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Areas outside of draw range behave very different in single player compared to dedicated servers. On dedicated servers, areas with no players in draw range go into stasis but still 'exist' and timers still tick down (re-spawn timers) but on single player, those areas out of draw range just do not exist so the re-spawn timers sometimes appear broken
Normally metal spawn restore in 2hrs, Stone restores in 30 mins but in single player this can be longer cause some times those timers do not tick down when out of draw range and only reset on restarting the game.
Most posts you find here are about ark on servers, as single player....has lots and lots of issues and there are many many players who create servers just to play on single player on to get around this. Wait to you try farming caves and find them empty....
I was wondering about that too -> this seems like a better explanation.
The area I've been hanging in is the SE herbivore island and my test areas were entirely in view of my camp near the front of the center area near the shallow water. I was using the rocks at the back of that filled in crater as the fence foundation test subjects. Regarding the metal ore on the island, it's repawning in what appears to be somewhat random although I clear it all each time.
However, with the ARK game universe running in two entirely different ways (as you pointed out) I'll likely just abandon SP and go dedicated server. That doesn't eliminate a lot of the differing comments regarding resource respawn factors but it does eliminate whether a stuck up crystal deposit is ignoring me because I didn't like them on facebook.
Thanks again
If you mine a single metal node, on a dedicated servers and come back 2hrs later, it will be back.
But if you mine 20 metal nodes in the same area and come back 2hrs later, only 4 will be back.
There is a secondary timer added for areas that are fully cleared. Only 15% of an area can re-spawn back at once but 15 mins later, another 20% of the area will re-pop and this will keep going until 100% is back. (the exact percentage is still up for debate but from the testing I have seen)
personnaly the only thing i found to counter that is to put ressources respawn to near instant (like 0.01 timer or 0.001) so i leave the zone, come back in so it respawns and then i log off. (actually now i make sure every ressources i gathered respawn , and then i go to something else like crafting so when i come back wherever it is i'm sure to find some)
And again, thanks
the big difference for playing SP and SP on a multiplayer server, is that in SP time stops with your game, you don't have to worry about anything like dinos/pay or keep a server alive to keep your stuff if you stop playing for 3months or half a year.