Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
which dinos are immune?
So if something is blatantly op I should just hold my tounge because some people are idiots?
Once again you dumb troglodyte, I know some creatures aren't affected, but a vast majority of them are, and given that they can be given a twenty second long fear debuff, and it can be reapplyed instantly ninety person of dinosaurs are rendered completetly worthless.
But you know what? Keep brown nosing wildcard. Lets see how fun ark will be when the only viable dinosaurs are rexes, gigas, and brontos.
also, do we have a chance? do Carnos, raptors, therizinos, troodons, megalosaurus etc. have a chance? it's already like that, it's already just those or pve friendly collections, Yutyrannus only puts new mechanics.
not to mention it was because of most t-rex fans that requested a pretty much identical feature (just on the t-rex) what is it? now only because it's not "the king of dinosaurs" it has to be Satan? they asked for it.
expecially with such a stupid attack speed, i mean
it's funny how noone ever mentioned the overrated basilo, now that it's immortal and immune to CC, even Mosasaur is quite an obsolete tame, and that's probably because Basilosaur is the symbol of fanservice and favoritism
Once i saw somebody complaining of the recently-by-the-time released megalosauruses because they OMG!!! were stronger than allos same-numbers at night! for HALF the time of an entire day, a pack of megalosauruses, well known to be the bullies of jurassic CAN beat a pack of allos?! heresy! op! nerf!
first, you're rude, second, you're one of the many who come on, throw numbers "20 seconds" "spam" or things that effectively are true, but that doesn't make sense when you compare to how limited they can be!, if you can't fight him, plan ahead, ignore the yutyrannus routes, avoid them! or fight them with something bigger, bring a bodyguard!
lure out the yutranyus. use guns to kill it. Use tranqs to immoblize it.
They are very VERY VERY easy to spot. Also there roar is telegraphed and has a limted radius of effect. eels are way more op.
2 easy fixes.
Add a cooldown to the Yuty Roar, should be at least twice as long as the 'fear' effect.
OR
Add a debuff to the victim. Once feared said creature can't be feared for at least twice the duration of the 'fear' effect.
How is it even possible that... You know what, beating the dead horse so that's my 2 cents.
Nobody complains about the basi because the basi isn't a problem. The problem is the eels and the basi is just a half-assed solution that creates another problem... that it negates a lot of the usefulness of every other sea creature. Of course we do see plenty of feedback around here about that exact issue.
So now we're getting into the exact same problem with the yutu. A highly aggressive creature that has an ability that takes away player control unless you use a few specific critters. Which makes every other critter much less effective and desirable.
How is that good for the game? Anything that makes other critters less effective detracts from the game. What's the purpose of having all these critters if you have to leave a lot of them out of play because they're less effective? Additionally, I've said it before and I'll say it as much as it's needed: anything that takes away player control without the ability to overcome it is BAD for gameplay. Stunlocks that can't be reduced in effectiveness or eliminated via use of gear or items and has to solely rely on use of a specific critter are bad. Dismounts that are automatic with no consideration for player stats vs attacker stats or without a struggle are bad... and, yes, I feel that includes the gigas rage mechanic, the player should have a chance to calm/regain control or be tossed. Losing complete control of a critter with no chance to overcome it unless you have the same critter to counter it or a specific unaffected critter is bad. This is especially true for whatever critter you're mounted on, and extra especially if it's imprinted. Isn't imprinting supposed to represent some special bond with your critter, so why would it so easily be cowed?