ARK: Survival Evolved

ARK: Survival Evolved

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EmberStar Sep 11, 2017 @ 9:51pm
Found a cave on The Center (singleplayer) with a stupidly insane amount of spawns around it and inside it. Is it supposed to do this?
I've been messing around on The Center in singleplayer, and I found a cave near the flaming stone face. There is a small pond outside it, and some ruins in the cliff nearby. (I don't have a GPS, so I don't have coordinates.) The thing is, this cave is spawning an absurdly stupid number of snakes, spiders, and giant centipedes. As in, possibly hundreds of them. So many that even when they are just sitting there, they tank my FPS from sixty to like... six.

I have turned down the overall population of creatures using the sliders - it *should* be only doing 0.7 of the normal amount of creatures. Somehow, this cave seems to have gone into reverse, and is spawning way, way *more* than its fair shair. Not only does the massive amount of creatures tank the framerate, but it makes it impossible to even kill them all - they're overspawning so much that they seem to be appearing inside rocks and under the terrain.

I've tried the "DestroyWildDinos" command. Killing absolutely everything instantly fixes the framerate issues, but then they just start spawning in again. Somehow, the entire cave, and the surface near it, seems to be completely broken.

Is anyone else seeing this, on private servers or in singleplayer? And is there any workaround to make things *stop* spawning in such absurd numbers near there? I'd kind of like to keep exploring the Center map for a while, but it's going to be hard to plan around taming anything if I have to DestroyWildDinos every time this cave starts to get out of control. (And that's assuming it's *only* the one cave near the Flaming Stone Face, and not *all* of them.)
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Szito86 Sep 11, 2017 @ 9:56pm 
Yes was happening on our serverwhen we were on the center.
LilaJean Sep 11, 2017 @ 10:10pm 
Do the destroywilddinos then place a bunch of foundations in there so they can't respawn until it's fixed.
EmberStar Sep 11, 2017 @ 10:23pm 
The problem with foundation blocking it would be that A) I'd have to pave over the cave and apparently a *huge* area around it, and B) that also kills any resources that spawn in there, as well as things I'd like to try to catch and tame if there wasn't such a stupidly huge amount of them. (So far, it's the only place I've found to catch dung beetles, and there are at least two Megalasaurus sleeping in the back of the cave.)

Foundation nuking the cave just changes what kind of blight it is - instead of being a forest cave paved with snakes, it's a dead cave paved with foundations. And that's assuming it's only this one cave that's screwed up - I haven't explored the map a ton yet, so for all I know, *all* the caves are broken. In which case, I may as well just pack up my best tames so far and move back to my The Island save.

Foundation blocking might be a usable workaround, if all I cared about was stopping the spawns from nuking my framerate. But since I don't know how big the cave system is or what else is supposed to spawn in there (in terms of resources or loot crates,) blocking it all off isn't really the first thing I want to try.

And honestly, the only reason I'm on the Center is to try to find higher level stuff to tame and send accross to my saves on The Island and Scorched Earth. At the moment, the cave has at least two Megalasaurus spawned in it, if I can find a way to get them out of the cave and away from the living carpet of snakes and spiders. For some reason, the ForceAllowCaveFlyers setting doesn't seem to be working, and I can't just fly in with my low level Wyvern and grab them. I tried, and I was lucky to get my wyvern back out of the cave before it got eaten. There's a *lot* of critters in there.
LilaJean Sep 12, 2017 @ 12:47am 
You don't have to cover the entire cave with foundations. just place one about every 10 foundations wide. And resourses are plenty on the map. For the creepy crawlies you can always go to the bat cave island to get them including Dung Beetle. And as for the Megalasaurus there is a cave in the redwoods behind a waterfall that they spawn in and Last i checked it was the only thing that spawned in there. There are alot of resourse areas and places to get critters. If you do block the whole thing i wouldnt worry it wont stop your game play. And honestly you only have to block where the main spawns are not all of them. The cave is pretty big but if you just put down foundations as you run through you will be fine.
DJK Sep 12, 2017 @ 2:07am 
I usually lower the dino count for singleplayer.. makes for a more.. sensitive population rather than having a ton of dinos clustered togeather.
EmberStar Sep 12, 2017 @ 8:44am 
Originally posted by DJK {PK}:
I usually lower the dino count for singleplayer.. makes for a more.. sensitive population rather than having a ton of dinos clustered togeather.

I do have the critter population turned down. Currently it's set at about 0.7 instead of the default 1.0 There is something wrong with this cave though. I landed near the entrance and looked inside on my little wyvern (because they don't seem to recognize it as edible if it hasn't attacked them first.) And the floor of the cave is almost literally *paved* with snakes and centipedes. It would be an insane amount of creatures even at the default spawn levels.

Unfortunately, I don't have any way to file a bug report on it. And really no faith that anything would be done about it even if I did. (I don't have an account on the official Ark forums, and it doesn't seem like they really read the General or Bug Report forums here on Steam very often.) And without a GPS, I can't provide any useful data anyway. "The cave near the Flaming Stone Face with a beaver pond out front" isn't exactly the kind of precise detail that is needed for a real bug report.

Unfortunately, the cave is kind of close-ish to where I was starting to build my silly singleplayer fort (because the Blue Obelisk is kind of close, and the area doesn't seem to be swarming with rexes and gigas.) And the spot where I'd built my taming pen is close enough to the spawn overload cave that it's affecting the framerate if I stay there too long. (More and more snakes and spiders keep spawning in.) So I'm either going to have to pave it over, or move completely.
tmora2 Sep 12, 2017 @ 8:47am 
Yeah, just do the "destroywilddinos' command from time to time and it will reset the dino's in the cave. Not a big deal. It's a good idea to do that every couple of weeks anyway.
EmberStar Sep 12, 2017 @ 8:59am 
Originally posted by tmora2:
Yeah, just do the "destroywilddinos' command from time to time and it will reset the dino's in the cave. Not a big deal. It's a good idea to do that every couple of weeks anyway.

The problem is that with this cave, I'd have to do it every couple of *hours* if I'm anywhere near it. Somehow, the game seems to be failing to recognize that things are spawing there? Or at least, they never stop spawning in. Most of the time, it seems like creatures will spawn in until the population hits a loose "Okay, that's enough" limit. This cave doesn't do that, and they just keep spawning, and spawning, and spawning. The last time I tried to clean out the area outside, I landed on my wyvern and started attacking things. It was harvesting soo much stuff from the things it killed that even when I threw out all the raw meat and grey quality items, my wyvern *couldn't fly* because it had picked up so much prime meat that it was overloaded. And stuff was still slithering towards me to try to bite my wyvern.

It really does look like I won't have any choice but to pave it over or move though.
Doombringer Sep 12, 2017 @ 9:10am 
The caves near the face island is terrible.
Also if you walk on the area above the cave (you might not know there is even a cave there), centipedes will shoot acid up through the ground and you won't be able to see/attack them, and then the cave spawns will end up clipping up through the ground and you will be stuck between 50 spiders/snakes/bugs in the middle of what looked like a mob free area of the jungle island...

There is another small jungle cave (with water in it) that is even worse when it comes to rediculous spawn density, but those spawns don't clip through the top of the cave at least.
Last edited by Doombringer; Sep 12, 2017 @ 9:16am
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Date Posted: Sep 11, 2017 @ 9:51pm
Posts: 9