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Food is consumed rapidly ONLY if the animals are using stamina (moving/fighting for long) or injured (the healing uses food).
For example: i have 3 quetzals hoowering in the air on the various spots of the map, and after 1.5 week all of them have more than half the foodbar filled). Dont worry if their food icon is not full, that will not cause harm.
So: once / week visit your base, fill the Feedding through with half raw meat / half berries and thats it. (ifyou have some special animals, those are exception through, give them the proper food.)
Dont need to tinker with kibbles and other slower spoiling items, its pointless.
ps: never improved the food stat for any tamed animals, so they have "vanilla" food stat and thats more than enough for keep them alive for long time). Never ever lost a dino to starvation.
Honestly, I was just hoping the kibble would be a good use of the eggs, since we're getting to the point of having more than we know what to do with a lot of the time. With nearly 10 of us on this realm, we've ended up with a lot of silly tames like a mass of dodos, and dilos (All of which are kept in their own pen for wandering and egg farming. Still no chocolates yet! D: )
For the moment, most of the troughs are kind of randomly placed where it seemed the most convienent, so they are mixed food (though some day, I'll sort it all out, get everyone their own nice pen )
Will the scorpion eat out of the trough if the meat in it spoils, or do I have to keep the spoiled meat on her? My friend tamed one, and she's sitting at Site A (Given us 1 egg so far), and I want to make sure she's fed to. I put about 20 spoiled meats on her now.
we do it like this sinds you can place Feeding Trough and it works fine
The main problem is not the stability of the mods, but the updates. If any mod updated by the mod maker, the server need to be shot down and need to be updated, otherwise no one can connect to it.
This is because the mods on the server are not automaticaly updated, but on the player's machine they are when the game started. If the version of a mod mismatches between the client and the server, the clients cannot connect.
On my LAN server I run something like 20 mods, they have no stability issue and since I run the server only when I play, it is updated before every start.