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But I think the latter part of your sentence may be what you're really after... a max speed for each species?
Which I think is the right idea. Change speed for a stupid % value and give it an actual value... because behind that % is a value for what is 100% to start, and we see that when they throw stuff out at us, but they show us a % value in game. If speed had an actual value, then as players we could compare speeds from critter to critter, as they'd all be on the same scale.
Then there's two components: 1) The absolute max speed WC COULD allow to prevent anything glitching through structures, evading turrets, or causing other performance issues. 2) Some value lower than that as max speed WC COULD allow, as a safety factor so that the absolute value is never 'reached' due to a performance hiccup.
From that point, WC can then decide the max speed they WILL allow for each critter and the base speed each critter starts with. Make the max allowed value clear in the creature stats and allow players to add levels to reach that max or not. That still allows player choice and control and allows them to breed for speed if they want, in the hopes they can breed to max and have level points to apply elsewhere.
But that's all too logical and requires actual project planning and organization.
Which brings us to the max speed for each species as you suggest. Thats actually a brilliant idea. That would prevent people from breeding to high in the speed stat.
As for the % number showing. There is actually a real number behind them. But for some reason, they show a % instead.
Like, if you went to the wiki and looked at, say, the Allo, you'd notice that its base walking speed is 650. Of course, what does that mean, I have no clue. But, yes, it would be easier to compare them if they showed those numbers instead of percents. I could say the same about melee. As, it to shows a % when it should show a solid number.
Hm...the absolute max speed allowable? That would take lots of testing. It might just be safer to go with lower numbers. But, if it helps them reach a balance easier, than so be, we the players agreed to being their testers for them when we bought into EA. and frankly, I think it would be fun testing the limits.
Player choice and customization, is always good.
Now, this is an idea I can get behind. For that would make things more "natural". For example, on my friends server I made a squad of max level raptors (non-bred though), trained them to the point I maxed out their levels, and fought and won against a giga. My most happiest moment for the Mini-Rex squad as we came to call them. Should it have been possible for four raptors to beat a giga? I'd think not...but it happened.
For example, a low level person tames a level 1 raptor today, on an official, they get, what, 58 or so levels, or did they increase it, I forget the number. This low level player is obvious prey to anything high, even his raptor, once max leveled...is lackluster. but if they replace the level system to be more fair and balanced, like say, if the difficulty is set on official so that level 150 is max in the wild, but max tamed is 200, that would mean the low level player could enjoy leveling his raptor to 200 and have a fighting chance against other high level threats.
Of course, they would have to do a major rebalance of the game for any of this. But, they said they were going to do a major rebalance, and they are in the process of that now.
The only other way to handle a morale type of thing, that I can think of, would be to apply a debuff. The problem there is that you're now compounding what's already happening, the critter losing a fight.
I suspect from the dossier that the Yutyrannus roar may be intended to do something like that though, applying a debuff to enemies and a buff to friendlies. I think having such effect should be limited to a dino special ability though, rather than a normal thing. It helps keep critters specialized and able to be countered through planning and strategy.
Of course, don't even get me started on how much we don't need the yutyrannus and the mechanic should have instead been added to the Rex, where it was obviously intended to be in the first place.
+ for added companions
- for added enemy
+ for higher lvl
- for lower lvl
+ for imprinting
+ for well fed
- for hungry
the list could go on for days.. there are too many variables to list here ;o)