ARK: Survival Evolved

ARK: Survival Evolved

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Snomoke Oct 25, 2017 @ 12:44pm
Assertion failed: InPlayerController how can i fix this
Assertion failed: InPlayerController->IsLocalPlayerController() [File:G:\SVN_Ark\Engine\Source\Runtime\Engine\Private\LocalPlayer.cpp] [Line: 137]



VERSION: 272.35
KERNELBASE.dll!UnknownFunction (0x00007ff8c41e9e08) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FOutputDevice::Logf__VA() (0x00007ff6f86e9638) + 159 bytes [g:\svn_ark\engine\source\runtime\core\private\misc\outputdevice.cpp:145]
ShooterGame.exe!FDebug::AssertFailed() (0x00007ff6f86e9bd5) + 178 bytes [g:\svn_ark\engine\source\runtime\core\private\misc\outputdevice.cpp:220]
ShooterGame.exe!FLocalPlayerContext::SetPlayerController() (0x00007ff6f8fbca90) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\localplayer.cpp:138]
ShooterGame.exe!CreateWidget<UUserWidget>() (0x00007ff6f8cd7b1e) + 5 bytes [g:\svn_ark\engine\source\runtime\umg\public\blueprint\userwidget.h:442]
ShooterGame.exe!UWidgetBlueprintLibrary::Create() (0x00007ff6f8c9b5be) + 0 bytes [g:\svn_ark\engine\source\runtime\umg\private\widgetblueprintlibrary.cpp:28]
ShooterGame.exe!UWidgetBlueprintLibrary::execCreate() (0x00007ff6f8ced4cf) + 287 bytes [g:\svn_ark\engine\source\runtime\umg\public\blueprint\widgetblueprintlibrary.h:10]
ShooterGame.exe!UFunction::Invoke() (0x00007ff6f87706cf) + 6 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\class.cpp:3801]
ShooterGame.exe!UObject::CallFunction() (0x00007ff6f87bb422) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:399]
ShooterGame.exe!UObject::ProcessContextOpcode() (0x00007ff6f87be72c) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1431]
ShooterGame.exe!UObject::execLetObj() (0x00007ff6f87be137) + 26 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1270]
ShooterGame.exe!UObject::ProcessInternal() (0x00007ff6f87bba4f) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGame.exe!UFunction::Invoke() (0x00007ff6f87706cf) + 6 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\class.cpp:3801]
ShooterGame.exe!UObject::ProcessEvent() (0x00007ff6f87bcbb8) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931]
ShooterGame.exe!AActor::ProcessEvent() (0x00007ff6f8de6892) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\actor.cpp:599]
ShooterGame.exe!FLatentActionManager::TickLatentActionForObject() (0x00007ff6f8f9e872) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\latentactionmanager.cpp:130]
ShooterGame.exe!FLatentActionManager::ProcessLatentActions() (0x00007ff6f8f9dec6) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\latentactionmanager.cpp:55]
ShooterGame.exe!AActor::Tick() (0x00007ff6f8de6ded) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\actor.cpp:755]
ShooterGame.exe!APrimalBuff::Tick() (0x00007ff6f7b02202) + 0 bytes [g:\svn_ark\projects\shootergame\source\shootergame\private\primalbuff.cpp:420]
ShooterGame.exe!AActor::TickActor() (0x00007ff6f8de6d8e) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\actor.cpp:741]
ShooterGame.exe!TGraphTask<FTickTaskSequencer::FTickFunctionTask>::ExecuteTask() (0x00007ff6f91611d0) + 30 bytes [g:\svn_ark\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871]
ShooterGame.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff6f865a2d8) + 0 bytes [g:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:939]
ShooterGame.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff6f865948d) + 0 bytes [g:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:680]
ShooterGame.exe!FTaskGraphImplementation::WaitUntilTasksComplete() (0x00007ff6f865bf90) + 0 bytes [g:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:1777]
ShooterGame.exe!FTaskGraphInterface::WaitUntilTaskCompletes() (0x00007ff6f8707682) + 0 bytes [g:\svn_ark\engine\source\runtime\core\public\async\taskgraphinterfaces.h:320]
ShooterGame.exe!FTickTaskSequencer::ReleaseTickGroup() (0x00007ff6f9157fb4) + 298 bytes [g:\svn_ark\engine\source\runtime\engine\private\ticktaskmanager.cpp:188]
ShooterGame.exe!FTickTaskManager::RunTickGroup() (0x00007ff6f915ca4c) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\ticktaskmanager.cpp:867]
ShooterGame.exe!UWorld::RunTickGroup() (0x00007ff6f8fae16b) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\leveltick.cpp:694]
ShooterGame.exe!UWorld::Tick() (0x00007ff6f8faf634) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\leveltick.cpp:1204]
ShooterGame.exe!UGameEngine::Tick() (0x00007ff6f8edae85) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\gameengine.cpp:1159]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff6f7a311f4) + 0 bytes [g:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2418]
ShooterGame.exe!GuardedMain() (0x00007ff6f7a2b48c) + 0 bytes [g:\svn_ark\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff6f7a3262a) + 5 bytes [g:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff6f7a32758) + 8 bytes [g:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff6fa128d71) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ff8c7532774) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff8c7880d51) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff8c7880d51) + 0 bytes [UnknownFile:0]



happen when my friend join non dedicate server after playing a minute it will happen
help pls
thank
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Showing 1-2 of 2 comments
LAYMOUNATHA Sep 11, 2022 @ 9:53am 
i have that problem too pls if u fixed it tell me how
Lori37 Sep 11, 2022 @ 9:55am 
Originally posted by LAYMOUNATHA:
i have that problem too pls if u fixed it tell me how

holy 2017 necro batman....
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Showing 1-2 of 2 comments
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Date Posted: Oct 25, 2017 @ 12:44pm
Posts: 2