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Yes I know, they totaly dont care. take the money, spit on players, its the new plan.
1) Network congestion: If your network is demanding more data than it can handle, things will get backed up. This is more than just demanding more data than your Internet Service Provider promised you. It could be a modem, router, or gateway device that can't handle what the ISP is offering. It could be CAT 5 ethernet cables trying to draw gigabit speeds. Etc.
2) ISP Your ISP can be delivering inconsistent service. I've seen some ISPs with micro-outages for a second or two that you'd never notice loading a webpage, or even on a speed test, but when it comes to streaming UDP data or something similar it wreaks havoc.
3) Internet Backbone: This is where there is a bad device between you and the server you are trying to connect. This is the least likely problems, as the internet is intolerant of bad devices, and the device in question is either fixed or routed around. Internet Backbone includes distance, as the more devices your data has to be handed off between, the more chance their is something is going to get held up or lost. You can't expect to get the same ping from a computer in Australia trying to connect to a server is the U.S. as you would from a computer in the U.S.
4) Network Congestion on the Other End: If the server you are trying to contact is on a network experiencing latency, this might explain high pings. This is an unlikely cause if this case, as most servers are monitored by the hosting service and there are fail-overs and redundancies in place.
My recommendation, before you make accusations, is to run timeless pings over the course of a period of time, and do traceroutes in an attempt to identify the bottleneck. Software, in the form of patches and updates is seldom the cause, unless for some reason the game starts transmitting a dramatically large volume of data.
Mostly that's just an amount of players on the server.I noticed that time ago.More ppl - bigger the ping.After 45 ppl the game becomes totally unplayable.
If an ARK server is overloaded (too much simulated wild and tamed dinos) then this causes the ping to go up.
The max ping ARK displays is 255 which is then when the server fps is at the minimum of 2.5 fps.
Too much players on officials results in this performance problems. They should not allow more than 35 players.