ARK: Survival Evolved

ARK: Survival Evolved

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GreenMan Aug 22, 2017 @ 10:37pm
Vast differences in Dino stats between single player and server settings?
Topic is confusing, sorry. What I mean is when stuff gets tamed in a singleplayer game, it gets MUCH better stats than if I tame something the same level on the server I run. Nothing is changed for stats or affinity gained per level on the server.....I'm wondering if I have some bad settings somewhere.

An example. A spino, forcetamed 150. With 41 levels in HP on singleplayer, it gets over 7k hp. On the server, same lv spino, same number of levels in HP. 6500 ish. These are all starting, tamed values, not added levels from xp. (this took a LOT of spawning and taming, since you can't choose what gets leveled or starting pre-tame levels.)

Can anyone explain this?
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Showing 1-15 of 19 comments
GreenMan Aug 22, 2017 @ 10:47pm 
Figured out some of this. The health decrease was due to this in game.ini PerLevelStatsMultiplier_DinoTamed[0]=0.15, where for single player it's likely set to 1. Some other values are also set to less than one.

Input from other people would be helpful on this. I'd like to know if these setting are supposed to be like this.
Firestorm672 Aug 22, 2017 @ 10:49pm 
i believe this was added so people who play exclusivly single player actually are able to progress and do everything without relying on a tribe or others. i mean hell can u imagine trying to take on a boss by urself? this sort of evens it out a bit
Armitage Shanks Aug 22, 2017 @ 11:10pm 
Originally posted by GreenMan:
Topic is confusing, sorry. What I mean is when stuff gets tamed in a singleplayer game, it gets MUCH better stats than if I tame something the same level on the server I run. Nothing is changed for stats or affinity gained per level on the server.....I'm wondering if I have some bad settings somewhere.

An example. A spino, forcetamed 150. With 41 levels in HP on singleplayer, it gets over 7k hp. On the server, same lv spino, same number of levels in HP. 6500 ish. These are all starting, tamed values, not added levels from xp. (this took a LOT of spawning and taming, since you can't choose what gets leveled or starting pre-tame levels.)

Can anyone explain this?
Working as intended.

Firstly, you can choose the level a dino is spawned, google it.

Secondly, wild dinos of the same level/species don't necessarily have the same stats. Stats are increased on wild dinos the same way they are once tamed. Each dino has a "starting profile" of stats at level 1, wild levels are applied and those stats are increased randomly based on how many levels are added to get the wild level. So 2 level 150 spinos can have vastly different amounts of health.

Thirdly, dino levelling and stats are different when you have "Use Singleplayer Settings" checked (this is by default checked) in the local/singleplayer setup screen.

p.s. force taming a dino also adds 1 additional level beyond a perfectt natural tames (ie. force taming a level 150 will give you a 225, naturally taming a 150 with 100% efficiency will always result in 224), so unless you force tamed both spinos, you'll have a 1 level discrepancy.
Last edited by Armitage Shanks; Aug 22, 2017 @ 11:16pm
GreenMan Aug 22, 2017 @ 11:27pm 
I don't think you're getting it at all. I know all this already. And I'm using a mod on my server (super spyglass), so I can see EXACTLY how the pre-tame and post-tame levels are allocated.

I'm concerned because I used to play on a unoffical server with mostly vanilla settings, center map. I managed to get some Spinos tamed up with 7.2k ish health (or 7.7, I forget), and 355 damage starting stats, and was breeding them to try to raise the ultimate spino.

Wanted to get back to it on the server I'm on. And I noticed the wild 150's I tamed just don't muster up to what I had before.

So today I spawned in about 60 lv 150 spinos, and forcetamed each just to see what they'd get, since something seemed wrong. Best HP was about 6600, at 42 starting levels. Best Melee was 352, at 43 starting levels.

I'm trying to establish if A)my server settings are somehow wrong, with HP and Melee drastically nerfed, or B)Wildcard has changed settings enough that I can never get what I had before.

This is what I found in game.ini. With all other PerLevelStatsMultipliers being = 1.

PerLevelStatsMultiplier_DinoTamed[0]=0.15 (this is health)
PerLevelStatsMultiplier_DinoTamed[8]=0.15 (this is melee)

Thanks for spitting out a ton of basic information that I already knew about and had accounted for, though.
Last edited by GreenMan; Aug 22, 2017 @ 11:30pm
Chuc Aug 23, 2017 @ 12:34am 
How long since you played before this.

Edit. Sorry sort of wrong question. Is this your first server you have used/started ?
Last edited by Chuc; Aug 23, 2017 @ 12:36am
Speedbump (Banned) Aug 23, 2017 @ 12:38am 
There's a setting called Singleplayer Something At the bottom of one of the settings tabs before you actually start the game. Find it, uncheck it for normal gameplay, check it for easier player intended for players who only play singleplayer.
Torvita Aug 23, 2017 @ 4:27am 
Originally posted by Armitige:
Originally posted by GreenMan:
Topic is confusing, sorry. What I mean is when stuff gets tamed in a singleplayer game, it gets MUCH better stats than if I tame something the same level on the server I run. Nothing is changed for stats or affinity gained per level on the server.....I'm wondering if I have some bad settings somewhere.

An example. A spino, forcetamed 150. With 41 levels in HP on singleplayer, it gets over 7k hp. On the server, same lv spino, same number of levels in HP. 6500 ish. These are all starting, tamed values, not added levels from xp. (this took a LOT of spawning and taming, since you can't choose what gets leveled or starting pre-tame levels.)

Can anyone explain this?
Working as intended.

Firstly, you can choose the level a dino is spawned, google it.

Secondly, wild dinos of the same level/species don't necessarily have the same stats. Stats are increased on wild dinos the same way they are once tamed. Each dino has a "starting profile" of stats at level 1, wild levels are applied and those stats are increased randomly based on how many levels are added to get the wild level. So 2 level 150 spinos can have vastly different amounts of health.

Thirdly, dino levelling and stats are different when you have "Use Singleplayer Settings" checked (this is by default checked) in the local/singleplayer setup screen.

p.s. force taming a dino also adds 1 additional level beyond a perfectt natural tames (ie. force taming a level 150 will give you a 225, naturally taming a 150 with 100% efficiency will always result in 224), so unless you force tamed both spinos, you'll have a 1 level discrepancy.
Pretty sure he said it had 41 levels in health on both, which means the same amount of bonus levels went into the health stat on each spino, so the health should be the same. Dunno how that wasnt clear.
Speedbump (Banned) Aug 23, 2017 @ 4:55am 
Originally posted by 123:
Originally posted by Armitige:
Working as intended.

Firstly, you can choose the level a dino is spawned, google it.

Secondly, wild dinos of the same level/species don't necessarily have the same stats. Stats are increased on wild dinos the same way they are once tamed. Each dino has a "starting profile" of stats at level 1, wild levels are applied and those stats are increased randomly based on how many levels are added to get the wild level. So 2 level 150 spinos can have vastly different amounts of health.

Thirdly, dino levelling and stats are different when you have "Use Singleplayer Settings" checked (this is by default checked) in the local/singleplayer setup screen.

p.s. force taming a dino also adds 1 additional level beyond a perfectt natural tames (ie. force taming a level 150 will give you a 225, naturally taming a 150 with 100% efficiency will always result in 224), so unless you force tamed both spinos, you'll have a 1 level discrepancy.
Pretty sure he said it had 41 levels in health on both, which means the same amount of bonus levels went into the health stat on each spino, so the health should be the same. Dunno how that wasnt clear.
He was saying you can choose the level because the op said he kept spawning level 150's. No matter how many 150's you spawn they will all have different stats and therefor are not reliable for any testing purposes. He should have spawned level 1's.
Genysis Aug 23, 2017 @ 4:58am 
rick mason get a life looking through posts 6 hours ago, damn
Speedbump (Banned) Aug 23, 2017 @ 5:19am 
Originally posted by Crazy@tom:
rick mason get a life looking through posts 6 hours ago, damn
Watch your mouth before someone breaks it. I was replying to a post thirty minutes before mine because it came up in my inbox.
GreenMan Aug 23, 2017 @ 8:50am 
Originally posted by Rick Mason:
Originally posted by 123:
Pretty sure he said it had 41 levels in health on both, which means the same amount of bonus levels went into the health stat on each spino, so the health should be the same. Dunno how that wasnt clear.
He was saying you can choose the level because the op said he kept spawning level 150's. No matter how many 150's you spawn they will all have different stats and therefor are not reliable for any testing purposes. He should have spawned level 1's.

Adressing all these posters.
Chuc, played over 2k hours. I know the game, played over 2k hours. Not the first server i've rented (this is not a singleplayer or dedicated session).

Rick Mason: Why don't you go spawn in 5 dozen 150's and forcetame them, see for yourself? I can attest that for testing purposes, it IS a valid, reliable test. Since I can see how many allocated levels they get post-tame with Super Spyglass, I can not guess. And I see the same hp or damage levels over and over again. 4900 HP, for example, is an extremely common stat for a spino. And spawning in level 1's would always all have the same HP and gain no levels, so how would that be a useful test? I can see what their HP would be right from the wiki.

What i'm trying to figure out is if THIS setting in game.ini PerLevelStatsMultiplier_DinoTamed[0]=0.15 is wrong or not at this point. That's all. Googling around didn't get me much useful data as to what this setting is on most servers.
margalus Aug 23, 2017 @ 8:52am 
When you play single player or non-dedicated there is a setting you can use called "use single player settings". This boosts the stats of your tamed dinos tremenously. This is the difference. Just uncheck it and everything will be normal.
GreenMan Aug 23, 2017 @ 8:53am 
Another idiot. I'm not playing singleplayer or non-dedicated. This is a RENTED server. Which i said in the last post.
Last edited by GreenMan; Aug 23, 2017 @ 8:54am
margalus Aug 23, 2017 @ 8:55am 
Originally posted by GreenMan:
Another idiot. I'm not playing singleplayer or non-dedicated. This is a RENTED server. Which i said in the last post.

pot, kettle, black. You asked why there was a difference, I told you why. It is that setting.
GreenMan Aug 23, 2017 @ 9:49am 
Dunno why I bother. You really should read the last post before you repy to things. I already knew that.
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Date Posted: Aug 22, 2017 @ 10:37pm
Posts: 19