ARK: Survival Evolved

ARK: Survival Evolved

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Shiina Aug 9, 2017 @ 12:32am
About Doed
So it's alternate fire (The roll) is an ability to presumably absorb damage and wreak havoc, but I have a few questions on it.


Firstly being if it does truly absorb damage like how a shell is supposed to and to protect the rider.

Secondly does the roll's speed and damage increase with leveling movement speed and melee damage? I'd like to just trample everything with my blue Doed lol. Thanks.
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Showing 1-7 of 7 comments
margalus Aug 9, 2017 @ 12:36am 
The only thing I've noticed it good for is getting somewhere quickly....
Shiina Aug 9, 2017 @ 12:37am 
Originally posted by margalus:
The only thing I've noticed it good for is getting somewhere quickly....

That's a shame, so what I'm getting at is no Sanic Doed for me . n .
Leviathan Aug 9, 2017 @ 12:41am 
Originally posted by ✭Shiina Black✭:
Originally posted by margalus:
The only thing I've noticed it good for is getting somewhere quickly....

That's a shame, so what I'm getting at is no Sanic Doed for me . n .
Damn, that would be pretty cool. :D
John_J_FROST Aug 9, 2017 @ 12:53am 
"Protective Shell

Doedicurus will curl up when its health drops below 2/3 of its max. They will ignore follow commands while curled up; riding a doedicurus is the only way to overrule its desire to hide.

When curled up, they take 90% reduced torpor and damage[citation needed] and will not move. Turrets will NOT stop shooting at a Doedicurus if it is curled up.

Rolling

While riding a Doedicurus, Press 'Alt Fire' Right Mousebutton to roll instead of run. When you are rolling, you are unable to toggle running and you lose the ability to change direction.

Press 'Alt Fire' Right Mousebutton again to stop rolling"

rolling and curling is two different abilities. rolling do not add defense. just another movement option.
https://ark.gamepedia.com/Doedicurus
Shiina Aug 9, 2017 @ 12:57am 
Originally posted by John_J_FROST:
"Protective Shell

Doedicurus will curl up when its health drops below 2/3 of its max. They will ignore follow commands while curled up; riding a doedicurus is the only way to overrule its desire to hide.

When curled up, they take 90% reduced torpor and damage[citation needed] and will not move. Turrets will NOT stop shooting at a Doedicurus if it is curled up.

Rolling

While riding a Doedicurus, Press 'Alt Fire' Right Mousebutton to roll instead of run. When you are rolling, you are unable to toggle running and you lose the ability to change direction.

Press 'Alt Fire' Right Mousebutton again to stop rolling"

rolling and curling is two different abilities. rolling do not add defense. just another movement option.
https://ark.gamepedia.com/Doedicurus

That's stupid, you should be able negate damage for a safe getaway when things get hairy with the shell as well as be able to make it hide and stop hiding at will..
margalus Aug 9, 2017 @ 1:03am 
Originally posted by ✭Shiina Black✭:
Originally posted by John_J_FROST:
"Protective Shell

Doedicurus will curl up when its health drops below 2/3 of its max. They will ignore follow commands while curled up; riding a doedicurus is the only way to overrule its desire to hide.

When curled up, they take 90% reduced torpor and damage[citation needed] and will not move. Turrets will NOT stop shooting at a Doedicurus if it is curled up.

Rolling

While riding a Doedicurus, Press 'Alt Fire' Right Mousebutton to roll instead of run. When you are rolling, you are unable to toggle running and you lose the ability to change direction.

Press 'Alt Fire' Right Mousebutton again to stop rolling"

rolling and curling is two different abilities. rolling do not add defense. just another movement option.
https://ark.gamepedia.com/Doedicurus

That's stupid, you should be able negate damage for a safe getaway when things get hairy with the shell as well as be able to make it hide and stop hiding at will..
You don't need to negate damage. You get away too fast worry about damage.
Shiina Aug 9, 2017 @ 1:04am 
Originally posted by margalus:
Originally posted by ✭Shiina Black✭:

That's stupid, you should be able negate damage for a safe getaway when things get hairy with the shell as well as be able to make it hide and stop hiding at will..
You don't need to negate damage. You get away too fast worry about damage.

Are you sure? The roll feels like the same speed of generic running..

Also, the movement speed question still hasn't been answered
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Date Posted: Aug 9, 2017 @ 12:32am
Posts: 7