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So you obviously know by now that every single game play change is directly caused by players, moaning about things they do or do not like.
I don't need two thousand hours to know how updates work. I could have one hour and know a ♥♥♥♥ load more than you do.
This change was made to accomodate the crafting skill change, to prevent people from putting all their points into crafting and then making incredibly overpowered gear and then spec'ing back to normal. It's all around a ridiculous system. All those points into crafting doesn't even guarantee the results, it's random, up to the max allowed by how many points are in crafting. You can get 0% increase above the blueprint base stats. It's a giant gambling addition to crafting. I my opinion, it's practically worthless unless you put a lot of points into crafting to give yourself a greater chance of increased stats and using Journey or Ascendant prints.
*shrug*
1) Crafting Skill, yeah, that thing introduced in same patch like mindwipe nerf. This thing is too strong to ignore it, you cant have two characters on one server, you cant really play with character who is "crafter" because you haven't weight to carry stuff or health/speed to PvP/fight. Large tribe solve it by secondary account (which does not feel right btw, be forced to buy second copy of game to use its features), because always when you want craft some stuff need to transfer your character out of server and other on server feels very very uncomfortable.
2) Specific tasks. For example when you need carry heavy weight for some time, (base rebuilding/moving/cave runs etc.) sure, you can have second character, but have one character on one task just feels weird.
3) Capped character tweaking. For example now after that many changes you have just "one shot" to set level on your character. If you do mistake or you will find in PvP or anywhere else that your point distribution is not what you wanted, there is no way how to fix it, or that way is far away in next high level point.
More or less everything is going with "quality of life" in game and making it just more annoying to play game not feel right. I agree that cooldown should be introduced against abusing single stat pumping in some scenarios (mostly PvP) but there should be simply few days (not more) cooldown and it is enough. Argument "why you should be able change your stats" is just stupid (because why not when it is more comfortable for everyone right?), Ark is from big part MMORPG and most successful ones allow it to you literally anytime, WoW added because of this multiple builds which you can easily switch anywhere and anytime. And if someone know how to make good games, it is Blizzard.
This. Simple as it is.
i run my own server, its just the three of us. mostly its just me.
yes, i can change server settings, yes i can play admin.
that is not the point.
the mindwipe limit is a botched idea, almost as someone themselves took a mindwipe.
i will not discuss this further.