Shantae and the Pirate's Curse

Shantae and the Pirate's Curse

İstatistiklere Bak:
Tired of Pixels? Try this fix for perfectly smooth looking graphics!
This is just a mirror for thread on Shantae Risky's revenge
http://steamcommunity.com/app/277890/discussions/0/611704730315321516/

Please leave comments in original thread only, i dont want to fragment discussions at least until pirates curse specific version will be made once ill have the game.


Disclamer: This fix is my configuration for Reshade, SweetFX 2.0 and Framework effects. Some shaders (such as CRT, ordering of effects) was a little bit altered by me to suit Shantae and other pixelated games, rest of credits goes to authors of mentioned shaders and injectors, which are displayed once you start game.

Some history:
Ok, so game as we see it not supposed to be pixelated, actually this pixelated look is direct result of lazy porting, on original Nintendo platforms thanks to small screen, scanlines and natural interpolation it actually looked smooth.

I was messing with old and even new versions of SweetFX but still had bad results, since CRT shader was not really that good for CRT emulation, it still missed smoothing, but recently gauss shader was added to framework and i decided to try it with Shantae. As expected Gauss shader fully removed pixels and smoothed out everything, but game was looking not right, so i decided to combine gauss and CRT shader, spent few days configuring and testing, until i achieved best look, with scanline configuration that perfectly match original Nintendo resolution.

To compensate a little bit of bluriness and keep texts readable i played a little with luma sharpen configuration and order of effects applied, and this gave me good results as well, and in the end i decide to apply a little bit of chromatic abberation to achive that color shift seen on tvs, and this also smoothed out scanlines.

So, after all this:

http://steamcommunity.com/sharedfiles/filedetails/?id=431159960


turned into this:

http://steamcommunity.com/sharedfiles/filedetails/?id=431161238

WARNING: this is screenshot from old pre-release version, it does not represent current version results, i just have no time to mess with steam to upload externally capture post-effects screenshot that steam cant capture.

Most recent version looks like this:

http://screenshotcomparison.com/comparison/128994


and thats how this game is supposed to be played!

With all the shaders applied menues now also have similar low res but yet smooth look, so it kind looks in one consistent style not like original high res cutscenes art and pixel art in game sequences.


Download preconfigured modded pack here:
https://mega.co.nz/#!NNIT1RKL!YfMlnXruqykqec6d-IsvNqejt5O5-K_3YFH2Yc9CAEA

(before you can download file, press SKIP button in RIGHT-UPPER corner, dont download anything until you skip ads twice. File you need will be displayed as Shantae_Riskys_Revenge_Reshade_Frame…tly_Smooth_GFX.zip not anything else, not exe or stuff like, dont let ads to cheat you by pretending as download link!)

Unpack to:
SteamApps\common\RiskysRevenge\executable


To save you from messing with configs i bound each effect on separate button, so you can toggle any of them and achieve preferable look (keep in mind that this is order in which they are applied):

F9 - Gauss
F10 - Sharpen
F11 - Scanlines
F12 - Chromatic

you can use only one effect, 2, 3 or 4 of them in any combination. I prefer to press F10 to turn off sharpen since while it makes more detailed look, it makes some some gradients and edges not so smooth as i prefer,

If default look is not so smooth for you, open Reshade\CustomFX_settings.cfg in Notepad and change this

#define GaussQuality 0

to this
#define GaussQuality 1


P.S - you can try this pack with more pixelated games, but you have to know their pixel perfect original resolution and set correct one in SweetFX_settings.cfg via these values

#define CRTResolutionY 192 //[1 to 2048] Original input height of the game (ie. 240)

Shantae original resolution is exactly 256x192, for other games it could be different. Wrong resolution for scanlines will look wrong. so just use google to find out original resolution.

For Shantae Pirates Curse (does not work at the moment, waiting for Reshade fix, please read page 3 post about this issue!) you have to change resolution of CRT to this:

#define CRTResolutionY 240 //[1 to 2048] Original input height of the game (ie. 240)

Also keep in mind that reshade require good video card and cpu, so it may be slow on old pc. Another thing to keep in mind in case of usage in other pixelated games or emulators - reshade32.dll (in case of x86) or reshade64.dll (in case of x64) can be renamed to d3d8.dll d3d9.dll dxgi.dll d3d10.dll d3d11.dll and OpenGL32.dll - all of these apis supported.

I have tried all known CRT injectable shaders, including stock sweetfx, gedosato, dosbox and few more, and none of them gave properly looking results, so this little modification to existing shader packs and combination of gauss and crt is probably the best you can find. Try it with other games (especially those retro indie games from devs who still dont get idea how retro games actually looked and that they looked smooth on old displays and tvs) and tell me how it looks.
En son v00d00m4n tarafından düzenlendi; 16 Nis 2018 @ 8:25
< >
110 yorumdan 61 ile 75 arası gösteriliyor
İlk olarak Zeikar tarafından gönderildi:
İlk olarak Voodooman tarafından gönderildi:
There is no such such as necrobump on steam, i keep eye on my threads anyway. Dont flood here with that stupid kind of "omg necrobump" comments.


Yes it should work, worked for me. I think i release both versions. Need to check.
Except there is such thing as necrobumping on Steam. If you really want an answer ask a moderator if there is or not. If they say no, I'll concede and apologize.

The whole concept of "necroing" a thread is just stupid to me. Whoever came up with the idea should be shot. It creates the no win situation when you have a question about an old topic. If you post your relevant question on an old thread, you're accused of necroing. If you create a new topic, you're accused of not taking the time to search the forums for your topic... and then you unnecessarily have multiple threads for the same topic.

I miss the good ol' days... when you could visit forums and never hear the word "necro". Bringing up old topics used to be considered a good thing.
En son Syragar tarafından düzenlendi; 31 Tem 2018 @ 5:55
İlk olarak Zeikar tarafından gönderildi:
I actually know at least one site that will lock a thread once it is necroed once.

Meh. I don't really care. So long as it's not a bump and is a relevant question or relevant information... calling it a "necro" is still stupid to me.

Then those sites should NEVER EVER complain to ANYONE for creating a new thread for a topic that has been previously discussed... so long as there is new information or a new question about said topic that hasn't been answered. Nor should they complain when they suddenly have multiple threads for the same topic.
En son Syragar tarafından düzenlendi; 31 Tem 2018 @ 6:02
İlk olarak Zeikar tarafından gönderildi:
Well we have strayed off-topic and no one has answered Khronikos who bumped the thread in the first place.

Uh... Voodooman answered his question... or is at least looking into it.
İlk olarak Syragar tarafından gönderildi:
İlk olarak Zeikar tarafından gönderildi:
Well we have strayed off-topic and no one has answered Khronikos who bumped the thread in the first place.

Uh... Voodooman answered his question... or is at least looking into it.
Sorry, missed that. I guess I stopped reading after the first part.
In fact, maybe it's best I unsubscribe.
En son Zeikar tarafından düzenlendi; 31 Tem 2018 @ 6:25
İlk olarak Zeikar tarafından gönderildi:
İlk olarak Syragar tarafından gönderildi:

Uh... Voodooman answered his question... or is at least looking into it.
Sorry, missed that. I guess I stopped reading after the first part.
In fact, maybe it's best I unsubscribe.

maybe you will also clear our all your pointless "Omg necro!" flood posts from this thread? Clear ♥♥♥♥ after yourself before you go!
En son v00d00m4n tarafından düzenlendi; 31 Tem 2018 @ 8:51
It is not outdated and people still need it!

And your screenshots show game which is still very pixelated and does not even remotely match what i tried to achive and what people like me prefer. None of shaders you suggested does a good pixel blending, also you misconfigurated them, and the actul scanlines shaders on you screens produce - does not match actual pixel pattern and internal resolution of game.

Please dont misinform people!

Yes, reshade and shaders are old, but i customized them and added few changes to formulas to achive best possible look and fix few problems like improper scaling of typical display resolutions into native game's one, to avoid pixel distortion.

Non of default CRT shaders in Reshade would look like this, and they dont do the blending\ color bleeding that well, i used gaussian shader with custom kernel to smooth out everything, plus customized luma sharping shaders to compensate some unwanted blur, and to imitate rgb pattern of NDS screen i also added customized chromatic abberation. Part of those shaders does not exist for recent Reshade, or gives you out different results because of internal changes and not always for better. Also with modern reshade things are not so easy to configure via cfg, you cant use math directly in configs, #defines are pain in ass to use, and all shaders are isolated, while in old reshade they was all actually included in one big shader which gave several advantages over stand alone shaders.

NEW does not always mean BETTER. I still prefer to plat pixelated games with this old customize pack i made instead any of modern CRT included in default package of newest reshade.
İlk olarak v00d00m4n tarafından gönderildi:
It is not outdated and people still need it!

And your screenshots show game which is still very pixelated and does not even remotely match what i tried to achive and what people like me prefer. None of shaders you suggested does a good pixel blending, also you misconfigurated them, and the actul scanlines shaders on you screens produce - does not match actual pixel pattern and internal resolution of game.

Please dont misinform people!

Yes, reshade and shaders are old, but i customized them and added few changes to formulas to achive best possible look and fix few problems like improper scaling of typical display resolutions into native game's one, to avoid pixel distortion.

Non of default CRT shaders in Reshade would look like this, and they dont do the blending\ color bleeding that well, i used gaussian shader with custom kernel to smooth out everything, plus customized luma sharping shaders to compensate some unwanted blur, and to imitate rgb pattern of NDS screen i also added customized chromatic abberation. Part of those shaders does not exist for recent Reshade, or gives you out different results because of internal changes and not always for better. Also with modern reshade things are not so easy to configure via cfg, you cant use math directly in configs, #defines are pain in ass to use, and all shaders are isolated, while in old reshade they was all actually included in one big shader which gave several advantages over stand alone shaders.

NEW does not always mean BETTER. I still prefer to plat pixelated games with this old customize pack i made instead any of modern CRT included in default package of newest reshade.

Lottes tweaks to shadow mask, horizontal scan blur, and scanline thinness:
https://ibb.co/6m8kYcW

MOD Advanced CRT + Gaussian Blur + LumaSharpen: https://ibb.co/tXdgcRK

RAW: https://ibb.co/gthKFzk

First of all your image would be fantastic if you cut down on the scanline thickness. I simply can't quite love that image because it is too thick. Lottes just looks way clearer and more detailed while still blending well. If you look at the comparison of Advanced CRT in my thread, those are the scanlines I wish your mod would have, and then I think that yes it would look quite great.

I blended with Lottes with custom settings. I have used CRTs since the 80s, notably Sony Trinitrons. There is simply no way you can say this Lottes image is not blended properly. This is a superior CRT shader in many respects. You have gigantic scanlines on your image, and no quality CRT really had that going on.

I don't dislike the image you have. It's quite nice, but it also has some distortion on edges and angles, and as you can see in the Shantae high-res art, it is simply inaccurate at realizing the detail there. Lottes sometimes has lesser outlines, your mod usually has bolder outlines, which start to look too aggressive.

I agree with you that the Advanced CRT shots I gave you had a lot of drawbacks, but the tweaked version I gave you had better scanlines than were in the mod despite being a mess in other areas.

I can see what you are going for here, but none of that is needed with a proper CRT shader like CRT Easy Mode, which can look better than both of these. Although Lottes here looks quite well done. It blends perfectly well while retaining great sharpness. I softened the image a bit with its settings, tweaking shadow mask, horizontal scan blur, and scanline thinness. I can't tweak anything else. I'd like to make it slightly softer and more equal on both axis.

I'm sorry, but if you think that is poorly blended you have not seen a real CRT for too long. Flip back between your shader and this Lottes shader with tweaks along with the RAW image, and you will see just how nice it looks.

Save each image to desktop and open in an actual image app like Faststone.
En son Khronikos tarafından düzenlendi; 16 Oca 2021 @ 13:36
İlk olarak Khronikos tarafından gönderildi:
İlk olarak v00d00m4n tarafından gönderildi:
It is not outdated and people still need it!

And your screenshots show game which is still very pixelated and does not even remotely match what i tried to achive and what people like me prefer. None of shaders you suggested does a good pixel blending, also you misconfigurated them, and the actul scanlines shaders on you screens produce - does not match actual pixel pattern and internal resolution of game.

Please dont misinform people!

Yes, reshade and shaders are old, but i customized them and added few changes to formulas to achive best possible look and fix few problems like improper scaling of typical display resolutions into native game's one, to avoid pixel distortion.

Non of default CRT shaders in Reshade would look like this, and they dont do the blending\ color bleeding that well, i used gaussian shader with custom kernel to smooth out everything, plus customized luma sharping shaders to compensate some unwanted blur, and to imitate rgb pattern of NDS screen i also added customized chromatic abberation. Part of those shaders does not exist for recent Reshade, or gives you out different results because of internal changes and not always for better. Also with modern reshade things are not so easy to configure via cfg, you cant use math directly in configs, #defines are pain in ass to use, and all shaders are isolated, while in old reshade they was all actually included in one big shader which gave several advantages over stand alone shaders.

NEW does not always mean BETTER. I still prefer to plat pixelated games with this old customize pack i made instead any of modern CRT included in default package of newest reshade.

Lottes tweaks to shadow mask, horizontal scan blur, and scanline thinness:
https://ibb.co/6m8kYcW

MOD Advanced CRT + Gaussian Blur + LumaSharpen: https://ibb.co/tXdgcRK

RAW: https://ibb.co/gthKFzk

First of all your image would be fantastic if you cut down on the scanline thickness. I simply can't quite love that image because it is too thick. Lottes just looks way clearer and more detailed while still blending well. If you look at the comparison of Advanced CRT in my thread, those are the scanlines I wish your mod would have, and then I think that yes it would look quite great.

I blended with Lottes with custom settings. I have used CRTs since the 80s, notably Sony Trinitrons. There is simply no way you can say this Lottes image is not blended properly. This is a superior CRT shader in many respects. You have gigantic scanlines on your image, and no quality CRT really had that going on.

I don't dislike the image you have. It's quite nice, but it also has some distortion on edges and angles, and as you can see in the Shantae high-res art, it is simply inaccurate at realizing the detail there. Lottes sometimes has lesser outlines, your mod usually has bolder outlines, which start to look too aggressive.

I agree with you that the Advanced CRT shots I gave you had a lot of drawbacks, but the tweaked version I gave you had better scanlines than were in the mod despite being a mess in other areas.

I can see what you are going for here, but none of that is needed with a proper CRT shader like CRT Easy Mode, which can look better than both of these. Although Lottes here looks quite well done. It blends perfectly well while retaining great sharpness. I softened the image a bit with its settings, tweaking shadow mask, horizontal scan blur, and scanline thinness. I can't tweak anything else. I'd like to make it slightly softer and more equal on both axis.

I'm sorry, but if you think that is poorly blended you have not seen a real CRT for too long. Flip back between your shader and this Lottes shader with tweaks along with the RAW image, and you will see just how nice it looks.

Save each image to desktop and open in an actual image app like Faststone.


Thikness of scanlines in my shader mods calculate automatically according to NATIVE resolution of game entered in config, it should always match native resolution for best results. Smaller native res = thicker scan lines.

Basically on your screenshot you have misconfigured scanline shader, and it does not do what it supposed to do, i does not remove pixelation, does not round and interpolate squares, does not imitate color bleeding, it just a small grid of wrong size that is applied ove image, making it a bit darker.

But even despite it thick, i tried to tone down scanlines as much is possible until the point it will stop doing what it suppose to do. I even added vertical chromatic aberation to separate each scan line into 3 rgb lines accord to how display of NDS works to.
"You know what will make the game better?
Adding scanlines that literally makes it look worse by removing pixels."

Jesus ...
İlk olarak v00d00m4n tarafından gönderildi:
İlk olarak Khronikos tarafından gönderildi:

Lottes tweaks to shadow mask, horizontal scan blur, and scanline thinness:
https://ibb.co/6m8kYcW

MOD Advanced CRT + Gaussian Blur + LumaSharpen: https://ibb.co/tXdgcRK

RAW: https://ibb.co/gthKFzk

First of all your image would be fantastic if you cut down on the scanline thickness. I simply can't quite love that image because it is too thick. Lottes just looks way clearer and more detailed while still blending well. If you look at the comparison of Advanced CRT in my thread, those are the scanlines I wish your mod would have, and then I think that yes it would look quite great.

I blended with Lottes with custom settings. I have used CRTs since the 80s, notably Sony Trinitrons. There is simply no way you can say this Lottes image is not blended properly. This is a superior CRT shader in many respects. You have gigantic scanlines on your image, and no quality CRT really had that going on.

I don't dislike the image you have. It's quite nice, but it also has some distortion on edges and angles, and as you can see in the Shantae high-res art, it is simply inaccurate at realizing the detail there. Lottes sometimes has lesser outlines, your mod usually has bolder outlines, which start to look too aggressive.

I agree with you that the Advanced CRT shots I gave you had a lot of drawbacks, but the tweaked version I gave you had better scanlines than were in the mod despite being a mess in other areas.

I can see what you are going for here, but none of that is needed with a proper CRT shader like CRT Easy Mode, which can look better than both of these. Although Lottes here looks quite well done. It blends perfectly well while retaining great sharpness. I softened the image a bit with its settings, tweaking shadow mask, horizontal scan blur, and scanline thinness. I can't tweak anything else. I'd like to make it slightly softer and more equal on both axis.

I'm sorry, but if you think that is poorly blended you have not seen a real CRT for too long. Flip back between your shader and this Lottes shader with tweaks along with the RAW image, and you will see just how nice it looks.

Save each image to desktop and open in an actual image app like Faststone.


Thikness of scanlines in my shader mods calculate automatically according to NATIVE resolution of game entered in config, it should always match native resolution for best results. Smaller native res = thicker scan lines.

Basically on your screenshot you have misconfigured scanline shader, and it does not do what it supposed to do, i does not remove pixelation, does not round and interpolate squares, does not imitate color bleeding, it just a small grid of wrong size that is applied ove image, making it a bit darker.

But even despite it thick, i tried to tone down scanlines as much is possible until the point it will stop doing what it suppose to do. I even added vertical chromatic aberation to separate each scan line into 3 rgb lines accord to how display of NDS works to.

This is simply not true, and I am sorry you have no idea what you are talking about.

CRTs were not digital nor were they usually on 1080p or 4K devices, and they all had differences in mask and other factors that would make them slightly off from any perfect resolution within a certain scanline number. That was never the point of scanlines anyway. They work by dividing up the pixels to give the illusion of depth and detail, and they surely don't need to be perfect to do that. I never had one CRT that looked even close to your shader lol. You are trying to implement scanlines on a TV with 1080p or 4K pixels, and despite the game being low res, you can't just implement those scanlines without taking into account your TV. What you should be doing is trying to match the look of an actual CRT. And you have not done that in any way. You are using Gaussian Blur and LumaSharpen ffs. No real CRT worth anything decent had scanlines this big. On my 42 inch they are gigantic lol.

You keep believing what you want to. This idea does not even make sense on a 1080p+ TV. I used the highest quality Sony Trinitrons for two decades. Hardly ever did these TVs match the inherent resolution of the game perfectly. And they looked amazing. And besides we are on digital TVs now. You can't just match scanlines like that on a 1080p or 4K TV lol. That's just objectively wrong, and it's why your scanlines are gigantic. Do you honestly think Sony Trinitrons had scanlines that large? Yeah maybe on an 80 inch CRT lol.

It's also ridiculous that you claim these things when I clearly point out all the distortion in your Gaussian and LumaSharpen shaders. You can see it everywhere. It makes pixels bold where they were not before, it makes squares into distorted pixels like on the old man's eyes.

Lottes does not distort anything really. It has a minor amount of TV distortion effect, and beyond that nothing. It blends perfectly and keeps all the detail. It has a minor drawback of not quite being soft enough for some tastes, and also it lessens the bold lines in a few spots. Other than that it is clearly superior to your shader in every way.

Honestly, you seem to think you know a lot of about CRTs, I question if you have actually ever used a CRT lol.
En son Khronikos tarafından düzenlendi; 17 Oca 2021 @ 7:06
İlk olarak AtlasRedux tarafından gönderildi:
"You know what will make the game better?
Adding scanlines that literally makes it look worse by removing pixels."

Jesus ...

I'm not sure who you are replying to. CRTs were inherently used to design all pixel art, and they work for many reasons. They create depth and blend detail. But the mod author here has no idea what he is talking about. CRTs don't need to match the resolution of a game lol. And when they do you get absurdly large scanlines that look cartoonish like the shader here.

I sometimes like the look, but it loses all appeal when on solid colors and looks awful on high-res art.
En son Khronikos tarafından düzenlendi; 17 Oca 2021 @ 6:41
İlk olarak Khronikos tarafından gönderildi:
İlk olarak v00d00m4n tarafından gönderildi:


Thikness of scanlines in my shader mods calculate automatically according to NATIVE resolution of game entered in config, it should always match native resolution for best results. Smaller native res = thicker scan lines.

Basically on your screenshot you have misconfigured scanline shader, and it does not do what it supposed to do, i does not remove pixelation, does not round and interpolate squares, does not imitate color bleeding, it just a small grid of wrong size that is applied ove image, making it a bit darker.

But even despite it thick, i tried to tone down scanlines as much is possible until the point it will stop doing what it suppose to do. I even added vertical chromatic aberation to separate each scan line into 3 rgb lines accord to how display of NDS works to.

This is simply not true, and I am sorry you have no idea what you are talking about.

CRTs almost never matched the original resolution of the native game. You are basically trying to say that every CRT TV in the world is wrong, and only your look which matches resolution is right. Not only is this preposterous, your look doesn't look right at all. It has gigantic and ridiculous scanlines that in no way look like a real CRT should. It literally cleaves away detail to make a super blurry mess of the screen instead of blending it properly. Yeah, it blends an absurdly low amount of pixels is what it does. Some might like this look. I don't think it looks terrible, but on anything resembling high-res art it looks terrible.

You keep believing what you want to, but in no way do scanlines have to perfectly match the inherent resolution of the game to look good lol. This is a preposterous claim. I used the highest quality Sony Trinitrons for two decades. Never did these TVs match the inherent resolution of the game lol. And they looked amazing.

It's also ridiculous that you claim these things when I clearly point out all the distortion in your Gaussian and LumaSharpen shaders. You can see it everywhere. It makes pixels bold where they were not before, it makes squares into distorted pixels like on the old man's eyes.

Lottes does not distort anything really. It has a minor amount of TV distortion effect, and beyond that nothing. It blends perfectly and keeps all the detail. It has a minor drawback of not quite being soft enough for some tastes, and also it lessens the bold lines in a few spots. Other than that it is clearly superior to your shader in every way.

Honestly, you seem to think you know a lot of about CRTs, I question if you have actually ever used a CRT lol.

Dude, i have idea what im talking about, not sure about you. Like i said - you totaly misconfigured shader on your screenshots, and think its looking good, but in fact it does not look even remotely how it supposed to look, because YET AGAIN - SCAN LINES SHOULD MATCH PIXEL LINES AND NATIVE GAME RESOLUTION FOR BEST INTENDED RESULTS.

Claiming i never played on CRT is wrong, because im a man of 80th, and LCD started to replace old CRT in mass amount of houses somehwere around 2005, with HD era. Many people including myself had CRT displays and TVs up until age of Blue Ray, PS3 and Xbox 360. However CRTs of 80, mid 90th, late 90th and early 00th - are very different.

Sony trinitrons of WEGA era was HD enought compared to average TVs on market, and produced way too clear and high res image compared to majority of tvs, it was god for consoles like PS2. but it served bad service to older console games of NES and SNES era and even some PS1 era games, because they was all designed around lower resolution, lower fidelity muddy blurry tvs that covered defects of low pixelated resolutions of game grphics.

And trinitrons wegas up until bravias just made pre-PS2 games look awfully sharp, interpolation causes by bad tech was gone from new TVs but developers decade and two ago did not intend their games to look that sharp. Some developers even used artefacts of poor composite signal to make a smooth gradients or semi-transparent sptrites. One of such most famous examples is SONIC - waterfall layers actualy was interlaced with other sprites, byt when you get this al blured with bad compsite signed it all got interpolated and loks like legit half transpared spirte over non transpared one. Also Sonic start screen displayed 3d sonic figure, in its original art it has no smooth gradient, but poor composite signal shifted blue and red a little and interpolated them creating illusion of actually smooth gradient. When you try to play sonic on more HD tvs such as SONY Trinitron, you will not see those effects, because game was designed around older more flawed tech and utilized flaws as their advantage.

Basically my configuration and mod of shaders tries to achive this flawed blurry look to cover up flaws of pixelates low res graphics. What you do in your shader configuration is actually has no meaning at all, you dont cover flaws of game graphics, you just apply small grid that does not do anything good and your game still looks almost identaical to original, because you dont know how to configure shader properly and deny the fact that amount of scanlines should be equal to amount of pixels in native resolution of game or oiriginal console.
En son v00d00m4n tarafından düzenlendi; 17 Oca 2021 @ 7:36
İlk olarak v00d00m4n tarafından gönderildi:

https://www.resetera.com/threads/scanline-screenshot-thread-because-240p-is-still-all-the-ps-i-need-in-this-era.2479/page-5#lg=_xfUid-4-1610902185&slide=0

First of all I never said any of these looks were to my liking lol. I don't LIKE any of these shaders but Lottes. Advanced CRT is terrible, and has all kinds of distortion issues and too few settings. Can your read properly by chance? I explain this quite well in the thread and this one.

I don't mind your shader either. I just don't love it, because the high-res art looks bad with it to me.

I USE CRT EASY MODE on all Retro games, and it looks better than all of these shaders for Retro games. Royale has extensive options to make your TV looks really close to an actual CRT. But this is on Steam, so those options are not available.

LET ME REPEAT, THESE ARE THE SHADERS AND THEIR NATIVE SETTINGS. I HAVE NOT DONE ANYTHING TO THESE SHADERS, and a couple of those photos are almost default settings lol. Stop responding to me with accusations on what I did to these shaders. I have clearly shown their basic default look in the photos, and also photos with minor tweaks. The shader still very much look as is.

Not only that I don't hate the look you gave to the combined shaders, but on large TVs it looks really odd in places. It looks like a shader configured for a small TV.

Real CRTs. Guess what? Your shader combos don't look like these either. And they aren't YOUR shaders. You didn't write any of these shaders. You messed with a few settings.

This is some terribly mutilated English, but from what I gather it's all your random opinion lol. Your points are incoherent. You talk in absolutes like you somehow have this beholden truth as to what CRTs look like, and you clearly don't know what they look like. I guess this is an attempt at a 14 inch 25 dollar CRT or something? If that is what you are going for I guess it does resemble a little of that.

You keep saying I misconfigured something. I am NOT configuring anything in the shader, and I have basically given people the default look of the shader outside of brightness or gamma in those photos. Again, your ideas here are incoherent. I'm not configuring anything about the native shader. They have very few options to set anyway. These are the shaders and their native settings, and they are all different, and they look as the authors intended. I am not the author.

The people that actually make Advanced CRT, Lottes, et cetera, have made their shaders to be compatible with many different TVs, games, and resolutions. This is why you configure scanline options having to do with intensity, shadow mask, et cetera, especially in Lottes. But of course they do not give us enough options.

All of these things affect how a shader looks over the original game, and there are at least a good 6-8 different CRT looks that do not resemble each other all that well in many aspects. You can also configure more settings with the inis.

Again, there are many different CRT looks. Your look here doesn't resemble any quality CRT as far as scanline thickness or sharpness at least on my larger TV.

You say Trinitrons were too sharp. Again, you have no idea what you are talking about. Sony has been manufacturing Trinitrons since 1968 lmao. They don't look too sharp at all. They look fantastic. People still pay good money, because Trinitrons were the gold standard for old school games even before NES lol.

At any rate it's purely your opinion that you don't like its image. Most retro enthusiasts love this image hence why superior CRT shaders like CRT Easy Mode go for that look. But it's only one look among many with CRTs.

At any rate I am done arguing here. This conversation is incoherent to the point of uselessness.
En son Khronikos tarafından düzenlendi; 17 Oca 2021 @ 9:56
İlk olarak v00d00m4n tarafından gönderildi:

Yeetron: https://ibb.co/wcRHsyT

Added another CRT shader to my comparison: Yeetron. This is basically the CRT look you are going for, but you tweak to your liking. This is DEFAULT shader settings lol, so you don't accuse me of things incoherently. I don't really like the Yeetron look. A lot of people don't. You can input resolution into this shader, but inputting the resolution of the game breaks the shader, because some of these shaders aren't really written to be changed for resolution.

And overall the Gaussian Blur in your shader selection is too much. CRTs were not that blurry in general close up. But your use of Advanced CRT IS better than the default settings allow. It's a bad or just average shader, and I described why in my post.

As I have also pointed out many times, you still use Advanced CRT, which is a poor CRT shader in general with limited options. And it's obvious you carry over those limitations in this mod to some degree, as I have pointed out with various areas of distortion, especially on the old man's eyes and on Shantae's high-res image.
En son Khronikos tarafından düzenlendi; 17 Oca 2021 @ 9:54
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