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Its almost like the game is failing to load in the high quality models and keeping the long distance ones instead.
I have tried switching texture and mesh LOD many times but it doesn't seem to help.
http://prntscr.com/esywzx
hmmm this is caused most of time by med or lower textures, if you look at the wolf for a while or go to another instance does it change?
One one play session though the Paracer and Titanboa models never changed, staying in their ugly super low polygon mesh / model state for over an hour of play.
We need to be clear here, its not just textures we are talking about, those are the skin overlay over the underlying mesh or model below, its the actual models/meshes that are actually the low polygon version.
Games usually have varying levels of detail aka LOD models depending on your distance to them, this is for performance reasons. The farther away you are the lower quality version it loads as you can't see the detail from far away anyway, as you get closer ther higher quality LOD version is loaded.
It almost seems that the game is failing to load the high quality LOD meshes and keeping the really low LOD ones even though I am standing right there.
Again, this only happened recently, no settings were changed on my end.
Its just super ugly and am wondering what on earth could be the reason.
the game is failing to load the high quality LOD meshes and keeping the really low LOD ones even though I am standing right there.
yup
if you turn down some settings it will help it not pop in so bad, unless you want to get all do dads and shineys
Its not a resolution issue and if the files I had were "bad" they would never load not just take longer to load.
I can only guess its something to do with the latest stream of patches and that its affecting some of us and not all.
Will continue to investigate and post a fix here if I can find one.
Other than that I guess I will have to wait to see if WildCard find and fixes the issue themselves.
No its your hardware. Lod take time and res from system. The game is not prolioritizing the texutres near you first. I see this happen alot when i play on epic view.
setting them to high or epic and then restarting the whole game fixes this issue. i have to make sure i set it to high or epic on my way out of the game the night before. upon loading in, the lod takes the usual length of time and then shows high setting textures all around, and changing them in game works as well:i can actually set it to low or medium with expected results. no "distance" textures on EVERYTHING.
curiously, the only map this does not occur on is scorched earth. any texture setting previously and the map loads in as expected.
So far, here is the only workaround: Turn ALL of your graphics settings to low-lowest. High settings will cause the unreal engine 4 d3d to crash (it may prevent server login or it may happen after several hours of gameplay, completely random). It doesnt matter how much fruit you have on your computer, a $3000 computer will have the same result as a $300 computer.
Until Wildcard address the issue, the only way to have a stable game is to turn graphics down to the lowest there is. Theres even a theory that its the render setting alone, I have tried all setting combinations. The lower all of your settings, the longer the Unreal Engine 4 will allow you to stay in game. Its that simple.
Secondly, every time there is a small patch, you will need to verify file integrity, under Library/local files. as there are 2 files which repeatedly corrupt (directly linked to UE4).
With all of this done, you are still likely to crash, only much MUCH less.
1) I changed all to low
2) I changed the resolution
3) Shutdown the game
4) I unsubscribed of all my mods of ark
5) I removed folder: Steam\steamapps\workshop\content\346110
6) I removed the file: Steam\steamapps\workshop\appworkshop_346110.acf
7) I play the game
8) Change the detail to high
Works for me
So strange I'm not sure about which step to fixing it, but works