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Any structures that is being supported by foundation, pillars or fence foundations should always have this replaced first, it's harder to get to these and will make it less costly of mistake if you had everything else upgraded then replace the foundations only to have it collapse. Furthermore, these foundations if wood or stone can be destroyed by dinos or other players which will in effect destroy the rest of the nearby structures.
Thats why foundations, pillars or fence foundations should be upgraded first. It saves time and avoids costly replacements.
I know for a fact my pillars work, because I had a full layer of ceilings covering the entire area. It wasn't until I started replacing pieces that foundational support was gone, which is bizzarre.
That's if you're playing on official, if you're playing unofficial or single player, get the mod "Structure Plus (S+)" and it solves a lot of the snap issues. Though this issue may not be around for that much longer as there's a strong possibility that WC will buy the S+ mod and incorporate it into the core game replacing the vanilla stuff.
This system is so messed up though. I have an entire field of pillars on the ground. I just destroyed a pillar which wasn't even connected to a ceiling, and like a dozen tiles away I saw ceilings fall... No way that pillar was supporting those ceilings, lol.
Also, if you play singleplay/host your own server/run a non-dedicated session, I'd recommend disabling structure collision in the game/server options (might be under Advanced) so that you can clip structures into the ground. This ensures that you have pillars and foundations touching the ground.
so when you make a pillar, it supports the structures in an area around it.
any structures touching the pillar are bound entirely to the pillar, despite having more pillars nearby, despite their 'areas' overlapping..
so when you 'replace' a pillar, the game actually 'destroys' the old pillar, its area is 'removed' and anything in the area falls down, despite having overlapping areas. And once that old 'area' is removed, it seems the game engine chokes for a while as it reassigns the area to another pillar, or perhaps glitches out completely and you can never re-build in that area again. (404: no foundation support found, despite 50 nearby foundation supports.) Yup. #arklife
That being said, your pillar can support anything above it in that set radius. so can foundations for that matter. I have not hit a weight limit with a pillar or foundation (of any material) where the building just randomly collapses, so go nuts.
building is not intuitive in this game, if you build more than one floor, the bottom can be foundations, but higher floors need to be ceilings =p.
Some fun videos I've watched to help me build more than a single floor uneven and misshapen hovel:
Uneven ground
Interesting stairs