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The ms is basically how many miliseconds it's taking to process the next frame from the buffer. So depending on GPU and CPU and even RAM speed and Hard Disk speed the processing can get slow even at high FPS'.
set up with SLI
Disable SLI and your problem will likely be solved (If it is a problem?). If 70FPS is running smooth then there really isn't an issue. Also what CPU are u using and what speed is your RAM and HDD?
SLI is not natively supported by Ark though there are ways of forcing it but generally performance is worse. Also note that the GTX 970's have a performance defect where if they get to above something like 85% vRAM usage the processing time starts to drop in performance. Not sure of the exact numbers but a quick google will show and explain to you the issues with the 970's.
I reccomend a 980Ti Hybrid Black or a 1060 or higher series card for ark. Never use SLI, very few games support it and majority of games have worse performance with it than without. Wait for DX12 to be implamented in games before using multiple GPU's.
Its the CPU... the GPU must wait till the CPU has done it work. Because ark is badly programmed, the CPU time is way too long in some situations.
Have a look at your GPU usage while you have this. You will see that your GPU is only used by 25%.
This is one of the main reason why Ark laggs on so many good machine... because its simply bad programmed.
https://gyazo.com/7c6b865241974e37a56e6c995a499aaa
Well according to them it is supported and ingame. It obviously isnt working correctly (this is wildcard so no suprise).
SLI in other games works fine and plenty of games support it.
http://www.geforce.co.uk/games-applications/technology/sli
The last nvidia patch also had some sli improvements in it.
But SLI while showing equal usage between GPUs has never actually worked the way its supposed to with ARK.
Performance is better with one GPU instead of 2.
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Also, ARK GPU usage with SLI is not 25%, it'll be maxed out reflecting the graphic settings used, but it just isnt properly used by the game.
Theres nothing wrong with SLI/XFire as a whole, it just depends on the game is all.
And SLI is irrelevant with DX12
DX12 games either dont support SLI/XFire
Or they support Mixed GPUs(Ashes of the Singularity) which for both GPUs to be accessed by the game
1: SLI/Xfire has to be disabled and 2: The game has to support the Mixed GPU feature wherein 2 GPUs can be used in a SLI/Xfire fashion, or 2 completely different GPUs can be used i.e NVIDIA and AMD together, or different generation GPUs altogether.
DX12 isnt the beast people think it is, it has limitations. SLI/Xfire setups are one of those limitations.
Regardless of what those links say, it's bs. UE4 cannot support sli because of the type of rendering it uses. They may have made it be less glitchy, but it is still not going to work properly because sli uses alternate frame rendering while the UE4 uses deferred rendering. Deferred rendering requires data from the previous completed frame to draw the next frame. Alternate frame rendering wants to use one card to draw one frame while the second card does the next. Since the second card has to wait for the first one to be done anyway it just doesn't work out well. This is probably where the gpu latency is coming from.