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Foundation nuking the cave just changes what kind of blight it is - instead of being a forest cave paved with snakes, it's a dead cave paved with foundations. And that's assuming it's only this one cave that's screwed up - I haven't explored the map a ton yet, so for all I know, *all* the caves are broken. In which case, I may as well just pack up my best tames so far and move back to my The Island save.
Foundation blocking might be a usable workaround, if all I cared about was stopping the spawns from nuking my framerate. But since I don't know how big the cave system is or what else is supposed to spawn in there (in terms of resources or loot crates,) blocking it all off isn't really the first thing I want to try.
And honestly, the only reason I'm on the Center is to try to find higher level stuff to tame and send accross to my saves on The Island and Scorched Earth. At the moment, the cave has at least two Megalasaurus spawned in it, if I can find a way to get them out of the cave and away from the living carpet of snakes and spiders. For some reason, the ForceAllowCaveFlyers setting doesn't seem to be working, and I can't just fly in with my low level Wyvern and grab them. I tried, and I was lucky to get my wyvern back out of the cave before it got eaten. There's a *lot* of critters in there.
I do have the critter population turned down. Currently it's set at about 0.7 instead of the default 1.0 There is something wrong with this cave though. I landed near the entrance and looked inside on my little wyvern (because they don't seem to recognize it as edible if it hasn't attacked them first.) And the floor of the cave is almost literally *paved* with snakes and centipedes. It would be an insane amount of creatures even at the default spawn levels.
Unfortunately, I don't have any way to file a bug report on it. And really no faith that anything would be done about it even if I did. (I don't have an account on the official Ark forums, and it doesn't seem like they really read the General or Bug Report forums here on Steam very often.) And without a GPS, I can't provide any useful data anyway. "The cave near the Flaming Stone Face with a beaver pond out front" isn't exactly the kind of precise detail that is needed for a real bug report.
Unfortunately, the cave is kind of close-ish to where I was starting to build my silly singleplayer fort (because the Blue Obelisk is kind of close, and the area doesn't seem to be swarming with rexes and gigas.) And the spot where I'd built my taming pen is close enough to the spawn overload cave that it's affecting the framerate if I stay there too long. (More and more snakes and spiders keep spawning in.) So I'm either going to have to pave it over, or move completely.
The problem is that with this cave, I'd have to do it every couple of *hours* if I'm anywhere near it. Somehow, the game seems to be failing to recognize that things are spawing there? Or at least, they never stop spawning in. Most of the time, it seems like creatures will spawn in until the population hits a loose "Okay, that's enough" limit. This cave doesn't do that, and they just keep spawning, and spawning, and spawning. The last time I tried to clean out the area outside, I landed on my wyvern and started attacking things. It was harvesting soo much stuff from the things it killed that even when I threw out all the raw meat and grey quality items, my wyvern *couldn't fly* because it had picked up so much prime meat that it was overloaded. And stuff was still slithering towards me to try to bite my wyvern.
It really does look like I won't have any choice but to pave it over or move though.
Also if you walk on the area above the cave (you might not know there is even a cave there), centipedes will shoot acid up through the ground and you won't be able to see/attack them, and then the cave spawns will end up clipping up through the ground and you will be stuck between 50 spiders/snakes/bugs in the middle of what looked like a mob free area of the jungle island...
There is another small jungle cave (with water in it) that is even worse when it comes to rediculous spawn density, but those spawns don't clip through the top of the cave at least.