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Bir çeviri sorunu bildirin
The whole concept of "necroing" a thread is just stupid to me. Whoever came up with the idea should be shot. It creates the no win situation when you have a question about an old topic. If you post your relevant question on an old thread, you're accused of necroing. If you create a new topic, you're accused of not taking the time to search the forums for your topic... and then you unnecessarily have multiple threads for the same topic.
I miss the good ol' days... when you could visit forums and never hear the word "necro". Bringing up old topics used to be considered a good thing.
Meh. I don't really care. So long as it's not a bump and is a relevant question or relevant information... calling it a "necro" is still stupid to me.
Then those sites should NEVER EVER complain to ANYONE for creating a new thread for a topic that has been previously discussed... so long as there is new information or a new question about said topic that hasn't been answered. Nor should they complain when they suddenly have multiple threads for the same topic.
Uh... Voodooman answered his question... or is at least looking into it.
In fact, maybe it's best I unsubscribe.
maybe you will also clear our all your pointless "Omg necro!" flood posts from this thread? Clear ♥♥♥♥ after yourself before you go!
https://reshade.me/forum/shader-presentation/6360-fake-bilinear-filtering-for-pixelated-games-almost-done-still-need-help
https://www.youtube.com/watch?v=YV__R3-qtFM
last version is here http://raven-05.narod.ru/reshade/temp3.fx
And your screenshots show game which is still very pixelated and does not even remotely match what i tried to achive and what people like me prefer. None of shaders you suggested does a good pixel blending, also you misconfigurated them, and the actul scanlines shaders on you screens produce - does not match actual pixel pattern and internal resolution of game.
Please dont misinform people!
Yes, reshade and shaders are old, but i customized them and added few changes to formulas to achive best possible look and fix few problems like improper scaling of typical display resolutions into native game's one, to avoid pixel distortion.
Non of default CRT shaders in Reshade would look like this, and they dont do the blending\ color bleeding that well, i used gaussian shader with custom kernel to smooth out everything, plus customized luma sharping shaders to compensate some unwanted blur, and to imitate rgb pattern of NDS screen i also added customized chromatic abberation. Part of those shaders does not exist for recent Reshade, or gives you out different results because of internal changes and not always for better. Also with modern reshade things are not so easy to configure via cfg, you cant use math directly in configs, #defines are pain in ass to use, and all shaders are isolated, while in old reshade they was all actually included in one big shader which gave several advantages over stand alone shaders.
NEW does not always mean BETTER. I still prefer to plat pixelated games with this old customize pack i made instead any of modern CRT included in default package of newest reshade.
Lottes tweaks to shadow mask, horizontal scan blur, and scanline thinness:
https://ibb.co/6m8kYcW
MOD Advanced CRT + Gaussian Blur + LumaSharpen: https://ibb.co/tXdgcRK
RAW: https://ibb.co/gthKFzk
First of all your image would be fantastic if you cut down on the scanline thickness. I simply can't quite love that image because it is too thick. Lottes just looks way clearer and more detailed while still blending well. If you look at the comparison of Advanced CRT in my thread, those are the scanlines I wish your mod would have, and then I think that yes it would look quite great.
I blended with Lottes with custom settings. I have used CRTs since the 80s, notably Sony Trinitrons. There is simply no way you can say this Lottes image is not blended properly. This is a superior CRT shader in many respects. You have gigantic scanlines on your image, and no quality CRT really had that going on.
I don't dislike the image you have. It's quite nice, but it also has some distortion on edges and angles, and as you can see in the Shantae high-res art, it is simply inaccurate at realizing the detail there. Lottes sometimes has lesser outlines, your mod usually has bolder outlines, which start to look too aggressive.
I agree with you that the Advanced CRT shots I gave you had a lot of drawbacks, but the tweaked version I gave you had better scanlines than were in the mod despite being a mess in other areas.
I can see what you are going for here, but none of that is needed with a proper CRT shader like CRT Easy Mode, which can look better than both of these. Although Lottes here looks quite well done. It blends perfectly well while retaining great sharpness. I softened the image a bit with its settings, tweaking shadow mask, horizontal scan blur, and scanline thinness. I can't tweak anything else. I'd like to make it slightly softer and more equal on both axis.
I'm sorry, but if you think that is poorly blended you have not seen a real CRT for too long. Flip back between your shader and this Lottes shader with tweaks along with the RAW image, and you will see just how nice it looks.
Save each image to desktop and open in an actual image app like Faststone.
Thikness of scanlines in my shader mods calculate automatically according to NATIVE resolution of game entered in config, it should always match native resolution for best results. Smaller native res = thicker scan lines.
Basically on your screenshot you have misconfigured scanline shader, and it does not do what it supposed to do, i does not remove pixelation, does not round and interpolate squares, does not imitate color bleeding, it just a small grid of wrong size that is applied ove image, making it a bit darker.
But even despite it thick, i tried to tone down scanlines as much is possible until the point it will stop doing what it suppose to do. I even added vertical chromatic aberation to separate each scan line into 3 rgb lines accord to how display of NDS works to.
Adding scanlines that literally makes it look worse by removing pixels."
Jesus ...
This is simply not true, and I am sorry you have no idea what you are talking about.
CRTs were not digital nor were they usually on 1080p or 4K devices, and they all had differences in mask and other factors that would make them slightly off from any perfect resolution within a certain scanline number. That was never the point of scanlines anyway. They work by dividing up the pixels to give the illusion of depth and detail, and they surely don't need to be perfect to do that. I never had one CRT that looked even close to your shader lol. You are trying to implement scanlines on a TV with 1080p or 4K pixels, and despite the game being low res, you can't just implement those scanlines without taking into account your TV. What you should be doing is trying to match the look of an actual CRT. And you have not done that in any way. You are using Gaussian Blur and LumaSharpen ffs. No real CRT worth anything decent had scanlines this big. On my 42 inch they are gigantic lol.
You keep believing what you want to. This idea does not even make sense on a 1080p+ TV. I used the highest quality Sony Trinitrons for two decades. Hardly ever did these TVs match the inherent resolution of the game perfectly. And they looked amazing. And besides we are on digital TVs now. You can't just match scanlines like that on a 1080p or 4K TV lol. That's just objectively wrong, and it's why your scanlines are gigantic. Do you honestly think Sony Trinitrons had scanlines that large? Yeah maybe on an 80 inch CRT lol.
It's also ridiculous that you claim these things when I clearly point out all the distortion in your Gaussian and LumaSharpen shaders. You can see it everywhere. It makes pixels bold where they were not before, it makes squares into distorted pixels like on the old man's eyes.
Lottes does not distort anything really. It has a minor amount of TV distortion effect, and beyond that nothing. It blends perfectly and keeps all the detail. It has a minor drawback of not quite being soft enough for some tastes, and also it lessens the bold lines in a few spots. Other than that it is clearly superior to your shader in every way.
Honestly, you seem to think you know a lot of about CRTs, I question if you have actually ever used a CRT lol.
I'm not sure who you are replying to. CRTs were inherently used to design all pixel art, and they work for many reasons. They create depth and blend detail. But the mod author here has no idea what he is talking about. CRTs don't need to match the resolution of a game lol. And when they do you get absurdly large scanlines that look cartoonish like the shader here.
I sometimes like the look, but it loses all appeal when on solid colors and looks awful on high-res art.
Dude, i have idea what im talking about, not sure about you. Like i said - you totaly misconfigured shader on your screenshots, and think its looking good, but in fact it does not look even remotely how it supposed to look, because YET AGAIN - SCAN LINES SHOULD MATCH PIXEL LINES AND NATIVE GAME RESOLUTION FOR BEST INTENDED RESULTS.
Claiming i never played on CRT is wrong, because im a man of 80th, and LCD started to replace old CRT in mass amount of houses somehwere around 2005, with HD era. Many people including myself had CRT displays and TVs up until age of Blue Ray, PS3 and Xbox 360. However CRTs of 80, mid 90th, late 90th and early 00th - are very different.
Sony trinitrons of WEGA era was HD enought compared to average TVs on market, and produced way too clear and high res image compared to majority of tvs, it was god for consoles like PS2. but it served bad service to older console games of NES and SNES era and even some PS1 era games, because they was all designed around lower resolution, lower fidelity muddy blurry tvs that covered defects of low pixelated resolutions of game grphics.
And trinitrons wegas up until bravias just made pre-PS2 games look awfully sharp, interpolation causes by bad tech was gone from new TVs but developers decade and two ago did not intend their games to look that sharp. Some developers even used artefacts of poor composite signal to make a smooth gradients or semi-transparent sptrites. One of such most famous examples is SONIC - waterfall layers actualy was interlaced with other sprites, byt when you get this al blured with bad compsite signed it all got interpolated and loks like legit half transpared spirte over non transpared one. Also Sonic start screen displayed 3d sonic figure, in its original art it has no smooth gradient, but poor composite signal shifted blue and red a little and interpolated them creating illusion of actually smooth gradient. When you try to play sonic on more HD tvs such as SONY Trinitron, you will not see those effects, because game was designed around older more flawed tech and utilized flaws as their advantage.
Basically my configuration and mod of shaders tries to achive this flawed blurry look to cover up flaws of pixelates low res graphics. What you do in your shader configuration is actually has no meaning at all, you dont cover flaws of game graphics, you just apply small grid that does not do anything good and your game still looks almost identaical to original, because you dont know how to configure shader properly and deny the fact that amount of scanlines should be equal to amount of pixels in native resolution of game or oiriginal console.
https://www.resetera.com/threads/scanline-screenshot-thread-because-240p-is-still-all-the-ps-i-need-in-this-era.2479/page-5#lg=_xfUid-4-1610902185&slide=0
First of all I never said any of these looks were to my liking lol. I don't LIKE any of these shaders but Lottes. Advanced CRT is terrible, and has all kinds of distortion issues and too few settings. Can your read properly by chance? I explain this quite well in the thread and this one.
I don't mind your shader either. I just don't love it, because the high-res art looks bad with it to me.
I USE CRT EASY MODE on all Retro games, and it looks better than all of these shaders for Retro games. Royale has extensive options to make your TV looks really close to an actual CRT. But this is on Steam, so those options are not available.
LET ME REPEAT, THESE ARE THE SHADERS AND THEIR NATIVE SETTINGS. I HAVE NOT DONE ANYTHING TO THESE SHADERS, and a couple of those photos are almost default settings lol. Stop responding to me with accusations on what I did to these shaders. I have clearly shown their basic default look in the photos, and also photos with minor tweaks. The shader still very much look as is.
Not only that I don't hate the look you gave to the combined shaders, but on large TVs it looks really odd in places. It looks like a shader configured for a small TV.
Real CRTs. Guess what? Your shader combos don't look like these either. And they aren't YOUR shaders. You didn't write any of these shaders. You messed with a few settings.
This is some terribly mutilated English, but from what I gather it's all your random opinion lol. Your points are incoherent. You talk in absolutes like you somehow have this beholden truth as to what CRTs look like, and you clearly don't know what they look like. I guess this is an attempt at a 14 inch 25 dollar CRT or something? If that is what you are going for I guess it does resemble a little of that.
You keep saying I misconfigured something. I am NOT configuring anything in the shader, and I have basically given people the default look of the shader outside of brightness or gamma in those photos. Again, your ideas here are incoherent. I'm not configuring anything about the native shader. They have very few options to set anyway. These are the shaders and their native settings, and they are all different, and they look as the authors intended. I am not the author.
The people that actually make Advanced CRT, Lottes, et cetera, have made their shaders to be compatible with many different TVs, games, and resolutions. This is why you configure scanline options having to do with intensity, shadow mask, et cetera, especially in Lottes. But of course they do not give us enough options.
All of these things affect how a shader looks over the original game, and there are at least a good 6-8 different CRT looks that do not resemble each other all that well in many aspects. You can also configure more settings with the inis.
Again, there are many different CRT looks. Your look here doesn't resemble any quality CRT as far as scanline thickness or sharpness at least on my larger TV.
You say Trinitrons were too sharp. Again, you have no idea what you are talking about. Sony has been manufacturing Trinitrons since 1968 lmao. They don't look too sharp at all. They look fantastic. People still pay good money, because Trinitrons were the gold standard for old school games even before NES lol.
At any rate it's purely your opinion that you don't like its image. Most retro enthusiasts love this image hence why superior CRT shaders like CRT Easy Mode go for that look. But it's only one look among many with CRTs.
At any rate I am done arguing here. This conversation is incoherent to the point of uselessness.
Yeetron: https://ibb.co/wcRHsyT
Added another CRT shader to my comparison: Yeetron. This is basically the CRT look you are going for, but you tweak to your liking. This is DEFAULT shader settings lol, so you don't accuse me of things incoherently. I don't really like the Yeetron look. A lot of people don't. You can input resolution into this shader, but inputting the resolution of the game breaks the shader, because some of these shaders aren't really written to be changed for resolution.
And overall the Gaussian Blur in your shader selection is too much. CRTs were not that blurry in general close up. But your use of Advanced CRT IS better than the default settings allow. It's a bad or just average shader, and I described why in my post.
As I have also pointed out many times, you still use Advanced CRT, which is a poor CRT shader in general with limited options. And it's obvious you carry over those limitations in this mod to some degree, as I have pointed out with various areas of distortion, especially on the old man's eyes and on Shantae's high-res image.