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Low level argies can't escape ants. They can't fly far enough fast enough to get out of the flying ants' range, and their pursuit is neverending as long as you're in their chunk of landscape, so every time you stop and rest to regain stamina (which is sloooww) the ants will catch up. I played hopscotch with a pack of ants around the northern coast of the Island for a while, then rested and tried to kill them instead (because they're annoying).
You guessed it, the mid 50's argy did not have enough stamina while ridden to complete air combat with decently leveled ants before running out of gas. The ants' stamina debuff/disease makes air combat with them practically impossible, even with a higher level argy, due to how quickly the bird's stamina drains even under normal circumstances.
Result: Mounted argy and I walking very slowly away from the ants, realizing this was impossible to escape, jumping off the argy so that it can magically fly again and do combat with the ants on its own while I poke some of them with a pike.
Haven't tested ants vs ptera yet, and my quetz doesn't generally travel low enough to bother with them (I haul with quetz, I don't fight with them). Dangers in Ark need to always have options: EITHER to defeat it OR escape it effectively, using decent strategies (*coughWTFWILDGIGAcough*). In this case, one player on a slower, lower stamina bird could neither defeat nor escape the hazard without "dismounting hax."
I realize ants are meant to be a moderately dangerous nuisance, but I didn't think that a single sting from them should be enough to effectively ground even a moderate leveled (70+) argentavis.
Solution: Nerf ants.
OR
Balance flyers.