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Microsoft Graphics Hybrid: Not Supported
DxDiag Version: 10.00.15063.0000 64bit Unicod
this looks supsiciously like you might be using internal graphics w/ dx10 support max - maybe its not enough to run this game?
have you tried the -d3d10 launch option? <- this will make the game use dx10 rather than dx11
strange dxdiag didn't show my gpu which is an NVIDIA Geforce gtx 1060 6gb and i tried the launch option and it doesnt seem to work. the same error comes up
but it is odd that dxdiag doesnt recognize this card and may well be the issue somehow. did you look under Display tab in dxdiag?
try looking in steam help -> System Info and see if it recognizes your gpu? are you sure your monitor is plugged into the gpu and not the mainboard? also right click on desktop and see if you have Nvidia Graphics Control Panel, and not Intel Control Panel or both. maybe the game is trying to use the internal graphics rather than the card?
edit: another thing to try is to rollback your drivers (if you have the latest) or upgrade them. be sure to get them from nvidia geforce official website here http://www.geforce.com/drivers
but this wont help if your still using the Integrated gpu so you need to resolve that first (if its there ofc)
i also updated my drivers to the latest version, so far it doesnt seem to work :(
i guess i gotta reinstall the game and see if it works then
I reinstalled the game and so far it did not work, seems like the game doesnt work at all
Assertion failed: PrecacheSize > 0 [File:G:\SVN_Ark\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp] [Line: 888]
VERSION: 261.1
KERNELBASE.dll!UnknownFunction (0x000007fefd54b16d) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FOutputDevice::Logf__VA() (0x0000000140b60278) + 159 bytes [g:\svn_ark\engine\source\runtime\core\private\misc\outputdevice.cpp:145]
ShooterGame.exe!FDebug::AssertFailed() (0x0000000140b60815) + 178 bytes [g:\svn_ark\engine\source\runtime\core\private\misc\outputdevice.cpp:220]
ShooterGame.exe!ULinkerLoad::CreateLoader() (0x0000000140bf4b27) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:890]
ShooterGame.exe!ULinkerLoad::Tick() (0x0000000140bf45c0) + 8 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:549]
ShooterGame.exe!ULinkerLoad::CreateLinker() (0x0000000140bf421c) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:398]
ShooterGame.exe!GetPackageLinker() (0x0000000140bf2bef) + 22 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linker.cpp:717]
ShooterGame.exe!LoadPackage() (0x0000000140c43a51) + 5 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:793]
ShooterGame.exe!ULinkerLoad::VerifyImportInner() (0x0000000140bf754d) + 143 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2278]
ShooterGame.exe!ULinkerLoad::VerifyImport() (0x0000000140bf6d1d) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2078]
ShooterGame.exe!ULinkerLoad::VerifyImportInner() (0x0000000140bf76ca) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2320]
ShooterGame.exe!ULinkerLoad::VerifyImport() (0x0000000140bf6d1d) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2078]
ShooterGame.exe!ULinkerLoad::CreateImport() (0x0000000140bfa142) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3617]
ShooterGame.exe!ULinkerLoad::IndexToObject() (0x0000000140bfa2d5) + 52 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3659]
ShooterGame.exe!ULinkerLoad::operator<<() (0x0000000140bfae0b) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3837]
ShooterGame.exe!UObjectProperty::SerializeItem() (0x0000000140c2b335) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\propertyobject.cpp:83]
ShooterGame.exe!FPropertyTag::SerializeTaggedProperty() (0x0000000140bcd593) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\public\uobject\propertytag.h:143]
ShooterGame.exe!UStruct::SerializeTaggedProperties() (0x0000000140bdb77a) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\class.cpp:1185]
ShooterGame.exe!UStructProperty::SerializeItem() (0x0000000140c2bcd3) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\propertystruct.cpp:125]
ShooterGame.exe!UArrayProperty::SerializeItem() (0x0000000140c1e827) + 38 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\propertyarray.cpp:77]
ShooterGame.exe!FPropertyTag::SerializeTaggedProperty() (0x0000000140bcd593) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\public\uobject\propertytag.h:143]
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ShooterGame.exe!UClass::SerializeDefaultObject() (0x0000000140be3322) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\class.cpp:3164]
ShooterGame.exe!ULinkerLoad::Preload() (0x0000000140bf8530) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2922]
ShooterGame.exe!ULinkerLoad::Preload() (0x0000000140bf8715) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2997]
ShooterGame.exe!ULinkerLoad::CreateExportAndPreload() (0x0000000140bf817d) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2580]
ShooterGame.exe!ULinkerLoad::LoadAllObjects() (0x0000000140bf8213) + 14 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2674]
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ShooterGame.exe!ULinkerLoad::VerifyImport() (0x0000000140bf6d1d) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2078]
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ShooterGame.exe!UObjectProperty::SerializeItem() (0x0000000140c2b335) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\propertyobject.cpp:83]
ShooterGame.exe!UArrayProperty::SerializeItem() (0x0000000140c1e827) + 38 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\propertyarray.cpp:77]
ShooterGame.exe!FPropertyTag::SerializeTaggedProperty() (0x0000000140bcd593) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\public\uobject\propertytag.h:143]
ShooterGame.exe!UStruct::SerializeTaggedProperties() (0x0000000140bdb77a) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\class.cpp:1185]
ShooterGame.exe!UStructProperty::SerializeItem() (0x0000000140c2bcd3) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\propertystruct.cpp:125]
ShooterGame.exe!FPropertyTag::SerializeTaggedProperty() (0x0000000140bcd593) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\public\uobject\propertytag.h:143]
ShooterGame.exe!UStruct::SerializeTaggedProperties() (0x0000000140bdb77a) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\class.cpp:1185]
ShooterGame.exe!UClass::SerializeDefaultObject() (0x0000000140be3322) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\class.cpp:3164]
ShooterGame.exe!ULinkerLoad::Preload() (0x0000000140bf8530) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2922]
ShooterGame.exe!ULinkerLoad::Preload() (0x0000000140bf8715) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2997]
ShooterGame.exe!ULinkerLoad::CreateExportAndPreload() (0x0000000140bf817d) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2580]
ShooterGame.exe!ULinkerLoad::LoadAllObjects() (0x0000000140bf8213) + 14 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2674]
ShooterGame.exe!LoadPackage() (0x0000000140c43c5f) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:840]
ShooterGame.exe!ULinkerLoad::VerifyImportInner() (0x0000000140bf754d) + 143 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2278]
ShooterGame.exe!ULinkerLoad::VerifyImport() (0x0000000140bf6d1d) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2078]
ShooterGame.exe!ULinkerLoad::VerifyImportInner() (0x0000000140bf76ca) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2320]
ShooterGame.exe!ULinkerLoad::VerifyImport() (0x0000000140bf6d1d) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2078]
ShooterGame.exe!ULinkerLoad::CreateImport() (0x0000000140bfa142) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3617]
ShooterGame.exe!ULinkerLoad::IndexToObject() (0x0000000140bfa2d5) + 52 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3659]
ShooterGame.exe!ULinkerLoad::operator<<() (0x0000000140bfae0b) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3837]
ShooterGame.exe!UObjectProperty::SerializeItem() (0x0000000140c2b335) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\propertyobject.cpp:83]
ShooterGame.exe!UArrayProperty::SerializeItem() (0x0000000140c1e827) + 38 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\propertyarray.cpp:77]
ShooterGame.exe!FPropertyTag::SerializeTaggedProperty() (0x0000000140bcd593) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\public\uobject\propertytag.h:143]
ShooterGame.exe!UStruct::SerializeTaggedProperties() (0x0000000140bdb77a) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\class.cpp:1185]
ShooterGame.exe!UClass::SerializeDefaultObject() (0x0000000140be3322) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\class.cpp:3164]
ShooterGame.exe!ULinkerLoad::Preload() (0x0000000140bf8530) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2922]
ShooterGame.exe!ULinkerLoad::Preload() (0x0000000140bf8715) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2997]
ShooterGame.exe!ULinkerLoad::CreateExportAndPreload() (0x0000000140bf817d) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2580]
ShooterGame.exe!ULinkerLoad::LoadAllObjects() (0x0000000140bf8213) + 14 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2674]
ShooterGame.exe!LoadPackage() (0x0000000140c43c5f) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:840]
ShooterGame.exe!ULinkerLoad::VerifyImportInner() (0x0000000140bf754d) + 143 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2278]
ShooterGame.exe!ULinkerLoad::VerifyImport() (0x0000000140bf6d1d) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2078]
ShooterGame.exe!ULinkerLoad::VerifyImportInner() (0x0000000140bf76ca) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2320]
ShooterGame.exe!ULinkerLoad::VerifyImport() (0x0000000140bf6d1d) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2078]
ShooterGame.exe!ULinkerLoad::CreateImport() (0x0000000140bfa142) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3617]
ShooterGame.exe!ULinkerLoad::IndexToObject() (0x0000000140bfa2d5) + 52 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3659]
ShooterGame.exe!ULinkerLoad::operator<<() (0x0000000140bfae0b) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3837]
ShooterGame.exe!UObjectProperty::SerializeItem() (0x0000000140c2b335) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\propertyobject.cpp:83]
ShooterGame.exe!FPropertyTag::SerializeTaggedProperty() (0x0000000140bcd593) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\public\uobject\propertytag.h:143]
ShooterGame.exe!UStruct::SerializeTaggedProperties() (0x0000000140bdb77a) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\class.cpp:1185]
ShooterGame.exe!UClass::SerializeDefaultObject() (0x0000000140be3322) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\class.cpp:3164]
ShooterGame.exe!ULinkerLoad::Preload() (0x0000000140bf8530) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2922]
ShooterGame.exe!ULinkerLoad::Preload() (0x0000000140bf8715) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2997]
ShooterGame.exe!ULinkerLoad::CreateExportAndPreload() (0x0000000140bf817d) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2580]
ShooterGame.exe!ULinkerLoad::LoadAllObjects() (0x0000000140bf8213) + 14 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2674]
ShooterGame.exe!LoadPackage() (0x0000000140c43c5f) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:840]
ShooterGame.exe!ULinkerLoad::VerifyImportInner() (0x0000000140bf754d) + 143 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2278]
ShooterGame.exe!ULinkerLoad::VerifyImport() (0x0000000140bf6d1d) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2078]
ShooterGame.exe!ULinkerLoad::VerifyImportInner() (0x0000000140bf76ca) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2320]
ShooterGame.exe!ULinkerLoad::VerifyImport() (0x0000000140bf6d1d) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2078]
ShooterGame.exe!ULinkerLoad::CreateImport() (0x0000000140bfa142) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3617]
ShooterGame.exe!ULinkerLoad::IndexToObject() (0x0000000140bfa2d5) + 52 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3659]
ShooterGame.exe!ULinkerLoad::operator<<() (0x0000000140bfae0b) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3837]
ShooterGame.exe!UObjectProperty::SerializeItem() (0x0000000140c2b335) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\propertyobject.cpp:83]
ShooterGame.exe!UArrayProperty::SerializeItem() (0x0000000140c1e827) + 38 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\propertyarray.cpp:77]
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ShooterGame.exe!UStruct::SerializeTaggedProperties() (0x0000000140bdb77a) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\class.cpp:1185]
ShooterGame.exe!UStructProperty::SerializeItem() (0x0000000140c2bcd3) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\propertystruct.cpp:125]
ShooterGame.exe!UArrayProperty::SerializeItem() (0x0000000140c1e827) + 38 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\propertyarray.cpp:77]
ShooterGame.exe!FPropertyTag::SerializeTaggedProperty() (0x0000000140bcd593) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\public\uobject\propertytag.h:143]
ShooterGame.exe!UStruct::SerializeTaggedProperties() (0x0000000140bdb77a) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\class.cpp:1185]
ShooterGame.exe!UStructProperty::SerializeItem() (0x0000000140c2bcd3) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\propertystruct.cpp:125]
ShooterGame.exe!FPropertyTag::SerializeTaggedProperty() (0x0000000140bcd593) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\public\uobject\propertytag.h:143]
ShooterGame.exe!UStruct::SerializeTaggedProperties() (0x0000000140bdb77a) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\class.cpp:1185]
ShooterGame.exe!UClass::SerializeDefaultObject() (0x0000000140be3322) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\class.cpp:3164]
UnknownModule!UnknownFunction (0x0000976acbf9ca7c) + 0 bytes [UnknownFile:0]
------------------
System Information
------------------
Time of this report: 7/11/2017, 11:44:15
Machine name: ATHTAMIS-PC
Operating System: Windows 7 Ultimate 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.150722-0600)
Processor: Intel(R) Core(TM) i3-2120 CPU @ 3.30GHz (4 CPUs), ~3.3GHz
Memory: 24576MB RAM
Available OS Memory: 24526MB RAM
Page File: 10624MB used, 14698MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
DxDiag Version: 6.01.7601.17514 64bit Unicode
--------------------
DirectX Debug Levels
--------------------
Direct3D: 0/4 (retail)
DirectDraw: 0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay: 0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow: 0/6 (retail)
---------------
Display Devices
---------------
Card name: Radeon (TM) RX 480 Graphics
Manufacturer: Advanced Micro Devices, Inc.
Chip type: AMD Radeon Graphics Processor (0x67DF)
DAC type: Internal DAC(400MHz)
Display Memory: 3784 MB
Dedicated Memory: 4040 MB
Shared Memory: 3840 MB
Current Mode: 1920 x 1080 (32 bit) (60Hz)
Driver Name: aticfx64.dll,aticfx64.dll,aticfx64.dll,aticfx32,aticfx32,aticfx32,atiumd64.dll,atidxx64.dll,atidxx64.dll,atiumdag,atidxx32,atidxx32,atiumdva,atiumd6a.cap,atitmm64.dll
Driver File Version: 22.19.0165.0512 (English)
Driver Version: 22.19.165.512
DDI Version: 11
Driver Model: WDDM 1.1
Driver Attributes: Final Retail
Driver Date/Size: 5/18/2017 04:22:34, 1651808 bytes
low memory mode doesn't work
reinstall mods doesn't work