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I would imagin a large bear trap would trap it for a certain amount of time. A single poison trap probly would knock out a high level one alone, It might reach the rider though.
Yeah,
I'm curious since i haven't PVPed for awhile and wonder if players have tried thinking outside the box and tried in-game assets that people tend to forget being available.
If this works, It would be a direct counter to a griffin dive bomb by baiting it into an attack, and then severely wounding it/killing it while trapped.
I remember the days before grapples and harvesting could be turned off, carrying stone on both myself and my mount, and having birds stuck after trying to pick me off, or having the attacking dinos stuffed full of rocks and immobile after eating my mount.
Too often, new players see how PVP is done on a popular stream, and stop thinking of alternative counter-measures.
I support the idea of tweaking the griffin but not directly touching his stats.
Here's some thoughts:
1/ Perhaps adding a bit of fall damage to the griffin as a sacrifice to using the attack too much.
2/ or adding a chance of falling off the griffin if it hits the ground that hard.
3/ Or, with the amount of g-force, perhaps consider a torpor hit to the rider where 'too many' consecutive dives would render unconsciousness.
4/ Possibly take the AOE element and make only single targets susceptible to his dive.
I personally don't hate where the Griffin is mechanically. I feel that it can be tweaked to tone down it's dominance, but I don't think it needs more than a tweak.
Before I offer my tweak, I'll offer my input on your tweaks.
1. I don't feel like it's stamina is that low, it seems to be the same as any other flyer.
2. I don't think taking away the griffin's defining feature. The whole purpose of the Griffin is hit and run, it what makes it interesting.
3. It's base flight speed is already slow. Maybe a little faster than an Argent.
4. Yes, the cone needs to be smaller and more defined, but that can be said for a lot of dinos.
5. Again, this is the Griffin's trope, it's defining factor. It doesn't need to be like other flyers.
6. This is less of a factor, but I don't think it needs to be limited to ground only because it won't really change anything substantially in balance. It would only hurt it's none PvP utility.
7. Possibly, if only to limit early accessibility. Though then we have to confront the balance between low level to high levels again. Having a saddle as a limiter is good though.
8. This is another meh point, not really something that makes the Griffin strong.
Ok, so here are my only real issues with the griffin. It has too much HP for what it is and it is a little too easy to acquire.
The griffin is simple and that's good, it just needs minor tweaks to tone down it's strength. Taking away it's damage removes it's main trope of being a dive bomber. However, dropping it's absurd HP to more of an argents HP still makes it semi-tanky, but not a bronto with wings. This would also make the popular griffin bomb less viable as well.
I'd say add a saddle for a high level, like 86-88, normal 25 armor, make it's BP drop rate very low and drop it's HP to a base 500-600. With these changes, I feel the griffin will be in a more stable position. Just my opinion though.
EDIT: By the way, the griffin's dive swipe doesn't do more than a full Rhino charge.
The speed of the Griffin is deceptive. Unless you are referring to playing with classic flyers, as I don't. And while I acknowledged that a large number of people play unofficial I don't think that it should be a heavy influence on a creatures balance. That being said, go to an official speed server and have two players drop all weight so both birds are unencumbered. Have one for a pteranodon and one fly a Griffin. No diving just a straight flight. See who wins. The camera angle can make you feel like you're moving slower when in fact the Griffin has a very high base speed.
I tried to look up the base speeds on the wiki, but it doesn't appear to have a listing for the pteranodon.
If that's true, then I agree with nerfing it's base movement speed. Little faster or the same speed as an argy, hell. That would also be a slight nerf to the dive as well due to the ascent not being as fast in some scenarios.
It was too excessive, the griffin's dive isn't the problem, it's the safety of having high HP that removes the risk. Reduce a griffins HP and then all it is, is a hit and run glass cannon. The only the other tweak I'd suggest, is that every time it swipes, it should lose a level of it's gale force speed.