ARK: Survival Evolved

ARK: Survival Evolved

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Mihalych Apr 23, 2017 @ 2:07pm
more Leedsichthys — less players
"The Leedsichthys is passive toward most things with the exception of rafts.
They will stop at nothing to take down any raft in open water.
Their sheer mass gives them the power to wreak havoc on even the best protected raft.
When a raft is encountered the Leedsichthys will charge at full speed smashing
the raft to bits by dealing direct damage to the raft itself even when the raft is
fully encased in stone or even metal. Boaters beware the Leedsichthys are everywhere
and aggressively out for your watercraft."

it took me ~15 hours from lvl 1 to build a stone boat out of the raft,
http://steamcommunity.com/sharedfiles/filedetails/?id=912045275
and it took him 3 kicks to destroy it,
which make absolutely pointless to build any raft, and i liked Ark for sailing on rafts, but now
i dont have such real possibility, so as for me Ark is finished, at least with sailing stuff;

and still i cant enter/exit a doorframe properly until i press "C", which is bug and still not fixed
http://steamcommunity.com/sharedfiles/filedetails/?id=912045324

:)

thanx devs,
have a nice game men
< >
Showing 16-29 of 29 comments
Mihalych Apr 24, 2017 @ 11:59am 
Originally posted by alejandrozapataq:
true but wait, 15 hours? usually i take 45 minutes to level from 1 to 30
on x1 or x2 ?
Mihalych Apr 24, 2017 @ 12:00pm 
Originally posted by :
Originally posted by Mihalych:
"The Leedsichthys is passive toward most things with the exception of rafts.
They will stop at nothing to take down any raft in open water.
Their sheer mass gives them the power to wreak havoc on even the best protected raft.
When a raft is encountered the Leedsichthys will charge at full speed smashing
the raft to bits by dealing direct damage to the raft itself even when the raft is
fully encased in stone or even metal. Boaters beware the Leedsichthys are everywhere
and aggressively out for your watercraft."

it took me ~15 hours from lvl 1 to build a stone boat out of the raft,
http://steamcommunity.com/sharedfiles/filedetails/?id=912045275
and it took him 3 kicks to destroy it,
which make absolutely pointless to build any raft, and i liked Ark for sailing on rafts, but now
i dont have such real possibility, so as for me Ark is finished, at least with sailing stuff;

and still i cant enter/exit a doorframe properly until i press "C", which is bug and still not fixed
http://steamcommunity.com/sharedfiles/filedetails/?id=912045324

:)

thanx devs,
have a nice game men

15h to build that crap
you failed, just saying

i build 100 of them in 30 minutes for you

learn how to play

100 like that in 30 minutes?
https://www.youtube.com/watch?v=JHv4tEkaGfg&t=67s
Mihalych Apr 24, 2017 @ 12:01pm 
Originally posted by krazzilb:
I liked rafts much more before patch too.

Some ways to at least use them for transport:
1. use K all the time and watch out underwatr if it is in sight
2. carry another raft in your inventory and drop it as soon as the beast shows up - might agro the new raft
3. use rafts less on open water and more in the rivers
4. Turrets can help .. but its risky

Not sure but did you sunk the foundations ?
( if it was open was prly easier to destroy it - didn t try since i try to escape as soon as i spot those ****** )

EDIT:
About the "c" key thing - that usually happens when walls/ceiilings don t face the same direction, before placing try to adjust them with "e" to have them face the same direction.
( sometimes just replacing the door helps, sometimes ceiling / foundation needs to be replaced too.. sometimes even more )
it is fully covered with walls, roofs, etc.
https://www.youtube.com/watch?v=JHv4tEkaGfg&t=67s

i think that such dino should not destroy the raft if it is fully covered with elements like foundations, ceilings and walls — then it we be balanced; also the main best part of the raft was that you could swim in open sea and stay there for a while
Last edited by Mihalych; Apr 24, 2017 @ 12:09pm
Mihalych Apr 24, 2017 @ 12:04pm 
Originally posted by Scheneighnay:
Originally posted by Kenny:

dont sail in the open ocean?

wait for the tek boat?

armored rafts needed a counter, and honestly, even with leeds, it's pretty trivial to set up a boat that kills them before they hit. even with xplants.
By the time you have that level of resources, you don't actually need a raft.
actually i liked building rafts and just swimming on any servers, like travelling, i builded some bases in solo, but i don't have a lot of time to build and build and build, so building a boat out of the raft and just sailng on some server was a good time gameplay for solo
Scheneighnay (Banned) Apr 24, 2017 @ 12:05pm 
Originally posted by Mihalych:
Originally posted by Scheneighnay:
By the time you have that level of resources, you don't actually need a raft.
actually i liked building rafts and just swimming on any servers, like travelling, i builded some bases in solo, but i don't have a lot of time to build and build and build, so building a boat out of the raft and just sailng on some server was a good time gameplay for solo
I said you don't need them, not that you'll under no circumstances use them.
Mihalych Apr 24, 2017 @ 12:11pm 
Originally posted by Scheneighnay:
Originally posted by Kenny:

we use rafts still and we are at tek level. they are 100% indespensible for how we use them. give some thought on how to use them to benefit your tribe more. think outside the box.
Platform mosa.
what tek can it be in "solo style" game :))
Scheneighnay (Banned) Apr 24, 2017 @ 12:16pm 
Originally posted by Mihalych:
Originally posted by Scheneighnay:
Platform mosa.
what tek can it be in "solo style" game :))
Platform saddles are entirely viable to get in solo.
Chrmdfreak Apr 24, 2017 @ 12:24pm 
They took away a lot of space for people to actually build bases by giving these horrors of the deep their hatred versus rafts. It would not be so bad if they would not have such a huge targeting range OR if they would not spawn ALL OVER the ocean. If there were some safer spots you could at least take the risk but now its completly insane and a waste of time to even bother with it.
Furyion Apr 24, 2017 @ 1:10pm 
Originally posted by :
Originally posted by Mihalych:
"The Leedsichthys is passive toward most things with the exception of rafts.
They will stop at nothing to take down any raft in open water.
Their sheer mass gives them the power to wreak havoc on even the best protected raft.
When a raft is encountered the Leedsichthys will charge at full speed smashing
the raft to bits by dealing direct damage to the raft itself even when the raft is
fully encased in stone or even metal. Boaters beware the Leedsichthys are everywhere
and aggressively out for your watercraft."

it took me ~15 hours from lvl 1 to build a stone boat out of the raft,
http://steamcommunity.com/sharedfiles/filedetails/?id=912045275
and it took him 3 kicks to destroy it,
which make absolutely pointless to build any raft, and i liked Ark for sailing on rafts, but now
i dont have such real possibility, so as for me Ark is finished, at least with sailing stuff;

and still i cant enter/exit a doorframe properly until i press "C", which is bug and still not fixed
http://steamcommunity.com/sharedfiles/filedetails/?id=912045324

:)

thanx devs,
have a nice game men

15h to build that crap
you failed, just saying

i build 100 of them in 30 minutes for you

learn how to play
deep and full of ♥♥♥♥♥ u could never build 10 in 30 min..
bigmoe808 Apr 24, 2017 @ 1:26pm 
Originally posted by Wyseman76:
I dont have and issue with the Leedsichthys in spirit. For me the issue is there is no way to really counter them. A mechanic without a counter just sucks. I would settle for being able to out run them just slightly so they are really only a threat to people who are not paying atttention and get complacent. This would create much more entertaining gameplay. This would make rafts still useful but the oceans still risky and you would just have to make sure not to park them in deep water. As it stands now mobile bases are too at risk to use in or around deep water.
I like this.

Also, harpoons. The fact that they paint the alpha leed as the moby ♥♥♥♥ of ARK is too obvious, there needs to be an added effect of shooting these creatures with one. Extra damage, bleed, something. Maybe even let us create a chained harpoon.

Quite frankly, I think the devs have it backwards. Only the alpha leed should be aggressive towards our ships, the normal ones should try to be swimming away in fear as players chase them down.
BombsOnyaMoms (Banned) Apr 24, 2017 @ 3:01pm 
Originally posted by bigmoe808:
Originally posted by Wyseman76:
I dont have and issue with the Leedsichthys in spirit. For me the issue is there is no way to really counter them. A mechanic without a counter just sucks. I would settle for being able to out run them just slightly so they are really only a threat to people who are not paying atttention and get complacent. This would create much more entertaining gameplay. This would make rafts still useful but the oceans still risky and you would just have to make sure not to park them in deep water. As it stands now mobile bases are too at risk to use in or around deep water.
I like this.

Also, harpoons. The fact that they paint the alpha leed as the moby ♥♥♥♥ of ARK is too obvious, there needs to be an added effect of shooting these creatures with one. Extra damage, bleed, something. Maybe even let us create a chained harpoon.

Quite frankly, I think the devs have it backwards. Only the alpha leed should be aggressive towards our ships, the normal ones should try to be swimming away in fear as players chase them down.
Ooooh, I like this idea a lot.
Chrmdfreak Apr 24, 2017 @ 3:12pm 
Originally posted by bigmoe808:
Originally posted by Wyseman76:
I dont have and issue with the Leedsichthys in spirit. For me the issue is there is no way to really counter them. A mechanic without a counter just sucks. I would settle for being able to out run them just slightly so they are really only a threat to people who are not paying atttention and get complacent. This would create much more entertaining gameplay. This would make rafts still useful but the oceans still risky and you would just have to make sure not to park them in deep water. As it stands now mobile bases are too at risk to use in or around deep water.
I like this.

Also, harpoons. The fact that they paint the alpha leed as the moby ♥♥♥♥ of ARK is too obvious, there needs to be an added effect of shooting these creatures with one. Extra damage, bleed, something. Maybe even let us create a chained harpoon.

Quite frankly, I think the devs have it backwards. Only the alpha leed should be aggressive towards our ships, the normal ones should try to be swimming away in fear as players chase them down.

Amazing idea!
bigmoe808 Apr 24, 2017 @ 8:19pm 
Originally posted by BombsOnyaMoms:
Originally posted by bigmoe808:
I like this.

Also, harpoons. The fact that they paint the alpha leed as the moby ♥♥♥♥ of ARK is too obvious, there needs to be an added effect of shooting these creatures with one. Extra damage, bleed, something. Maybe even let us create a chained harpoon.

Quite frankly, I think the devs have it backwards. Only the alpha leed should be aggressive towards our ships, the normal ones should try to be swimming away in fear as players chase them down.
Ooooh, I like this idea a lot.


Originally posted by Chrmdfreak:
Originally posted by bigmoe808:
I like this.

Also, harpoons. The fact that they paint the alpha leed as the moby ♥♥♥♥ of ARK is too obvious, there needs to be an added effect of shooting these creatures with one. Extra damage, bleed, something. Maybe even let us create a chained harpoon.

Quite frankly, I think the devs have it backwards. Only the alpha leed should be aggressive towards our ships, the normal ones should try to be swimming away in fear as players chase them down.

Amazing idea!
I mean, c'mon.

Before there were rafts, I wanted them so that we could hunt in the ocean. When we got rafts, I wanted a sea monster that we could hunt with spears.

But megalondons don't agro, and mosasaurs-plus pleses-don't swim high enough.

Now we have a harpoon and nothing to shoot it with? What the hell?!

Finally leeds are in, swim near the surface, but they break our rafts without fear.

I'm just saying. If a cannon is better at taming titanos and golems despite being lower tier, can't harpoons have a special relationship with leeds.

Like, say they up the leeds health pool (don't want this to be an easy task) and keep the speed as is (makes more sense and isn't as game breaking). If we attack it, it'll swim faster and deeper into the water where we can't follow with our best equipment. Hit it with a chained harpoon, mounted on a raft (or mosa/plesi), and let it swim. The leed will drag the raft and attempt to break the chain, use the time it spends fleeing to deal damage and drain it's stamina with harpoons, spears, and arrows; they'll have a bleed effect as well.

It might swim under your raft when it gets too tired of swimming away and at this point, fair game. You can choose between killing it, scrap off fish meat (just change it so they have several spots on them instead of one with a timer), and-OOH. At this point, you can drag it towards the shallows. Right into your pen if you want to keep it. Just be careful, the blood will attract nearby predators.

As for Moby Sycthis, that should be a random boss battle.

You're out one day, hoping to grab a leed for lunch when a white one, twice the normal size tries making lunch out of you and your raft.

Hit with a harpoon, chase sequence all over again-but, it'll fight back after swimming.
Renshaw Apr 24, 2017 @ 9:04pm 
When I first heard about the leedsichthys, I thought it was going to be a great addition that would attack all the old rafts left by players long gone.

There are so many abandoned rafts in the ocean/rivers and it would have been great to see them removed this way. But instead, the leedsichthys totally ignores them.

Also, leeds are too powerful. There is nothing we can really do to protect ourselves because my megalodons bug out and stop moving when trying to follow me. I have only ever encountered level 1 leeds, but I can't imagine a level 150...do they just look at boats at 100 miles away and they spontaneously combust?

I think all the changes, including the flier nerf, would have been accepted had the game's AI worked. The developers seem to be creating content for the AI we expect, but just isn't there. I don't really know if they understand....their AI is not just broken...it doesn't exist.

Do you think they are even capable of coding the AI neccessary to fix all this? I think they are a little ambitious.

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Date Posted: Apr 23, 2017 @ 2:07pm
Posts: 29