ARK: Survival Evolved

ARK: Survival Evolved

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iiNNeX Oct 13, 2017 @ 4:47am
Ragnarok Creature Levels
Not sure if this has been mentioned before, but as of recently it's become even more of a "problem" for me.

Basically I play on an unofficial server cluster with very Vanilla like settings, no mods and just slightly higher rates (2x and 3x in a few places). It has all 4 maps running and there are people based all over.

My problem is that I don't see a single reason to ever tame anything out of Ragnarok. And vice versa if I live on the Island, why would I bother with anything on there when on Ragnarok almost every 3rd creature is above lvl 130...

Taming a level 150 is suppose to be a hard search, but on Ragnarok it takes a few passes of Viking Bay and you have yourself a 150 Wolf, anky, doed and what not...At the same time on The Island I had to sort through over 20 rexes on the map to even find a level 100, let alone 150.


So my question I suppose is, do you guys think this was done on purpose or is it a bug (high level spawns on Ragnar) ?
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Showing 1-13 of 13 comments
Frostbringer Oct 13, 2017 @ 4:55am 
Did you ask your Server Admin if he/she touched any of the dino level settings across your 4 map cluster?

When I played on the Rag map, high levels were also a challenge to find until the Admin changed settings.
GobboKirk Oct 13, 2017 @ 4:56am 
Honestly I love it... When I checked raptor spawns on The island there was 20+ lvl 5s and 1 140+....
But each to their own, so my wish is for another slider/.ini command so we can adjust servers to our liking.
Ragnarok might be a bit over the top again, but the amount of low levels on the island gets a bit depressing when you've played for this long.
Average around lvl 75 is all good in my book.
TotallyUncool Oct 13, 2017 @ 5:21am 
Just as with The Center, I'm 99.9999% positive that this is a deliberate choice of the Ragnarok devs, and it might be an attempt at making the map a bit more difficult when starting out. I would say for breeders, Ragnarok is a paradise when it comes to finding high level animals.

Originally posted by Jack Frost:
Did you ask your Server Admin if he/she touched any of the dino level settings across your 4 map cluster?

When I played on the Rag map, high levels were also a challenge to find until the Admin changed settings.
How did your admin change this? As far as I know, there's no way of changing the % of high vs low level spawns on the maps, unless you're making a map yourself.
ShadowAngel Oct 13, 2017 @ 5:33am 
Originally posted by TotallyUncool:
How did your admin change this? As far as I know, there's no way of changing the % of high vs low level spawns on the maps, unless you're making a map yourself.
You are wrong. There is a setting for minimal dino lvl.
TotallyUncool Oct 13, 2017 @ 5:42am 
Originally posted by ShadowAngel:
Originally posted by TotallyUncool:
How did your admin change this? As far as I know, there's no way of changing the % of high vs low level spawns on the maps, unless you're making a map yourself.
You are wrong. There is a setting for minimal dino lvl.
While I wasn't aware of that (thanks for the info btw), that's not quite what I was asking about. I was talking about the % of high vs low or mid level spawns, i.e. how likely it is that a level 150 will spawn. As far as I know, you can't change this, but if you can change the minimum level of spawns, then I guess you could set it to 150?

EDIT: Btw, where can you change this? Would love to test it.
Last edited by TotallyUncool; Oct 13, 2017 @ 5:45am
drazan (Banned) Oct 13, 2017 @ 5:52am 
ragnarok has a 7times higher chance to spawn a lvl 150 opposed to the island/scorched earth
the center has a 4times higher chance

so ye "easy mode maps" because what is to stop you from playing on the island untill you are around lvl 20-30 and have some dinos for defence

hop to ragna, and have it easy as with how little kibble it takes to tame those 150's on a x2 weekend

not harder, easier
Cobretti Oct 13, 2017 @ 5:56am 
You are right OP, it is difficult to justify hunting for max levels on other maps apart from a handful of extraordinary spawn points such as the red obelisk on Island with instant Quetz respawns so you could grind quetz non stop until a high level spawned (I think this no longer works).

I still find it challenging finding good stats. You can find 150's all day long but if they all come out with sub 30 wild stats or high food / oxy, they are as useless as a low level and so far for me, good stats are not easy to come by. On the Island, trying to find good stats is just too frustrating.
Last edited by Cobretti; Oct 13, 2017 @ 5:58am
Toooni Oct 13, 2017 @ 6:11am 
Originally posted by iiNNeX:
Not sure if this has been mentioned before, but as of recently it's become even more of a "problem" for me.

Basically I play on an unofficial server cluster with very Vanilla like settings, no mods and just slightly higher rates (2x and 3x in a few places). It has all 4 maps running and there are people based all over.

My problem is that I don't see a single reason to ever tame anything out of Ragnarok. And vice versa if I live on the Island, why would I bother with anything on there when on Ragnarok almost every 3rd creature is above lvl 130...

Taming a level 150 is suppose to be a hard search, but on Ragnarok it takes a few passes of Viking Bay and you have yourself a 150 Wolf, anky, doed and what not...At the same time on The Island I had to sort through over 20 rexes on the map to even find a level 100, let alone 150.


So my question I suppose is, do you guys think this was done on purpose or is it a bug (high level spawns on Ragnar) ?

I think its a bug... which already started on the map The Center.
The Center already had about 4 times more high levels than the Island....
On Ragnarok its actually 6.5 x more high levels (Lvl 150) than on The Island (Only tameable creatures counted).

You can compare the amounts of high levels here (This datas are max 15 mins older than on our servers which // we are using vanilla spawn rates) :

https://born2frag.ch/wild-dinos-ragnarok/
https://born2frag.ch/wild-dinos-the-center/
https://born2frag.ch/wild-dinos/
https://born2frag.ch/wild-dinos-scorched-earth/

Eminence Oct 13, 2017 @ 6:35am 
The maps by WC are intentionally tuned to have a lower spawn rate of high levels. The Center and Ragnarok are not tuned this way.

By the stats just posted up roughly 2% of spawns on Rag were 150 or higher. I didn't filter out for the Wyvern that spawn over 150.
The center has almost 3% so considerably more than Rag, especially if you take in to account the lack of Wyverns.
And Scorched and TheIsland were at or below .5%

iiNNeX Oct 13, 2017 @ 6:49am 
Originally posted by TotallyUncool:
Originally posted by ShadowAngel:
You are wrong. There is a setting for minimal dino lvl.
While I wasn't aware of that (thanks for the info btw), that's not quite what I was asking about. I was talking about the % of high vs low or mid level spawns, i.e. how likely it is that a level 150 will spawn. As far as I know, you can't change this, but if you can change the minimum level of spawns, then I guess you could set it to 150?

EDIT: Btw, where can you change this? Would love to test it.

True there is a setting like that, however if you changed min dino level to 150, nothing but 150 and above will spawn (wyvern being the above). So as far as I am aware there is no setting that specifically changes this % of min and max lvl dino spawns. As others have said, and it makes sense, Ragnarok just has 6-7x more lvl 150s and lower compared to Island/SE, and it must be a Dev thing.

As for server settings, no dino stats have been touched. Only tame, xp and gather rates, and those are barely moved (x2, x2 and x3 basically).



Originally posted by Cobretti:
You are right OP, it is difficult to justify hunting for max levels on other maps apart from a handful of extraordinary spawn points such as the red obelisk on Island with instant Quetz respawns so you could grind quetz non stop until a high level spawned (I think this no longer works).

I still find it challenging finding good stats. You can find 150's all day long but if they all come out with sub 30 wild stats or high food / oxy, they are as useless as a low level and so far for me, good stats are not easy to come by. On the Island, trying to find good stats is just too frustrating.

Yes you are right but I prefer having a potentially bad stat 150 compared to a lvl 50-80 on Island lol. There is only so much stats can do compared to level ratio.



Originally posted by Toooni:
Originally posted by iiNNeX:
Not sure if this has been mentioned before, but as of recently it's become even more of a "problem" for me.

Basically I play on an unofficial server cluster with very Vanilla like settings, no mods and just slightly higher rates (2x and 3x in a few places). It has all 4 maps running and there are people based all over.

My problem is that I don't see a single reason to ever tame anything out of Ragnarok. And vice versa if I live on the Island, why would I bother with anything on there when on Ragnarok almost every 3rd creature is above lvl 130...

Taming a level 150 is suppose to be a hard search, but on Ragnarok it takes a few passes of Viking Bay and you have yourself a 150 Wolf, anky, doed and what not...At the same time on The Island I had to sort through over 20 rexes on the map to even find a level 100, let alone 150.


So my question I suppose is, do you guys think this was done on purpose or is it a bug (high level spawns on Ragnar) ?

I think its a bug... which already started on the map The Center.
The Center already had about 4 times more high levels than the Island....
On Ragnarok its actually 6.5 x more high levels (Lvl 150) than on The Island (Only tameable creatures counted).

You can compare the amounts of high levels here (This datas are max 15 mins older than on our servers which // we are using vanilla spawn rates) :

https://born2frag.ch/wild-dinos-ragnarok/
https://born2frag.ch/wild-dinos-the-center/
https://born2frag.ch/wild-dinos/
https://born2frag.ch/wild-dinos-scorched-earth/

Thanks for that, I thought it might be the case. In that case then, since these maps are now sort of "official" as WC has released them as part of the game, why aren't they tuned down by WC? Do you think it's to get more people playing on them/gather interest ?

Many thanks for all of your replies guys, didn't expect such constructive feedback after reading some threads on here lol.
Toooni Oct 13, 2017 @ 6:56am 
Originally posted by iiNNeX:
Originally posted by TotallyUncool:
While I wasn't aware of that (thanks for the info btw), that's not quite what I was asking about. I was talking about the % of high vs low or mid level spawns, i.e. how likely it is that a level 150 will spawn. As far as I know, you can't change this, but if you can change the minimum level of spawns, then I guess you could set it to 150?

EDIT: Btw, where can you change this? Would love to test it.

True there is a setting like that, however if you changed min dino level to 150, nothing but 150 and above will spawn (wyvern being the above). So as far as I am aware there is no setting that specifically changes this % of min and max lvl dino spawns. As others have said, and it makes sense, Ragnarok just has 6-7x more lvl 150s and lower compared to Island/SE, and it must be a Dev thing.

As for server settings, no dino stats have been touched. Only tame, xp and gather rates, and those are barely moved (x2, x2 and x3 basically).



Originally posted by Cobretti:
You are right OP, it is difficult to justify hunting for max levels on other maps apart from a handful of extraordinary spawn points such as the red obelisk on Island with instant Quetz respawns so you could grind quetz non stop until a high level spawned (I think this no longer works).

I still find it challenging finding good stats. You can find 150's all day long but if they all come out with sub 30 wild stats or high food / oxy, they are as useless as a low level and so far for me, good stats are not easy to come by. On the Island, trying to find good stats is just too frustrating.

Yes you are right but I prefer having a potentially bad stat 150 compared to a lvl 50-80 on Island lol. There is only so much stats can do compared to level ratio.



Originally posted by Toooni:

I think its a bug... which already started on the map The Center.
The Center already had about 4 times more high levels than the Island....
On Ragnarok its actually 6.5 x more high levels (Lvl 150) than on The Island (Only tameable creatures counted).

You can compare the amounts of high levels here (This datas are max 15 mins older than on our servers which // we are using vanilla spawn rates) :

https://born2frag.ch/wild-dinos-ragnarok/
https://born2frag.ch/wild-dinos-the-center/
https://born2frag.ch/wild-dinos/
https://born2frag.ch/wild-dinos-scorched-earth/

Thanks for that, I thought it might be the case. In that case then, since these maps are now sort of "official" as WC has released them as part of the game, why aren't they tuned down by WC? Do you think it's to get more people playing on them/gather interest ?

Many thanks for all of your replies guys, didn't expect such constructive feedback after reading some threads on here lol.


They aren't tuned down because this maps are not made by wildcard itself.
The Center and Ragnarok was Mod Maps...which are included into the base game because this maps are simply much better than the vanilla ones. I think therefore wildcard don't want to touch this maps and let the modders do the job better :)

BTW... if there are less high levels like on The Island, then Server Admins are asked all the time for "wild dino wipes"... On Ragnarok and The Center there are less such requests..so for an admin this "many high levels" is a good thing ^^

drazan (Banned) Oct 13, 2017 @ 6:58am 
Originally posted by iiNNeX:
Thanks for that, I thought it might be the case. In that case then, since these maps are now sort of "official" as WC has released them as part of the game, why aren't they tuned down by WC? Do you think it's to get more people playing on them/gather interest ?

offcourse it is

the center has 100 player slots, compared to 70 on the other maps
ragnarok is the biggest map (even tho it's not complete yet) so big chance it will also go to 100 or even 120

since wildcard does whatever it takes to safe a few bucks, and they can store as many players per server (regardless of performance lol more people = more lag)

everything these new servers (specifically ragna) does, to enhance the easier playstyle is approved

it's all part of their overall plan to have as little official servers possible to save "upkeep"
Last edited by drazan; Oct 13, 2017 @ 7:00am
TotallyUncool Oct 13, 2017 @ 7:21am 
Originally posted by iiNNeX:
Originally posted by TotallyUncool:
While I wasn't aware of that (thanks for the info btw), that's not quite what I was asking about. I was talking about the % of high vs low or mid level spawns, i.e. how likely it is that a level 150 will spawn. As far as I know, you can't change this, but if you can change the minimum level of spawns, then I guess you could set it to 150?

EDIT: Btw, where can you change this? Would love to test it.

True there is a setting like that, however if you changed min dino level to 150, nothing but 150 and above will spawn (wyvern being the above). So as far as I am aware there is no setting that specifically changes this % of min and max lvl dino spawns. As others have said, and it makes sense, Ragnarok just has 6-7x more lvl 150s and lower compared to Island/SE, and it must be a Dev thing.

As for server settings, no dino stats have been touched. Only tame, xp and gather rates, and those are barely moved (x2, x2 and x3 basically).
That was the plan (i.e. only 150+ creatures). ;) Where can you change this though? In the .ini settings or?

Yeah, I think that the % are tied to the map, as the only way I've seen to increase the probability of higher level spawns are on custom maps. Personally, I like it as this means I can go to Ragnarok and hunt for high levels and if they turn out decent, transfer them to my base on The Island.


Originally posted by Cobretti:
You are right OP, it is difficult to justify hunting for max levels on other maps apart from a handful of extraordinary spawn points such as the red obelisk on Island with instant Quetz respawns so you could grind quetz non stop until a high level spawned (I think this no longer works).

I still find it challenging finding good stats. You can find 150's all day long but if they all come out with sub 30 wild stats or high food / oxy, they are as useless as a low level and so far for me, good stats are not easy to come by. On the Island, trying to find good stats is just too frustrating.
As someone who's at the 'end' of my anky breeding project, I completely agree with you on the difficulty of finding high levels with good stats. I only tame them if they have 30+ wild levels in any desired stat and they're not easy to find, even with more high levels spawning. And then you have to get a lucky roll on top of that, so it can be very frustrating at times. :P
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Date Posted: Oct 13, 2017 @ 4:47am
Posts: 13