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Hmmmm, I've taken mine to a taming pen well away from the water, was about 2 weeks ago so unless something changed since then
Anyone else had this problem?
Anyone figure this out yet? Or is it just a bug they needed to fix like, last month? :(
we try all...
-unclaim the achatina
-leave the render
-log off
-remote feed with cakes
-remote use with narcotics
-remote use with stimulants
i dont know what was the solution but was fixed later when we was sad leaving die the achatina, but he dont die, they are just like frozen in the limbo
is a similary bug with the dung bettles, maybe they have the same code
This really should have been fixed in an update to the patch where achatina were released. But they're too busy making new dinos to dismount and stun/KO everything in the game so that you lose all your invested time and resources as often as possible.
EXPLANATIONS:
First of all, the first few snails I found in the wild were both A) already bloody and getting bloodier when I found them, and B) not moving whatsoever, despite appearing to be out of their shell. However, when I would shoot them with my purple tranq rifle, despite hitting them right in the fleshy part (not the shell), they would only take 3 damage (as if they were in their shell) instead of the usual 42 my rifle does. The only time it ever did 42 damage was when the snail I shot was actually moving around like normal and not sitting motionless.
Secondly, force feeding a Sweet Vegetable Cake to an achatina who has not gained a point in food while in the wild doesn't seem to increase their health. From what I've found, when they get a point in food in the wild, their actual food doesn't ever increase to fill the new max, so forcing a cake to a snail that is still at the base 450/450 seems to nullify the cake's healing effect because it didn't increase the creature's food value (since it's full). However, forcing a cake to a snail whose food value is LOWER than it's max upon finding it does seem to work, since the cake increases their food value and seems to stop the health from draining.
Finally, proximity to water seemed to have no effect. I tranqed one in my taming pen, one near water, one in shallow water, and one in deep water (achatina don't have an oxygen stat so they don't drown), and there was no difference in any. Each one of their HP was steadily dropping, and would only stop after forcing a cake to it (or not if it's food was at max).
TESTING:
Tested this on a level 1 snail in the wild. Found him not moving, out of his shell, and already bloody (whether from a fight or from the bug was uncertain), and after tranq'ing (darts only hitting for 3), food was at 450/450, health was dropping, and the force fed cake had no effect so he ended up dying.
Then tested it on a level 92 snail in the wild. Also found him not moving, out of his shell, and getting bloody. Tranq'd (only hitting for 3 again), food was at 450/1050, and the force feed of the cake increased his food and made his health stop dropping at only 20 hp left (no animals hit him, it was all the work of the bug). However, I put more cake in his inventory, and he didn't seem to want to eat it (cooldown had passed), so I gave him some stimulants to wake him back up, and as soon as he woke up, he went into his shell. I then used my argentavis to bring him home and put him in a taming pen, and he sat in there in his shell and healed until he was full health. Once he was healed, he came out of his shell and started moving around normally. Tranq dart did 42 damage, snail went right to sleep, food was at 0 (because of the stimulants I believe), hp was dropping (because of the food being at 0), so I force fed 1 cake to him to get his food back up and draining normally again and his hp went back to full and stopped dropping entirely. The rest of the tame proceeded as normal, and he tamed out with 99.9% effectiveness.
CONCLUSION / TL;DR:
Look for snails that are moving about and not already sitting still and getting bloodier in the wild, as they seem to tame correctly right off the bat, taking full damage from darts and steadily draining in food rather than hp.
However, if you want to tame one that's bugged like this (like if you found a bugged one that's high level like I did), it seems that you have to tranq it (dealing minimal damage per dart due to the game think it's in it's shell despite the game model making it look like it isn't), force feed it a cake (only works if not at it's max food), make/let it wake back up (it's food will only be low/at 0 if woken using stimberries/stimulants), let it heal back to full in it's shell (can be picked up by Pteronadon's or better while hiding in it's shell if need be), then knock it out again (dealing full dart damage now), force feed it another cake if it's food is at 0 (so it's health stops dropping from starvation and doesn't die before it decides to eat on it's own), and then proceed to tame as normal. Bring a decent amount of narcotics, they lose torpor pretty quick, and expect them to eat a lot of cake during taming (my level 92 took 8 with a x3 taming multiplier).
Hope this helps. Please post here if you find anything else about this.
Even after ts tamed they still die. I can force feed them cakes and then the food goes up, torpidity goes down, and hp goes to max. Then the food all suddenly disappears and the health begins to fall, and torpidity begins to rise. This doesn't happen to all of my snails but to just about half. The moment a tamed snail begins this weird process I kill it because I already know its going to die.
After taming one of these buggy snails I was able to fix the problem by just wiating until she gets her first level up. Then I spent that skillpoint into the Food bar and force feed a cake.
She seems to be cured now. She's wandering, eating by herself and no Health drop anymore. I will watch to be sure the bug won't return. (I hope so)