ARK: Survival Evolved

ARK: Survival Evolved

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Godzilla May 15, 2017 @ 11:40am
How to prevent dino's from glitching throught 2nd floor ceilings
use fence foundations around each ceiling, and criss cross that with an X shape in the middle with fence foundations you have to do the x shape from all 4 corners, it doesn't look the great from underneath, but seems to work good, my dino's are not glitching through anymore. u can look at my screenshots for a picture of it.
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Showing 1-14 of 14 comments
Forger of Souls May 15, 2017 @ 11:47am 
Well, I've only had one dino glitching, and thats the Thyla. The other dinos on the 2nd floor of my barn have never glitched through.
=Sarsante= May 15, 2017 @ 11:49am 
What is annoying me is baby dinos glitching through the floor after their egg gets hatched if Im not there right away. I had to destroy foundations and my AC's twice last night which sucks.
IAMISOBE (Banned) May 15, 2017 @ 11:49am 
Originally posted by Forger of Souls:
Well, I've only had one dino glitching, and thats the Thyla. The other dinos on the 2nd floor of my barn have never glitched through.
Ya it only seems to be my thylas and mantis
EzRyder May 15, 2017 @ 11:52am 
hmm i might have to try this on my perimeter fence :P
i hate i cant leave a few raptors on wander for a patrol 'feel', but they are real houdini's
IAMISOBE (Banned) May 15, 2017 @ 12:05pm 
Originally posted by AirCaptain:
hmm i might have to try this on my perimeter fence :P
i hate i cant leave a few raptors on wander for a patrol 'feel', but they are real houdini's
I have pillars on both sides of spike walls and stuff still gets out. I think it is a rendering issue
Godzilla May 15, 2017 @ 12:10pm 
To add, my thylo is not glitching through hes safe and sound on the second floor
Ferchi May 15, 2017 @ 12:14pm 
is a bug with the thylas and kapros, they are like invisibles and they fell, but they still in the same place where they was, if you build in pillars then you can have daily problems with the dinos because dinos and structures have diferents timers to load in the server
Forger of Souls May 15, 2017 @ 12:24pm 
Originally posted by Godzilla:
To add, my thylo is not glitching through hes safe and sound on the second floor
Hm...interesting, so, which ones are falling through for you?
Borsch May 15, 2017 @ 12:36pm 
i saw this work on my server with pillars beneath the ceiling tiles.
Godzilla May 15, 2017 @ 2:14pm 
Originally posted by Forger of Souls:
Originally posted by Godzilla:
To add, my thylo is not glitching through hes safe and sound on the second floor
Hm...interesting, so, which ones are falling through for you?

the bulk of mine were glitching , not any right now.. but still testing. has been working for the last 24 hours, no problems at all
I had a lystro disappear into a stone foundation while I was logged off (official pve) and was all safe and sound. I demolished the foundation and got him out. Had not seen that before or since except with my own character dropping through a ceiling when logging in. My upper floor bird house hasn't had any flyers drop down but occasionally there will be an egg on the bottom floor. No turds though :-)
Forger of Souls May 15, 2017 @ 2:36pm 
Odd...sounds like this is random.
Exactly. Was just in game and another guy's power went out while he was on top of a building. When he logged back in he was inside the building - which belonged to another tribe lol. As we were chatting he glitched back outside to the rooftop again. lol X 2
Will anybody be able to play this game if they fix the bugs?
Aldo May 15, 2017 @ 8:05pm 
The issue is related to load times.
For anyone running modded server and using structure mods like s+.
I found you need to have those mods higher in the mod list so they are the first ones to load. (Second to any Map or Total Conversion mods obviously)
It seems that the mod order also gives each mod and its items a respective priority when it comes to loading at server start up and player login/loading.

The lower they are on the list, the more things to potentially be processed and loaded before them.
The higher they are and ultimately more priority they have seemingly makes them load faster.

Ever noticed when you render in a base in the distance, usually the dinos will load first, then something else then something else.
This is because the dinos are part of the core game and it makes sense that core files will generally be loaded before any external content like structure mods.

You can test this by flying towards a base and observing the order in which mod items load.
Now change the order around, most obvious and effective is to swap top and bottom.
Fly to the base again and see how things load differently.

Even if your not using mods, the core files also have priority system and load order of thier own.
So usually you will still see dinos load first. (Hello sneak peak at hidden dino collection)
Nothing we can do about the load order of core files unfortunately.

As I said at the start, the issue is the load times. (Time between dino load and structure load)
The game remembers the last known position of the dinos and loads them into that spot. Which can be buggy at times on its own.
The dinos are loading in before the structures which means they fall due to having nothing to support them so physics dictates they must fall.
The longer it takes for the structures to load after the dinos, the higher the chance they will fall through.

The reason it seems random in occurance is the same reason only some of your dinos will fall and not others and that they usually only fall through ceilings and ramps, not foundations or the map floor (ANYMORE)
Remember we are talking about the time between dino load and structure load.
Which really we are talking only seconds if that!!
Ok so your dino just loaded in and because the structure it was standing on isn't there YET, it begins to fall down. Passing through the area where the structure should be.
Now your structres just loaded in and your dino is now partially inside and through the structure.
Your dino will only completely fall through a structure if a certain percentage of its body is below the structure when it loads. Otherwise it gets magically wiggled back up. Thankyou Devs.
Taller dinos have a larger area so they will take longer to pass through the point of no return.
This is why you probably wont see a rex fall through but your Scorpions always do.

Foundations are thicker then ceilings so it takes even longer for the dino to pass through them without getting magiced back up. This is why dinos fall through ceilings and ramps more so then foundations.
Normally dinos wont fall through foundations at all anymore because the map / terrain is NOW something that is loaded much earilier and because your dino cant go through it, it wont fall under, which means when the foundation loads.. thats right.. more magic wiggles!!!!

Another thing to note when the structures are loading, more so when you first log in.
Due to loading everything at once, this is alot of stuff to be loaded and it all gets loaded in a sequence of its own. Usually but not always, items there are less of will load first, so if u have 200 walls and only 100 ceilings.. the ceilings will start and usually finish quicker.
If you have 100 ceilings and 20 pillars or fence foundations, well you get the idea.

This is why the method used by the OP is effective.Not only does it increases the overall thickness of the structure which takes the dino longer to fall through.
They are using another item that loads in much faster due to having less total item numbers to load.
This method is about the only option people have who aren't server owners or who play without mods.

Nothing ever works perfectly all the time though. Which is why sometimes you will see your dino stuck down in the foundation until it wiggles up or you just move it yourself.
Or when you log in you find you are just outside your base wall and not where you logged off inside. The magic wiggle sometimes makes you go sideways to the path of least resistance instead of just UP.
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Date Posted: May 15, 2017 @ 11:40am
Posts: 14