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Input from other people would be helpful on this. I'd like to know if these setting are supposed to be like this.
Firstly, you can choose the level a dino is spawned, google it.
Secondly, wild dinos of the same level/species don't necessarily have the same stats. Stats are increased on wild dinos the same way they are once tamed. Each dino has a "starting profile" of stats at level 1, wild levels are applied and those stats are increased randomly based on how many levels are added to get the wild level. So 2 level 150 spinos can have vastly different amounts of health.
Thirdly, dino levelling and stats are different when you have "Use Singleplayer Settings" checked (this is by default checked) in the local/singleplayer setup screen.
p.s. force taming a dino also adds 1 additional level beyond a perfectt natural tames (ie. force taming a level 150 will give you a 225, naturally taming a 150 with 100% efficiency will always result in 224), so unless you force tamed both spinos, you'll have a 1 level discrepancy.
I'm concerned because I used to play on a unoffical server with mostly vanilla settings, center map. I managed to get some Spinos tamed up with 7.2k ish health (or 7.7, I forget), and 355 damage starting stats, and was breeding them to try to raise the ultimate spino.
Wanted to get back to it on the server I'm on. And I noticed the wild 150's I tamed just don't muster up to what I had before.
So today I spawned in about 60 lv 150 spinos, and forcetamed each just to see what they'd get, since something seemed wrong. Best HP was about 6600, at 42 starting levels. Best Melee was 352, at 43 starting levels.
I'm trying to establish if A)my server settings are somehow wrong, with HP and Melee drastically nerfed, or B)Wildcard has changed settings enough that I can never get what I had before.
This is what I found in game.ini. With all other PerLevelStatsMultipliers being = 1.
PerLevelStatsMultiplier_DinoTamed[0]=0.15 (this is health)
PerLevelStatsMultiplier_DinoTamed[8]=0.15 (this is melee)
Thanks for spitting out a ton of basic information that I already knew about and had accounted for, though.
Edit. Sorry sort of wrong question. Is this your first server you have used/started ?
Adressing all these posters.
Chuc, played over 2k hours. I know the game, played over 2k hours. Not the first server i've rented (this is not a singleplayer or dedicated session).
Rick Mason: Why don't you go spawn in 5 dozen 150's and forcetame them, see for yourself? I can attest that for testing purposes, it IS a valid, reliable test. Since I can see how many allocated levels they get post-tame with Super Spyglass, I can not guess. And I see the same hp or damage levels over and over again. 4900 HP, for example, is an extremely common stat for a spino. And spawning in level 1's would always all have the same HP and gain no levels, so how would that be a useful test? I can see what their HP would be right from the wiki.
What i'm trying to figure out is if THIS setting in game.ini PerLevelStatsMultiplier_DinoTamed[0]=0.15 is wrong or not at this point. That's all. Googling around didn't get me much useful data as to what this setting is on most servers.
pot, kettle, black. You asked why there was a difference, I told you why. It is that setting.