ARK: Survival Evolved

ARK: Survival Evolved

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Yutyrannus fear roar is incredibly overpowered
You would think that after the whole eel debacle, wildcard would learn that certain abilties require cooldowns in order for them not to be completly broken. Today I was trying out my new 145 wild tamed megatherium when a lvl 60 yututyrannus confronted me. It instilled fear in my sloth with two roars and after waiting twenty seconds for the debuff to fade, it almost immediately reapplied it. Besides the fact that a twenty second fear debuff is ridiculously long, the fact that you can spam the ability to your hearts content enables lower level yutyrannus to kill or severly damage other dinos that would otherwise slaughter it.

Yes I know, certain dinosaurs are immune to this ability I also know that another yututyrannus can cancel out the roar, still doesn't change the fact that this fluffy piece of♥♥♥♥♥♥effectively renders 90 percent of dinosaurs helpless before it.

Last edited by TheHsuHsuTrain; Jun 1, 2017 @ 2:34am
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Showing 16-30 of 62 comments
JohnM81 Jun 1, 2017 @ 7:00am 
Originally posted by ุุ:
You would think that after the whole eel debacle, wildcard would learn that certain abilties require cooldowns in order for them not to be completly broken. Today I was trying out my new 145 wild tamed megatherium when a lvl 60 yututyrannus confronted me. It instilled fear in my sloth with two roars and after waiting twenty seconds for the debuff to fade, it almost immediately reapplied it. Besides the fact that a twenty second fear debuff is ridiculously long, the fact that you can spam the ability to your hearts content enables lower level yutyrannus to kill or severly damage other dinos that would otherwise slaughter it.

Yes I know, certain dinosaurs are immune to this ability I also know that another yututyrannus can cancel out the roar, still doesn't change the fact that this fluffy piece of♥♥♥♥♥♥effectively renders 90 percent of dinosaurs helpless before it.

which dinos are immune?
BombsOnyaMoms (Banned) Jun 1, 2017 @ 7:04am 
I haven't faced one yet but a 20 sec fear that can be spammed without cd certainly sounds imbalanced.
TheHsuHsuTrain Jun 1, 2017 @ 2:43pm 
Every new patch this happens, somebody keeps saying "op" "overpowered" etc.

So if something is blatantly op I should just hold my tounge because some people are idiots?

First: some creatures doesn't get feared, second: you can do the same, third: i swear i once saw a post about kairukus being Op... Quit this nonsense once for all!

Once again you dumb troglodyte, I know some creatures aren't affected, but a vast majority of them are, and given that they can be given a twenty second long fear debuff, and it can be reapplyed instantly ninety person of dinosaurs are rendered completetly worthless.

But you know what? Keep brown nosing wildcard. Lets see how fun ark will be when the only viable dinosaurs are rexes, gigas, and brontos.
Cherrypie Jun 1, 2017 @ 3:03pm 
Ark survival... Just added more surviving. I love the new yuta cant wait till my babies grown to start a new gen. My tribe is taking a imprinted one to medium brood as soon as its adult.
Reuvin Jun 1, 2017 @ 3:04pm 
Yeah, I did have my perfect tame Thyla running around in the snow looking for the Yuty. And the fear would instantly set in because it makes the cat bend down to poop itself so it gets another tick off and triggers loss of control. I would be more okay with it if it didn't make the cat bend over so I could actually try to avoid the roar. But the fact that it can be immediately re-feared into a corner for the next 20 seconds after the fear wears off is pretty annoying. Maybe they should add a passive fear immunity for the next 20 seconds to give you a chance to either fight back or run, at least. Something that doesn't make the roar entirely useless, but at least nerfs it.
Kinz Craft Jun 1, 2017 @ 3:16pm 
The roar does use quite a bit of stamina and their stam regen seems to be on the slow side. That however at the current time only affects tamed ridden ones. Maybe during the TLC pass/AI ovehaul that is hopefully coming in the future they will make it so wild and unridden land dinos use their stamina or maybe just specific ones idk. Cooldown may also be a possibility.
Pebbles-chan Jun 1, 2017 @ 3:25pm 
Once again you dumb troglodyte, I know some creatures aren't affected, but a vast majority of them are, and given that they can be given a twenty second long fear debuff, and it can be reapplyed instantly ninety person of dinosaurs are rendered completetly worthless.

But you know what? Keep brown nosing wildcard. Lets see how fun ark will be when the only viable dinosaurs are rexes, gigas, and brontos.
rude

also, do we have a chance? do Carnos, raptors, therizinos, troodons, megalosaurus etc. have a chance? it's already like that, it's already just those or pve friendly collections, Yutyrannus only puts new mechanics.

not to mention it was because of most t-rex fans that requested a pretty much identical feature (just on the t-rex) what is it? now only because it's not "the king of dinosaurs" it has to be Satan? they asked for it.

expecially with such a stupid attack speed, i mean

it's funny how noone ever mentioned the overrated basilo, now that it's immortal and immune to CC, even Mosasaur is quite an obsolete tame, and that's probably because Basilosaur is the symbol of fanservice and favoritism

Once i saw somebody complaining of the recently-by-the-time released megalosauruses because they OMG!!! were stronger than allos same-numbers at night! for HALF the time of an entire day, a pack of megalosauruses, well known to be the bullies of jurassic CAN beat a pack of allos?! heresy! op! nerf!

first, you're rude, second, you're one of the many who come on, throw numbers "20 seconds" "spam" or things that effectively are true, but that doesn't make sense when you compare to how limited they can be!, if you can't fight him, plan ahead, ignore the yutyrannus routes, avoid them! or fight them with something bigger, bring a bodyguard!
Shy Jun 1, 2017 @ 3:25pm 
You all seem to have missed the main point that was made. They were talking about the wild Yuty needs a cool down on their fear attack usage. When it's players using it then yeah it uses stamina and so it's more balanced but fighting them in the wild it does need a bit of a cool down otherwise it spams the hell out of that ability which makes it a little op and a little ridiculous. It should at least have a few seconds once the fear effect wears off to which you can get in there and do something rather then immediately feared again. Utilizing the small percentage of dinos that it doesn't effect is more for pvp then it should be for pve type dealings.
321_puleknow Jun 1, 2017 @ 3:28pm 
Originally posted by ุุ:
You would think that after the whole eel debacle, wildcard would learn that certain abilties require cooldowns in order for them not to be completly broken. Today I was trying out my new 145 wild tamed megatherium when a lvl 60 yututyrannus confronted me. It instilled fear in my sloth with two roars and after waiting twenty seconds for the debuff to fade, it almost immediately reapplied it. Besides the fact that a twenty second fear debuff is ridiculously long, the fact that you can spam the ability to your hearts content enables lower level yutyrannus to kill or severly damage other dinos that would otherwise slaughter it.

Yes I know, certain dinosaurs are immune to this ability I also know that another yututyrannus can cancel out the roar, still doesn't change the fact that this fluffy piece of♥♥♥♥♥♥effectively renders 90 percent of dinosaurs helpless before it.

lure out the yutranyus. use guns to kill it. Use tranqs to immoblize it.

They are very VERY VERY easy to spot. Also there roar is telegraphed and has a limted radius of effect. eels are way more op.
Cherrypie Jun 1, 2017 @ 4:02pm 
My suggestion dont take a knife ( thyla ) to a gun fight ( yutra ) be a bit more selective with what your hunting and hunting with. It dont fear a rex or wyvern try that
Wind Jun 1, 2017 @ 4:18pm 
Maybe im just lucky but i never had issues with wild yutis. I just take my argent and kill it and the carnos, and i never get fear.
Roland Jun 1, 2017 @ 4:25pm 
It's a simple mechanic that can be spammed. I have constantly said that WC do not understand balance and this is another example of it.

2 easy fixes.

Add a cooldown to the Yuty Roar, should be at least twice as long as the 'fear' effect.
OR
Add a debuff to the victim. Once feared said creature can't be feared for at least twice the duration of the 'fear' effect.

How is it even possible that... You know what, beating the dead horse so that's my 2 cents.
SteelFire Jun 1, 2017 @ 4:32pm 
Originally posted by Pebbles-chan:

it's funny how noone ever mentioned the overrated basilo, now that it's immortal and immune to CC, even Mosasaur is quite an obsolete tame, and that's probably because Basilosaur is the symbol of fanservice and favoritism

Nobody complains about the basi because the basi isn't a problem. The problem is the eels and the basi is just a half-assed solution that creates another problem... that it negates a lot of the usefulness of every other sea creature. Of course we do see plenty of feedback around here about that exact issue.

So now we're getting into the exact same problem with the yutu. A highly aggressive creature that has an ability that takes away player control unless you use a few specific critters. Which makes every other critter much less effective and desirable.

How is that good for the game? Anything that makes other critters less effective detracts from the game. What's the purpose of having all these critters if you have to leave a lot of them out of play because they're less effective? Additionally, I've said it before and I'll say it as much as it's needed: anything that takes away player control without the ability to overcome it is BAD for gameplay. Stunlocks that can't be reduced in effectiveness or eliminated via use of gear or items and has to solely rely on use of a specific critter are bad. Dismounts that are automatic with no consideration for player stats vs attacker stats or without a struggle are bad... and, yes, I feel that includes the gigas rage mechanic, the player should have a chance to calm/regain control or be tossed. Losing complete control of a critter with no chance to overcome it unless you have the same critter to counter it or a specific unaffected critter is bad. This is especially true for whatever critter you're mounted on, and extra especially if it's imprinted. Isn't imprinting supposed to represent some special bond with your critter, so why would it so easily be cowed?
Last edited by SteelFire; Jun 1, 2017 @ 4:35pm
CrspyToast Jun 1, 2017 @ 4:36pm 
But the Stunned Feature is Fine?
BombsOnyaMoms (Banned) Jun 1, 2017 @ 5:32pm 
Originally posted by Shy:
You all seem to have missed the main point that was made. They were talking about the wild Yuty needs a cool down on their fear attack usage. When it's players using it then yeah it uses stamina and so it's more balanced but fighting them in the wild it does need a bit of a cool down otherwise it spams the hell out of that ability which makes it a little op and a little ridiculous. It should at least have a few seconds once the fear effect wears off to which you can get in there and do something rather then immediately feared again. Utilizing the small percentage of dinos that it doesn't effect is more for pvp then it should be for pve type dealings.
But even a tamed one being ridden in pvp that uses stam...the fear is 20 secs? Unless the stam regeneration is crazy low, that's plent of time to regen enough for another roar. I haven't played around with the numbers on them yet so maybe they regen stam slowly enough to make perma-fear impossible.
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Date Posted: Jun 1, 2017 @ 1:34am
Posts: 62