ARK: Survival Evolved

ARK: Survival Evolved

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TEK underwater bases - any practical use? Do anyone live in one?
Had a discussion with my tribemates if we should build and live in a TEK underwater base. After thinking seriously about it, we just did the math, tought about what could be the benefit to go under water and for us it seemed TEK underwater bases are pretty useless....

1. Very costly. It requires lots of elements to build and run one, that means lots of bossing. But the base itself does not really support the bossing activities - like breeding lots of rexes, even bringing them to the arena... underwater base makes that VERY difficult

2. Not really useful for farming. Again, gathering metal and other basic materials is troublesome underwater. Like an anky cant live there and help... but also basic mats like wood, ston, flint (need for gunpowder) are scarce or non existent there...

3. Strategically it could be more difficult to raid but well... do we just build a base to make it hard to raid without any other benefit at all while we still need to have an ordinary base?

So I just wonder if anyone have good experience with TEK underwater bases, did anyone built and live in one, or just have it for the sake of fanciness but still everyone live mainly on the ground?

As we tought, look like the underwater base idea is basically a dead end without any real benefits...
Τελευταία επεξεργασία από lammaer; 29 Μαϊ 2017, 4:30
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underwater bases are really only good for hidding rare BPs on the center, that's about all they're useful for atm
Αναρτήθηκε αρχικά από Wolf Steel:
underwater bases are really only good for hidding rare BPs on the center, that's about all they're useful for atm

Honestly, for that purpose a single vault dropped in a remote area is more than enough... No one will find it, especially in the deep area (I have 2 vaults in the normal depths for 6 monts by now, and even when we were at war, no one touched them...)
we had the same discussion in our tribe.
problem starts (point 1.) with lots of bossings. it is not worth it. other problem. that tier is just for unofficials/modded server or alpha tribes on official. but even for alpha tribes it is very very expencive. so back to mods and cheats....
(point 2) thanks to the border, you have on the open sea, there is not even a need for a taming pen in the water. i tame all my fishes/dinos in the water open. even high lvl dunkleosteus are easy to knock out with a primitive crossbow (2-3). just stay under the surface and shoot down. it will swim in circles under you but not attack you. dont care if you need 200 arrows....
(point 3) i think they are even easier to attack. they are more difficult to build and to protect. in the water you have "flyer" without the nerf. so dinos have still a high movement and can outrun everything. swim up and down like birds fly. even player can "fly" without a mount.
you can try to use it as a vault. i dont want to risk that. xD

our tribe decided there is no real benefit. no real use for it. it looks interesting and it might be interesting too, to see how it works to build such a base under water.
we will not do it.

its a bit sad because we decided not to do many things.
example:
tame of many dinos
i dont complain or disagree to the flyer nerf. but i believe it would be more helpfull to think about making a dinos more usefull than change dinos the player love to play with.
like they did with the angler. now it collects silica pearls. i bet most player tamed at least 1 now.
problem on the other side. still no need to tame kairukus. (their kibble)
you can tame all predators with ovis avis. its faster with the same effectiveness.

i hope for the deep sea base and many other things of gamechanges that makes it more interesting to explore every edge of the ark.
Well, I have a few thoughts about your points...

1 - This is my biggest beef with Tek Tier requiring boss battles to be learned / crafted. It's such a arduous grind to get not so much in return that it's effectively impratical to use Tek, it's shiny and it's powerful but if you have to grind for weeks for resources that will last much less than that then... well it's a bit of a let down and off putting. Don't get me wrong. Tek shouldn't be able to be easily obtained/crafted/maintained, but it shouldn't be this insanely huge grind for barely little reard.

2 - Well, the ocean is the only place to get Black Pearls which are required for Tek.. however the Eury's are so rare that it barely justifies having an overpriced house just for that. So yes, I agree with you.

3 - On terms of raiding protection personally I'd use an underwater base to hide more rare and irreplaceable stuff such as Blueprints and other rarer resources such as Black Pearls and Element. But I get what you are saying, at the point you unlock Tek you already have a base set up and well defended enough that making an underwater resource cache is just.. redundant.

I have an underwater lab for cloning dinos and imprinting on babies connected to my mainland base via a Teleporter. It doesn't serve any other purpose other than the "Dat looks cool bruh" effect on my friends and a little of a prestige thing I choose to keep to feed my ego. It's incredibly impratical to maintain and I might just abandon it once my patience for farming element runs out.
Τελευταία επεξεργασία από Blue Spriggan; 29 Μαϊ 2017, 5:01
tbh i dont think the tech tier was ever necessary for this game i plan on blocking all of it on my server
In terms of defense I don't think that the underwater pods are worth their price since we've got Tek Mosa and Mega saddles. Anyone with these can stay in safe distance and blast a wall open.
Imo the small underwater pearl caves on the island are way better and practically than the Tek underwater stuff even though there is a 6x damage multiplier. If build right these caves are pretty unraidable.
Αναρτήθηκε αρχικά από cylon8:
tbh i dont think the tech tier was ever necessary for this game i plan on blocking all of it on my server
we had the same idea. i play unofficial and im admin. but we keep it. we dont play unofficial to cheat. we play in case of our rules. pvp but if we want pve, fair play.
tek is no problem because with official settings it is sooooo slow to get a usefull amount of element and blackperls. the only thing we made was faster breeding. it is impossible to breed a quetz for a player that works regular. for not unemployed player. now we can do it in 1 weekend.
since tek we had not even 1 player with any tekstuff.
anyway wildcard added more and more tek but regarding the patch notes. the latest update fixed the arena to get tek. so all tek was untill a few weeks anyway without use.
Tek bases are super easy to raid if you have a tek shark or mossa because their tek saddle cannons can shoot farther than tek turrets.

Worst of all, a single wall breach and your entire base is flooded. :steamfacepalm:
Τελευταία επεξεργασία από Drago; 29 Μαϊ 2017, 6:51
Αναρτήθηκε αρχικά από Drago:
Tek bases are super easy to raid if you have a tek shark or mossa because their tek saddle cannons can shoot farther than tek turrets.

Worst of all, a single wall breach and your entire base is flooded. :steamfacepalm:

That just sounds incredibly balanced :D
Αναρτήθηκε αρχικά από cylon8:
tbh i dont think the tech tier was ever necessary for this game i plan on blocking all of it on my server

^ This..so much..
Tek is completely useless and I´ve yet to see someone having it.. It is just inaccessible for lets say 99% of people..
Good job wasting time Wildcard ;)
Is it possible to Ascend without using Tek tier? If the underwater bases assisted with that kind of ascension progress they would make sense.
tek tier is like the diplodicus, they tried so hard to balance it that they made it far too weak instead
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