argument, I'm going to Spawn in another Rex and level only damage.
The new Rex has 9.6k HP and 661% damage.
So 661% = ~400 DOH
So yes, scaling plays a big factor, but I agree that the Giga is still pound for pound the better pick, the gap is smaller though and I do feel that the Rex still holds weight in a raid, but yes the Giga is still relatively strong depending on the rates and the server settings.
Just a fun fact, the rex I spawned for damage actually ha d ahigher base HP than the one I spawned for HP and the vice versa for Damage.;D
Just my opinion, but I feel the anky is fair where it is as a gatherer and while it's not the best war mount, it already has what it needs to be a decent war dino with a high base HP and base Damage, it's lack of mobility is just what makes it bad, though I could see giving it a tad bit of natural DR vs Dino's wouldn't hurt, like say 20-30% damage reduction vs Dino's.
Stego- I feel it's fine as a BoB/Early gatherer, personally.
Trike- Again, I feel it's fine where it is, it's knockback is actually useful early on.
Pachy- I don't feel a dino this small has any real utility, maybe give it the ability to Damage small doors with it's Charge? That'd be gimmicky, but I don't think it would hurt.
Mammoth- Fine where it stands imo. (Though it does have a decent base HP, I just spawned one and it has 26k hp at max)
Doed- Again, it feels fine in it's specific niches imo.
I won't speak on future dino's until their released.
The Araneo is very Gimmicky, but I feel like you could make some slight use of it in an open world scenario. The Onyc can honestly be placed on my list as a base defence as their base damage is relatively high and they don't take up a lot of space either. The scorp I feel settles as an egg layer and occasional Taming mount, but a tribemate of mine also mentioned that Scorps are one of the fastest mounts that you can shoot off of and we've recently been trying speed/HP scorps to run up to bases and tank while we blast a rocket from their backs. haven't had enough opportunities, but it could prove useful. The bufo is also pretty good for open world PvP due to it's torp effect, but it's kind of clumsy and a bola will get you and it killed.
All hail the ankle biters for room defence.
As I said, I would have preferred it if the Giga was a slightly stronger and tougher but also slower Rex who can get into rage mode which is benefitial as long as it's between 1-99%, but as it hits 100% it turns to a huge disadvantage. This would also allow the Giga to scale comparably to the Rex.
You are argumenting too much from the point of view of the current state of the game. I want to completely overthrow everything if needed and start anew.
For example: what speaks against the Pachy being a smaller, more mobile version of the Rhino with a Torpor effect? A buff could consist of a general buff in stats (more health, more damage, higher torpor percentage), together with the ability to change the direction during its charge.
Or how about a 10 sec. slow debuff against big dinos like Carno+, having smashed their ankles with the head charge?
Stuff like this. Imagine you would be told to make a dino game, how would YOU make it?
For example I don't think a Trike is good where it is. The knockback isn't enough to make it viable, it's too slow and too vulnerable right now, when in reality it was porbably capable of impaling a Rex! It needs a high armor value for its head, some sort of charge mechanic, and some illustrations I saw where Triceratops create a circle to protect their babies lead me to think of some kind of "wagon fort" bonus: every Trike which has its head close to the heads of other trikes gets a certain percentage bonus on the head armor, for every additional trike up to a maximum of 5. That way you could for example build a defensive wall of bone shields and horns.
That's the stuff I imagine to make PvP deeper and more varied.
My only problem is even with those buffs, I don't see the pachy or Trike being viable in PvP. They would fall right in line with the same gimmicks that Araneo and Kaprosuchus would fall into, and that's that it would be a cool gimmick, but a gimmick nonetheless and would still be mostly obsolete imo. I also don't feel the need to completely revamp and restructure the game. I'm not opposed to the Trike or any other dino becoming viable in some sense, I just don't see how they're going to do it without "forcing" them into validity.
Because providing small dino's with a gimmick isn't going to necessarily create balance in the game nor really assist with it. The whole concept of balance in Ark is shody anyway due to the nature of survival games. Complicated mechanics are not exactly my definition of deep PvP either. Ark's PvP system at the moment is actually quite deep without the need for every dino having a depth to it's utility. I agree that perhaps the Stego and Trike could have a sort of puncture mechanic that could give them some Armour pen and that COULD help them be a little more competitve, for instance the Trike could have 10% armour pen,a nd then have a charge that it MUST go foward for that increases the Armor pen up to 50% at full sprint. Where as the stego could have a flat 30% Armor pen creating a scenario where these 2 dino's have similar abilities that are used in different ways that could give them an edge in a battle, similar to the Anky's vs Dino DR I suggested.
If we're talking about small changes to give dino's an edge, I'm game, but introducing complicated mechanics is, in my opinion, a difficult and somewhat counter productive act for balance. Again, I feel that there should be a hierarchy of dino's in the game, it doesn't have to create power creep, but it should at least incentivise progression as a whole.
Well I fear then we have to agree that we disagree. For me deep gameplay is equal to a certain amount of features and factors, which basically always makes things "more complicated". I also don't feel the need for a hierarchy in dinos that much, as I see no benefit from it. A progression makes sense in certain games in order to allow for a sense of novelty and progress, however Ark doesn't need this, it comes from pretty much every other factor in the game, too. Be it base building, taming, breeding, farming, getting good items, gaining levels, etc.
In the end it's all about personal preference. For me sharing the tasks, creating snyergies and dependancies between players greatly improves the cooperative aspect of games, it allows deeper interaction with your co players and creates real cooperation, instead of just playing "along each other".
Edit: in almost every other aspect or utility there is no progression, too. It's pretty much only berry picking and PvP. Maybe BoB. There is no progression for mining metal, for instance.
well, that was the last time I bothered taming one of the sods, huh?
well, my last one was an 80 and he came out at 80K health, down from 300K wild, so... yeah?
and heesh, with that health i'd expect them to have that at wild, and that'd probably be justifiable, but c'mon.
Yes, I feel agreeing to disagree is probably the best bet here as from here on it's entirely a matter of preference.
2) base dmg on gigs its not 1200. it was nerfed to 600 and recently by another 15%
3) gigs have negative natural dmg resistance
post tame http://images.akamai.steamusercontent.com/ugc/112983518042952307/26F9B3C91D10AB4CE86EFB6B007177EB98077340/
252.0 * Tamed Giganotosaurus HP & Damage reduced by approximately 15%
242.0 * Tamed & Wild Gigas Damage reduced by 50%, Wild Giga HP reduced by 40%, Tamed Giga Run Speed reduced by 30%, Tamed Giga HP reduced by 25%, Giga Stamina Increased by 30%. Tamed Gigas now require/consume 50% less food for subsistence.