ARK: Survival Evolved

ARK: Survival Evolved

View Stats:
Sgt.Cook Jul 9, 2017 @ 5:04pm
Assertion Failed
i keep getting This

Assertion failed: CurrentPos + Count <= TotalSize() [File:G:\SVN_Ark\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading.cpp] [Line: 2052]
Seeked past end of file ../../../ShooterGame/SeekFreeContent/Maps/TheIslandSubMaps/WorldEnd.umap (1887880364 / 15234926)


VERSION: 261.1
KERNELBASE.dll!UnknownFunction (0x00007ffdd4069e08) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FOutputDevice::Logf__VA() (0x00007ff630600278) + 159 bytes [g:\svn_ark\engine\source\runtime\core\private\misc\outputdevice.cpp:145]
ShooterGame.exe!FDebug::AssertFailed() (0x00007ff630600815) + 178 bytes [g:\svn_ark\engine\source\runtime\core\private\misc\outputdevice.cpp:220]
ShooterGame.exe!FArchiveAsync::Serialize() (0x00007ff6306755de) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:2058]
ShooterGame.exe!operator<<() (0x00007ff630574aff) + 0 bytes [g:\svn_ark\engine\source\runtime\core\private\containers\string.cpp:1169]
ShooterGame.exe!FMaterialShaderMap::Serialize() (0x00007ff631275891) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\materials\materialshader.cpp:1664]
ShooterGame.exe!FMaterial::SerializeInlineShaderMap() (0x00007ff63127abd3) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\materials\materialshared.cpp:782]
ShooterGame.exe!SerializeInlineShaderMaps() (0x00007ff63121b834) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\materials\material.cpp:450]
ShooterGame.exe!UMaterial::Serialize() (0x00007ff631220df7) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\materials\material.cpp:2071]
ShooterGame.exe!ULinkerLoad::Preload() (0x00007ff6306985c8) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2930]
ShooterGame.exe!FAsyncPackage::CreateExports() (0x00007ff63067331b) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1056]
ShooterGame.exe!FAsyncPackage::Tick() (0x00007ff6306719f2) + 8 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:296]
ShooterGame.exe!ProcessAsyncLoading() (0x00007ff630674848) + 24 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1579]
ShooterGame.exe!FlushAsyncLoading() (0x00007ff630674572) + 17 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1432]
ShooterGame.exe!ULevelStreaming::RequestLevel() (0x00007ff630eb14db) + 17 bytes [g:\svn_ark\engine\source\runtime\engine\private\levelstreaming.cpp:492]
ShooterGame.exe!UWorld::UpdateLevelStreamingInner() (0x00007ff6310bfd5e) + 23 bytes [g:\svn_ark\engine\source\runtime\engine\private\world.cpp:2521]
ShooterGame.exe!UWorld::UpdateLevelStreaming() (0x00007ff6310c0139) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\world.cpp:2626]
ShooterGame.exe!UWorld::NavigateTo() (0x00007ff6310c6168) + 115 bytes [g:\svn_ark\engine\source\runtime\engine\private\world.cpp:4462]
ShooterGame.exe!UEngine::LoadMap() (0x00007ff6310990fd) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\unrealengine.cpp:9837]
ShooterGame.exe!UEngine::TickWorldTravel() (0x00007ff631095b5a) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\unrealengine.cpp:8980]
ShooterGame.exe!UGameEngine::Tick() (0x00007ff630de010f) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\gameengine.cpp:1125]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff62f9a7f1c) + 0 bytes [g:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2418]
ShooterGame.exe!GuardedMain() (0x00007ff62f9a21bc) + 0 bytes [g:\svn_ark\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff62f9a93fa) + 5 bytes [g:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff62f9a9528) + 8 bytes [g:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff63203993d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffdd77d2774) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffdd7940d61) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffdd7940d61) + 0 bytes [UnknownFile:0]

http://i1075.photobucket.com/albums/w433/sgtcook/Capture_zpsep9lioqw.png


Computer Specs:

Operating System: Windows 10 Home 64-bit (10.0, Build 15063) (15063.rs2_release.170317-1834)
Language: English (Regional Setting: English)
System Manufacturer: Gigabyte Technology Co., Ltd.
System Model: To be filled by O.E.M.
BIOS: BIOS Date: 11/02/15 09:46:48 Ver: 05.0000B
Processor: Intel(R) Core(TM) i3-6100 CPU @ 3.70GHz (4 CPUs), ~3.7GHz
Memory: 8192MB RAM
Available OS Memory: 8098MB RAM
Page File: 3730MB used, 9800MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 12
DX Setup Parameters: Not found
User DPI Setting: Using System DPI
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
Miracast: Available, with HDCP
Microsoft Graphics Hybrid: Not Supported
DxDiag Version: 10.00.15063.0000 64bit Unicod

Fixes i tried:
verify integrity of game cache - didnt work keep getting same error
< >
Showing 1-8 of 8 comments
EzRyder Jul 9, 2017 @ 5:23pm 
you list a lot of data that isnt needed but dont mention the Graphics Card

Microsoft Graphics Hybrid: Not Supported
DxDiag Version: 10.00.15063.0000 64bit Unicod

this looks supsiciously like you might be using internal graphics w/ dx10 support max - maybe its not enough to run this game?

have you tried the -d3d10 launch option? <- this will make the game use dx10 rather than dx11
Sgt.Cook Jul 9, 2017 @ 5:33pm 
Originally posted by AirCaptain:
you list a lot of data that isnt needed but dont mention the Graphics Card

Microsoft Graphics Hybrid: Not Supported
DxDiag Version: 10.00.15063.0000 64bit Unicod

this looks supsiciously like you might be using internal graphics w/ dx10 support max - maybe its not enough to run this game?

have you tried the -d3d10 launch option? <- this will make the game use dx10 rather than dx11

strange dxdiag didn't show my gpu which is an NVIDIA Geforce gtx 1060 6gb and i tried the launch option and it doesnt seem to work. the same error comes up
EzRyder Jul 9, 2017 @ 5:57pm 
ok well a 1060 is decent and should work well, so it may not have anything to do with the GPU.
but it is odd that dxdiag doesnt recognize this card and may well be the issue somehow. did you look under Display tab in dxdiag?

try looking in steam help -> System Info and see if it recognizes your gpu? are you sure your monitor is plugged into the gpu and not the mainboard? also right click on desktop and see if you have Nvidia Graphics Control Panel, and not Intel Control Panel or both. maybe the game is trying to use the internal graphics rather than the card?

edit: another thing to try is to rollback your drivers (if you have the latest) or upgrade them. be sure to get them from nvidia geforce official website here http://www.geforce.com/drivers
but this wont help if your still using the Integrated gpu so you need to resolve that first (if its there ofc)
Last edited by EzRyder; Jul 9, 2017 @ 6:04pm
Daywalker Jul 9, 2017 @ 5:59pm 
deactivate the onboard graphic card
Sgt.Cook Jul 9, 2017 @ 8:13pm 
Originally posted by AirCaptain:
ok well a 1060 is decent and should work well, so it may not have anything to do with the GPU.
but it is odd that dxdiag doesnt recognize this card and may well be the issue somehow. did you look under Display tab in dxdiag?

try looking in steam help -> System Info and see if it recognizes your gpu? are you sure your monitor is plugged into the gpu and not the mainboard? also right click on desktop and see if you have Nvidia Graphics Control Panel, and not Intel Control Panel or both. maybe the game is trying to use the internal graphics rather than the card?

edit: another thing to try is to rollback your drivers (if you have the latest) or upgrade them. be sure to get them from nvidia geforce official website here http://www.geforce.com/drivers
but this wont help if your still using the Integrated gpu so you need to resolve that first (if its there ofc)
i did the steam help then steam info and it does recognize my gpu and my gpu is plugged into my monitor.
i also updated my drivers to the latest version, so far it doesnt seem to work :(

i guess i gotta reinstall the game and see if it works then
Adapa (Banned) Jul 9, 2017 @ 8:28pm 
graphics card or the 8 gigs of ram, might be bale to run in low memory mode
Sgt.Cook Jul 10, 2017 @ 7:06pm 
Originally posted by Adapa:
graphics card or the 8 gigs of ram, might be bale to run in low memory mode

I reinstalled the game and so far it did not work, seems like the game doesnt work at all
Athtamis Jul 10, 2017 @ 9:09pm 
SAME ERROR


Assertion failed: PrecacheSize > 0 [File:G:\SVN_Ark\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp] [Line: 888]



VERSION: 261.1
KERNELBASE.dll!UnknownFunction (0x000007fefd54b16d) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FOutputDevice::Logf__VA() (0x0000000140b60278) + 159 bytes [g:\svn_ark\engine\source\runtime\core\private\misc\outputdevice.cpp:145]
ShooterGame.exe!FDebug::AssertFailed() (0x0000000140b60815) + 178 bytes [g:\svn_ark\engine\source\runtime\core\private\misc\outputdevice.cpp:220]
ShooterGame.exe!ULinkerLoad::CreateLoader() (0x0000000140bf4b27) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:890]
ShooterGame.exe!ULinkerLoad::Tick() (0x0000000140bf45c0) + 8 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:549]
ShooterGame.exe!ULinkerLoad::CreateLinker() (0x0000000140bf421c) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:398]
ShooterGame.exe!GetPackageLinker() (0x0000000140bf2bef) + 22 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linker.cpp:717]
ShooterGame.exe!LoadPackage() (0x0000000140c43a51) + 5 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:793]
ShooterGame.exe!ULinkerLoad::VerifyImportInner() (0x0000000140bf754d) + 143 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2278]
ShooterGame.exe!ULinkerLoad::VerifyImport() (0x0000000140bf6d1d) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2078]
ShooterGame.exe!ULinkerLoad::VerifyImportInner() (0x0000000140bf76ca) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2320]
ShooterGame.exe!ULinkerLoad::VerifyImport() (0x0000000140bf6d1d) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2078]
ShooterGame.exe!ULinkerLoad::CreateImport() (0x0000000140bfa142) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3617]
ShooterGame.exe!ULinkerLoad::IndexToObject() (0x0000000140bfa2d5) + 52 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3659]
ShooterGame.exe!ULinkerLoad::operator<<() (0x0000000140bfae0b) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3837]
ShooterGame.exe!UObjectProperty::SerializeItem() (0x0000000140c2b335) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\propertyobject.cpp:83]
ShooterGame.exe!FPropertyTag::SerializeTaggedProperty() (0x0000000140bcd593) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\public\uobject\propertytag.h:143]
ShooterGame.exe!UStruct::SerializeTaggedProperties() (0x0000000140bdb77a) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\class.cpp:1185]
ShooterGame.exe!UStructProperty::SerializeItem() (0x0000000140c2bcd3) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\propertystruct.cpp:125]
ShooterGame.exe!UArrayProperty::SerializeItem() (0x0000000140c1e827) + 38 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\propertyarray.cpp:77]
ShooterGame.exe!FPropertyTag::SerializeTaggedProperty() (0x0000000140bcd593) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\public\uobject\propertytag.h:143]
ShooterGame.exe!UStruct::SerializeTaggedProperties() (0x0000000140bdb77a) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\class.cpp:1185]
ShooterGame.exe!UClass::SerializeDefaultObject() (0x0000000140be3322) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\class.cpp:3164]
ShooterGame.exe!ULinkerLoad::Preload() (0x0000000140bf8530) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2922]
ShooterGame.exe!ULinkerLoad::Preload() (0x0000000140bf8715) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2997]
ShooterGame.exe!ULinkerLoad::CreateExportAndPreload() (0x0000000140bf817d) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2580]
ShooterGame.exe!ULinkerLoad::LoadAllObjects() (0x0000000140bf8213) + 14 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2674]
ShooterGame.exe!LoadPackage() (0x0000000140c43c5f) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:840]
ShooterGame.exe!ULinkerLoad::VerifyImportInner() (0x0000000140bf754d) + 143 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2278]
ShooterGame.exe!ULinkerLoad::VerifyImport() (0x0000000140bf6d1d) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2078]
ShooterGame.exe!ULinkerLoad::VerifyImportInner() (0x0000000140bf76ca) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2320]
ShooterGame.exe!ULinkerLoad::VerifyImport() (0x0000000140bf6d1d) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2078]
ShooterGame.exe!ULinkerLoad::CreateImport() (0x0000000140bfa142) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3617]
ShooterGame.exe!ULinkerLoad::IndexToObject() (0x0000000140bfa2d5) + 52 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3659]
ShooterGame.exe!ULinkerLoad::operator<<() (0x0000000140bfae0b) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3837]
ShooterGame.exe!UObjectProperty::SerializeItem() (0x0000000140c2b335) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\propertyobject.cpp:83]
ShooterGame.exe!UArrayProperty::SerializeItem() (0x0000000140c1e827) + 38 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\propertyarray.cpp:77]
ShooterGame.exe!FPropertyTag::SerializeTaggedProperty() (0x0000000140bcd593) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\public\uobject\propertytag.h:143]
ShooterGame.exe!UStruct::SerializeTaggedProperties() (0x0000000140bdb77a) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\class.cpp:1185]
ShooterGame.exe!UStructProperty::SerializeItem() (0x0000000140c2bcd3) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\propertystruct.cpp:125]
ShooterGame.exe!FPropertyTag::SerializeTaggedProperty() (0x0000000140bcd593) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\public\uobject\propertytag.h:143]
ShooterGame.exe!UStruct::SerializeTaggedProperties() (0x0000000140bdb77a) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\class.cpp:1185]
ShooterGame.exe!UClass::SerializeDefaultObject() (0x0000000140be3322) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\class.cpp:3164]
ShooterGame.exe!ULinkerLoad::Preload() (0x0000000140bf8530) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2922]
ShooterGame.exe!ULinkerLoad::Preload() (0x0000000140bf8715) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2997]
ShooterGame.exe!ULinkerLoad::CreateExportAndPreload() (0x0000000140bf817d) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2580]
ShooterGame.exe!ULinkerLoad::LoadAllObjects() (0x0000000140bf8213) + 14 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2674]
ShooterGame.exe!LoadPackage() (0x0000000140c43c5f) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:840]
ShooterGame.exe!ULinkerLoad::VerifyImportInner() (0x0000000140bf754d) + 143 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2278]
ShooterGame.exe!ULinkerLoad::VerifyImport() (0x0000000140bf6d1d) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2078]
ShooterGame.exe!ULinkerLoad::VerifyImportInner() (0x0000000140bf76ca) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2320]
ShooterGame.exe!ULinkerLoad::VerifyImport() (0x0000000140bf6d1d) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2078]
ShooterGame.exe!ULinkerLoad::CreateImport() (0x0000000140bfa142) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3617]
ShooterGame.exe!ULinkerLoad::IndexToObject() (0x0000000140bfa2d5) + 52 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3659]
ShooterGame.exe!ULinkerLoad::operator<<() (0x0000000140bfae0b) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3837]
ShooterGame.exe!UObjectProperty::SerializeItem() (0x0000000140c2b335) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\propertyobject.cpp:83]
ShooterGame.exe!UArrayProperty::SerializeItem() (0x0000000140c1e827) + 38 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\propertyarray.cpp:77]
ShooterGame.exe!FPropertyTag::SerializeTaggedProperty() (0x0000000140bcd593) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\public\uobject\propertytag.h:143]
ShooterGame.exe!UStruct::SerializeTaggedProperties() (0x0000000140bdb77a) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\class.cpp:1185]
ShooterGame.exe!UClass::SerializeDefaultObject() (0x0000000140be3322) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\class.cpp:3164]
ShooterGame.exe!ULinkerLoad::Preload() (0x0000000140bf8530) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2922]
ShooterGame.exe!ULinkerLoad::Preload() (0x0000000140bf8715) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2997]
ShooterGame.exe!ULinkerLoad::CreateExportAndPreload() (0x0000000140bf817d) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2580]
ShooterGame.exe!ULinkerLoad::LoadAllObjects() (0x0000000140bf8213) + 14 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2674]
ShooterGame.exe!LoadPackage() (0x0000000140c43c5f) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:840]
ShooterGame.exe!ULinkerLoad::VerifyImportInner() (0x0000000140bf754d) + 143 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2278]
ShooterGame.exe!ULinkerLoad::VerifyImport() (0x0000000140bf6d1d) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2078]
ShooterGame.exe!ULinkerLoad::VerifyImportInner() (0x0000000140bf76ca) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2320]
ShooterGame.exe!ULinkerLoad::VerifyImport() (0x0000000140bf6d1d) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2078]
ShooterGame.exe!ULinkerLoad::CreateImport() (0x0000000140bfa142) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3617]
ShooterGame.exe!ULinkerLoad::IndexToObject() (0x0000000140bfa2d5) + 52 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3659]
ShooterGame.exe!ULinkerLoad::operator<<() (0x0000000140bfae0b) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3837]
ShooterGame.exe!UObjectProperty::SerializeItem() (0x0000000140c2b335) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\propertyobject.cpp:83]
ShooterGame.exe!FPropertyTag::SerializeTaggedProperty() (0x0000000140bcd593) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\public\uobject\propertytag.h:143]
ShooterGame.exe!UStruct::SerializeTaggedProperties() (0x0000000140bdb77a) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\class.cpp:1185]
ShooterGame.exe!UClass::SerializeDefaultObject() (0x0000000140be3322) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\class.cpp:3164]
ShooterGame.exe!ULinkerLoad::Preload() (0x0000000140bf8530) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2922]
ShooterGame.exe!ULinkerLoad::Preload() (0x0000000140bf8715) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2997]
ShooterGame.exe!ULinkerLoad::CreateExportAndPreload() (0x0000000140bf817d) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2580]
ShooterGame.exe!ULinkerLoad::LoadAllObjects() (0x0000000140bf8213) + 14 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2674]
ShooterGame.exe!LoadPackage() (0x0000000140c43c5f) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:840]
ShooterGame.exe!ULinkerLoad::VerifyImportInner() (0x0000000140bf754d) + 143 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2278]
ShooterGame.exe!ULinkerLoad::VerifyImport() (0x0000000140bf6d1d) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2078]
ShooterGame.exe!ULinkerLoad::VerifyImportInner() (0x0000000140bf76ca) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2320]
ShooterGame.exe!ULinkerLoad::VerifyImport() (0x0000000140bf6d1d) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2078]
ShooterGame.exe!ULinkerLoad::CreateImport() (0x0000000140bfa142) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3617]
ShooterGame.exe!ULinkerLoad::IndexToObject() (0x0000000140bfa2d5) + 52 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3659]
ShooterGame.exe!ULinkerLoad::operator<<() (0x0000000140bfae0b) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3837]
ShooterGame.exe!UObjectProperty::SerializeItem() (0x0000000140c2b335) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\propertyobject.cpp:83]
ShooterGame.exe!UArrayProperty::SerializeItem() (0x0000000140c1e827) + 38 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\propertyarray.cpp:77]
ShooterGame.exe!FPropertyTag::SerializeTaggedProperty() (0x0000000140bcd593) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\public\uobject\propertytag.h:143]
ShooterGame.exe!UStruct::SerializeTaggedProperties() (0x0000000140bdb77a) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\class.cpp:1185]
ShooterGame.exe!UStructProperty::SerializeItem() (0x0000000140c2bcd3) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\propertystruct.cpp:125]
ShooterGame.exe!UArrayProperty::SerializeItem() (0x0000000140c1e827) + 38 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\propertyarray.cpp:77]
ShooterGame.exe!FPropertyTag::SerializeTaggedProperty() (0x0000000140bcd593) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\public\uobject\propertytag.h:143]
ShooterGame.exe!UStruct::SerializeTaggedProperties() (0x0000000140bdb77a) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\class.cpp:1185]
ShooterGame.exe!UStructProperty::SerializeItem() (0x0000000140c2bcd3) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\propertystruct.cpp:125]
ShooterGame.exe!FPropertyTag::SerializeTaggedProperty() (0x0000000140bcd593) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\public\uobject\propertytag.h:143]
ShooterGame.exe!UStruct::SerializeTaggedProperties() (0x0000000140bdb77a) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\class.cpp:1185]
ShooterGame.exe!UClass::SerializeDefaultObject() (0x0000000140be3322) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\class.cpp:3164]
UnknownModule!UnknownFunction (0x0000976acbf9ca7c) + 0 bytes [UnknownFile:0]


------------------
System Information
------------------
Time of this report: 7/11/2017, 11:44:15
Machine name: ATHTAMIS-PC
Operating System: Windows 7 Ultimate 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.150722-0600)
Processor: Intel(R) Core(TM) i3-2120 CPU @ 3.30GHz (4 CPUs), ~3.3GHz
Memory: 24576MB RAM
Available OS Memory: 24526MB RAM
Page File: 10624MB used, 14698MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
DxDiag Version: 6.01.7601.17514 64bit Unicode

--------------------
DirectX Debug Levels
--------------------
Direct3D: 0/4 (retail)
DirectDraw: 0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay: 0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow: 0/6 (retail)

---------------
Display Devices
---------------
Card name: Radeon (TM) RX 480 Graphics
Manufacturer: Advanced Micro Devices, Inc.
Chip type: AMD Radeon Graphics Processor (0x67DF)
DAC type: Internal DAC(400MHz)
Display Memory: 3784 MB
Dedicated Memory: 4040 MB
Shared Memory: 3840 MB
Current Mode: 1920 x 1080 (32 bit) (60Hz)
Driver Name: aticfx64.dll,aticfx64.dll,aticfx64.dll,aticfx32,aticfx32,aticfx32,atiumd64.dll,atidxx64.dll,atidxx64.dll,atiumdag,atidxx32,atidxx32,atiumdva,atiumd6a.cap,atitmm64.dll
Driver File Version: 22.19.0165.0512 (English)
Driver Version: 22.19.165.512
DDI Version: 11
Driver Model: WDDM 1.1
Driver Attributes: Final Retail
Driver Date/Size: 5/18/2017 04:22:34, 1651808 bytes


low memory mode doesn't work
reinstall mods doesn't work
Last edited by Athtamis; Jul 10, 2017 @ 9:14pm
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Date Posted: Jul 9, 2017 @ 5:04pm
Posts: 8