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NO = Blueprints for water jars, crop plots, metal structures, or drops for anything equipable of basic build quality.
If you copy/paste everything there into a text file and name it something like ARKBeacons.beacon you can open it in the beacon editing program you linked.
The drops are designed for servers with higher than normal harvest rates, as well as servers with upgrade stations (you can salvage loot you don't like!). I also edited the cave loot crates, undersea crates, and boss drops. I didn't edit the snow cave/swamp cave crates yet though. Also I didn't do anything with the scorched earth crates since we're not using that.
I've edited the beacons to be quite powerful and always worth getting, even for higher levels to want lower level beacons. Green drops contain raw materials like narcotics or sparkpowder (500-1000) or blues contain gunpowder, which is always useful! Blues also have sets (4-8 metal tools/weapons) or a full set of apprentice-mastercraft chitin armor, or stone building items. Blue/green cave crates have a chance for a "turok" set which contains metal arrows and a compound bow, or a large supply of primitive gun ammo. Bonus drops give even more items than normal. Various saddles come in sets of 4-6 usually for level appropriate dinos.
Yellow/Red crates contain high end items like metal buildings, forges, auto turrets, riot gear sets, advanced weapons/ammo and platform saddles. Almost every "good" item can be gotten from some crate or beacon, but its highly random so if you want something specific it might take awhile, but whatever you get will always be useful to somebody!
I also edited the boss drops to have fun items like random skins, full set of tek armor, very high powered weapons, and even some tek saddles, as well as waaay more element. Harder bosses give more sets.
This should be a good starting point for you and you can tailor it to your server's liking. If you think theres way too much stuff in them you may be better off starting from scratch. My idea behind the drops was that the loot should be more valuable than if you had stayed at your base farming resources instead of taking the time to go get the drop. Even though I've buffed them so much, sometimes people still don't bother to get them, so I don't think they are too powerful.
Neat!
I'll use it as a cross reference. Thanks. Yeah I don't want to put ~too~ much goodies in them but yeah definitely wanna make it something people actually are interested in getting.
Yeah I'm liking the idea of "themed" sets. That's really cool. Definitely like idea of making cave crates having survival supplies.
Also, don't neglect to do the bonus beacons (I did at first and it caused half the beacons to be worthless!) Thankfully now the bonus ones are marked with a red halo so its easier to debug which crate you're getting. You can use console commands to spawn the beacons/cave crates to test and make sure you're getting what you expect.
Small amounts of refined resources like ingots, electronics, polymer, cement paste, rather than basic raw resources. It's a technologically advanced beacon, it shouldn't have wood and stone.
Random items (actual item not blueprint) like bolas, bullets, radios, various traps, scissors, grappling hook, tracking device, dyes. Fun or useful items, including ones that sometimes get skipped due to engram point shortages.
I don't know if it's possible, but it could be neat to (rarely) get a fertilized egg in one too. Doesn't even have to be of powerful dinos.
No completed saddles, gear, weapons etc. Only blueprints for those so that the player still has to put in some work for it.