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I will I plan on making an extra folder with all the original stuff in it, just in case it goes wrong.
oh bummer, thought we could summon the dino's at any stage. never had the need ( i "fix" bugs with console commands) to replace a lost baby, just poofed dino's.
Now you can change the imprinted Player!
admincheat TransferImprints <oldPlayerID> <newPlayerID> <NewImprinterName>
Have Fun :)
SetImprintedPlayer <NewImprinterName> <playerID>
Cheat: Yes
Target: Target
Arguments:
Name Type Description
NewImprinterName String {{{note1}}}
playerID Integer[32] {{{note2}}}
Description: Changes the imprinted player of the target dino to the provided player name/id.
TransferImprints
TransferImprints <oldPlayerID> <newPlayerID> <NewImprinterName>
Cheat: Yes
Target: -
Arguments:
Name Type Description
oldPlayerID Integer[32] {{{note1}}}
newPlayerID Integer[32] {{{note2}}}
NewImprinterName String {{{note3}}}
Description: Transfers all dinos that are imprinted on the oldPlayerId to the newPlayerId. If the newPlayerId is online or located it will use that player's name otherwise it will use NewImprinterName
SetImprintedPlayer
Its a good thing Uterus posted the exact same lines in Multiple imprint threads.....
Its a target command... you have to be looking at the dino
yes, and I tried pretty much all the variations using steamid, playerid, etc....
Ran into a case where i needed this earlier today, was able to get it to work using "<PlayerName>" <ArkPlayerId>
In case anyone else tries and runs into an issue also