ARK: Survival Evolved

ARK: Survival Evolved

View Stats:
builder680 Nov 30, 2017 @ 1:11am
So how are heavy turrets doing for you alphas?
Are you pwning lots of noobs?
< >
Showing 1-5 of 5 comments
Neko Nov 30, 2017 @ 1:20am 
bet they get powned by noobs^^ thinking about taking a look after the limit hit and check out some ripped alpha bases^^
Charnel Nov 30, 2017 @ 1:27am 
I hope alot of alpha's got crushed, honestly pvp in ark is so dull how it was, setup 1000's of turrets and just sit in your base... fuuuun lol
Morath Nov 30, 2017 @ 4:36am 
I dont want to be salty, but it is always cute how noobs think that changes like this really stop Alphas to be Alphas. It will be harder to defend against other Alphas = more raids on servers = more lower bases wiped during invasions. Alpha bases will be still basically untouchable by beachbob, they will be simply redesigned. Only thing which is basically happening is, that lot of players is stopping play, because these changes are absurd and had to be done with release, not after months of hard work.
Abdul Alhazred Nov 30, 2017 @ 5:03am 
Originally posted by 123:
beachbob

Heh, good one

You are right tho, this isn't going to hamper Alpha tribes anymore than the safe shrink patch did. Our tribe already found a work-around for this by compartmentalising our operational forces to various smaller stand-alone units. For example, I'm in charge of our water dinos while another tribe mate is in charge of our wyverns, and aother our Rex breeding program. We each have our own smaller, optimally defended base that's far enough from one another to not worry about the turret cap but close enough for a fast response unit from the others should one of us get in some trouble. There's also the added benefit of each base having an individual designer, which would keep any would-be raider on their toes. I've used my squids to guard the two water-facing sides of my base for example, so I only need minimal turret placement there for rocket defense. This means I can focus the bulk of my firepower on the land route to my base and atop the main super-structure
Digital Aura Nov 30, 2017 @ 7:06am 
Originally posted by Sword Emperor:

You are right tho, this isn't going to hamper Alpha tribes anymore than the safe shrink patch did. Our tribe already found a work-around for this by compartmentalising our operational forces to various smaller stand-alone units. For example, I'm in charge of our water dinos while another tribe mate is in charge of our wyverns, and aother our Rex breeding program. We each have our own smaller, optimally defended base that's far enough from one another to not worry about the turret cap but close enough for a fast response unit from the others should one of us get in some trouble. There's also the added benefit of each base having an individual designer, which would keep any would-be raider on their toes. I've used my squids to guard the two water-facing sides of my base for example, so I only need minimal turret placement there for rocket defense. This means I can focus the bulk of my firepower on the land route to my base and atop the main super-structure

yes, but this was ALWAYS the best strategy anyways... one gigantic base for a tribe is like painting a big red bullseye on the map anyways. In many cases getting into someone's big base took a lot of time soaking bullets but everyone did it offline so they had 'all night' anyways. The true cost of raiding isn't resources. It's TIME. If you have ten or more smaller fortified bases each with their own specialization (as you say) then not only is it less of a problem losing one or two of them, but it takes MUCH MORE TIME to hunt them all down, access them all, and wipe a tribe.
< >
Showing 1-5 of 5 comments
Per page: 1530 50

Date Posted: Nov 30, 2017 @ 1:11am
Posts: 5