Instalar o Steam
Iniciar sessão
|
Idioma
简体中文 (Chinês Simplificado)
繁體中文 (Chinês Tradicional)
日本語 (Japonês)
한국어 (Coreano)
ไทย (Tailandês)
Български (Búlgaro)
Čeština (Checo)
Dansk (Dinamarquês)
Deutsch (Alemão)
English (Inglês)
Español-España (Espanhol de Espanha)
Español-Latinoamérica (Espanhol da América Latina)
Ελληνικά (Grego)
Français (Francês)
Italiano (Italiano)
Bahasa Indonesia (Indonésio)
Magyar (Húngaro)
Nederlands (Holandês)
Norsk (Norueguês)
Polski (Polaco)
Português (Brasil)
Română (Romeno)
Русский (Russo)
Suomi (Finlandês)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Relatar problema de tradução
I host 3 ark servers on my server machine. Originally I had it running on 2.8 ghz Xeon processors (I host them in vmware virtual machines) and when any one server would get to 5-7 or 10 people online at the same time, server-side physics FPS would drop to 12-15 FPS and this creates noticeable delays in-game for the client side people.
By the way you can login to server once it's running, activate with admin password and do "ShowMyAdminManager" and see server-side physics FPS. This is -NOT- "fps" for the clients when they are playing, it's totally different.
I then recently upgraded my server system to 3733 Mhz xeon chips and now in-game server-side physics FPS holds a steady 30 even with 10-12 people online at the same time.
Currently according to many multiple sites online that have done independent benchmark comparisons, the 7700K systems have a significantly higher single-thread performance than ryzen systems do. This is down to purely because the 7700K defaults to 4.2 Ghz, and will jump up on turbo to 4.5 ghz stock.
The ryzen systems for 1700X defaults to 3.4 ghz base, and can turbo up to 3.8 ghz.
So therefore if you are hosting multiple ARK servers, you will see better performance with the 7700K system.
Even if you were in to overclocking, currently Ryzen systems at best with custom water loops have maximum overclocks of 4.0 to 4.1 ghz. Which still does not match the 7700K's default stock speed.
And most 7700K systems on water cooling (I would say at least 90% - 95% of them) will almost all hit 5.0 ghz easily just by going in to bios and typing in "50" for multiplier, F10 and go and everything else on automatic.
Also I will advise you on ram. Ark servers do eat up a lot of ram, up to 4-6 GB per server. If you're hosting 4 servers, you can expect somewhere around 16-24 GB just for the servers. And add that on top of the typical 2GB - 4GB for the OS it's self.
Also I would suggest bare minimum SSD's for hosting. When you have to do updates, the steamcmd update system is brutal on the storage system and mechanical drives take forever (up to an hour to update 1 server if using a single mechanical drive) where as SSD's are like 7-10 mins.
Very refreshing to see someone who knows what they're talking about here.
The bottleneck of ARK servers (and most other game servers), as this post outlines in detail, is the frequency itself. Most game servers do not actually offload a tremendous amount to other cores/threads, and as such, a 5ghz 4 core processor (7740) will handily outperform a 3.8ghz processor with any core count. With a high frequency processor you can handle more players without low tick rate on your server.
The second an ARK server drops less than 3 frames per second (3hz tick rate), you will have massive rubberbanding issues. The higher the frequency of your server's processor, the more players you can support without dipping to the dangerous 3hz/fps range.
This is incorrect. You will notice a difference based on how many PLAYERS are on each ARK server instance. You will see a HUGE difference at around the 20-30 player mark. The AMD will not keep up at all, and the 7740 will very easily handle that many players. A 7740, in fact, will handle well into 70 players or higher without rubberbanding.
With my 2.8 ghz xeons hosting the servers, if we had say, 2 people on the server, and I would fly away from my (pretty big) home base to the other side of the map, well out of render range, then fly back home again.. the various wall and building tiles would "load in" and res pretty quickly, like about 10 seconds to load in my entire base.
But when we were on the 2.8 ghz cpu's and had say 10 or 15 people online at the same time.. if I tried that same thing (fly far away then return home) I would literally have to sit there in my base with half of my building visibly "missing" and wait up to 2 minutes for all of my building to "load" and appear physically.
Once we switched server side to the newer 3733 Mhz xeon chips, now even when a server has 20 people online, I can fly far away and then when I return home, my home base loads in at the full 10-12 seconds.
If any of you have ever experienced this while playing ark, it's directly related to the server system hosting it not having enough single-threaded performance to handle loading in your base to you (the client side) fast enough.
It doesn't matter if you (the client side, "in the game" moving around and building) are playing on a old i7-920 and a GTX 580, or a modern x99 i7 with a 1080 Ti, if the server side is slow, you will still see this "loading effect" regardless.
Yes, in the end you will have a much better experience with the 7700K for what you want to do. I would try to recommend about 32GB ram for this too. 16GB most likely won't be enough.
Does it worth from upgrading i5 6600K@4.2ghz to i7 7700K ?
That's a good question... actually not sure. You may not see any difference at all in that situation. The IPC changes from 6000 series to 7000 series was not much of an increase, like +10% if that.
The only limiting factor I would say would be the threads. I would say try it on your system and watch your cpu utilization in task manager when you get the servers running and people on them. If your CPU Usage gets pushed up to 100% on all 4 cores then consider an i7 chip. If you're not maxing out the processor.. then probably stay on what you have.