ARK: Survival Evolved

ARK: Survival Evolved

View Stats:
Kostyx Mar 5, 2017 @ 5:08pm
Patch Electrophorus
Just patch this F**** error of nature
Diminishing return, nerf stun time, no cooldown reset on new stun, anti stun food....
Anything above but fast patch this crap, or remove it from the game. It is more of a threat than alpha predators when there are 5-6 of them.
This dino is just ruining the game. Devs should play the game ffs before implementing such broken stuff.
Regards
< >
Showing 1-9 of 9 comments
VoreX Mar 5, 2017 @ 5:13pm 
or you know....dont swim into those bright blue glowing sticks in the ocean, or use one of the stun immune dinos.
Big difference between " its broken " and " i dont want to have anything to fear and must be OP "
Big Poppa Shmee Mar 5, 2017 @ 5:16pm 
Originally posted by VoreX:
or you know....dont swim into those bright blue glowing sticks in the ocean, or use one of the stun immune dinos.
Big difference between " its broken " and " i dont want to have anything to fear and must be OP "

Except what happens when someone with too much time decides to tame 100 of them. Instant water wipe man. I think it should be a nasty creature but its needs a nerf in terms of actual damage. I think torpor is fine, but damage needs to be nerfed. Also, remove stunlock.
VoreX Mar 5, 2017 @ 5:20pm 
or use a squid and A. dont get stuned. B kill them well before they are within reach.

They are no harder to kill then anything else.
Dracul Mar 5, 2017 @ 6:32pm 
Originally posted by VoreX:
or use a squid and A. dont get stuned. B kill them well before they are within reach.

They are no harder to kill then anything else.

Actually if they get the jump on you they glitch inside squids just like mosas and can chain stun them. Squids are immune to the dismount and hard-stun effect but cant attack and are slowed when electrocuted. Durring the day they are pretty hard to see, but arnt hard to spot at night and do give quite a bit of raw fish which is nice.

I swam up for air earlier on my squid and got sandwhiched by five of the little buggers, had to get off my squid and let myself die then come back with a second squid to scrape them out of the first.

The only real dino thats safe from them is basils anything else no matter the level can get screwed over by bad collision coding.
Kostyx Mar 11, 2017 @ 10:06am 
Only object of my complain is the permalock. Other stats are fine.

I know basil is a solution but can really a basil do much in the endgame subcave ? Even if it is the case, i find sad that one dino become the only option... Electrophorus are not such a big deal when you encounter them in the wide ocean. But in the subcave where 250+ mosas, plesios, squids, megapirhanas, mantas, megalodudes and all the F world is trying to F you... RIP even with a good reaction time when the first stun occurs. On a laggy server, the situation can be very frustrating, especially when a eel TP near you (if not IN you) :)

Getting off mount in such a place is 90% chance instant death...

About the squid, it will get wrecked cause of collision bug like all other dinos except for the whale. Only smart thing to do is dismount but if the little electric animals are not alone (subcave), then it is GG bedtime respawn.

Even on modded server, unbeatable nemesis orcs lvl1000+ will be wiped by 4-5 eels (20min+ permalock till no air and rip), i did the testing. Underwater fun is dead, hey hey underwater rage.
Kostyx Mar 11, 2017 @ 10:12am 
@VoreX : It is broken man, go solo into the underwater endcave and try to tell me the opposite

If you find normal that a little 300pv wild dino is more OP than a wild alpha mosa, then it is not needed to continue this conversation.
Ultra_FU Mar 11, 2017 @ 10:13am 
Originally posted by VoreX:
or you know....dont swim into those bright blue glowing sticks in the ocean, or use one of the stun immune dinos.
Big difference between " its broken " and " i dont want to have anything to fear and must be OP "


Originally posted by VoreX:
or use a squid and A. dont get stuned. B kill them well before they are within reach.

They are no harder to kill then anything else.

^LoL at this guy.

Anything that forces you to use 1-2 kinds of pet to counteract something is unbalanced.

Sure, killing stuff and things before they can get to you works 100% of the time.

"Don't get stunned', that's a very very good advice. . . not.

Thing is this Eel is unbalanced, it's a cheap mechanic to get stun locked and without any form of counter once you get hit. . . the Jellies were fine, they were slow and you can get out of their reach when you get stunned, but Eels are a different story.

Glad I have them disabled on my game KEK, so I don't have to deal with some of the BS that wildcard comes up with.
Dolomite83 Mar 11, 2017 @ 11:41am 
Originally posted by SecretlyaFish:
Originally posted by VoreX:
or you know....dont swim into those bright blue glowing sticks in the ocean, or use one of the stun immune dinos.
Big difference between " its broken " and " i dont want to have anything to fear and must be OP "

Except what happens when someone with too much time decides to tame 100 of them. Instant water wipe man. I think it should be a nasty creature but its needs a nerf in terms of actual damage. I think torpor is fine, but damage needs to be nerfed. Also, remove stunlock.
When water breeding will be on, i fear for pirates with imprinted lvl 300 eels
Heat Mar 11, 2017 @ 11:43am 
I've heard the tamed eels are significantly weaker, can't confirm this though.
< >
Showing 1-9 of 9 comments
Per page: 1530 50

Date Posted: Mar 5, 2017 @ 5:08pm
Posts: 9