Shantae and the Pirate's Curse

Shantae and the Pirate's Curse

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v00d00m4n 2015 年 4 月 25 日 上午 2:37
Tired of Pixels? Try this fix for perfectly smooth looking graphics!
This is just a mirror for thread on Shantae Risky's revenge
http://steamcommunity.com/app/277890/discussions/0/611704730315321516/

Please leave comments in original thread only, i dont want to fragment discussions at least until pirates curse specific version will be made once ill have the game.


Disclamer: This fix is my configuration for Reshade, SweetFX 2.0 and Framework effects. Some shaders (such as CRT, ordering of effects) was a little bit altered by me to suit Shantae and other pixelated games, rest of credits goes to authors of mentioned shaders and injectors, which are displayed once you start game.

Some history:
Ok, so game as we see it not supposed to be pixelated, actually this pixelated look is direct result of lazy porting, on original Nintendo platforms thanks to small screen, scanlines and natural interpolation it actually looked smooth.

I was messing with old and even new versions of SweetFX but still had bad results, since CRT shader was not really that good for CRT emulation, it still missed smoothing, but recently gauss shader was added to framework and i decided to try it with Shantae. As expected Gauss shader fully removed pixels and smoothed out everything, but game was looking not right, so i decided to combine gauss and CRT shader, spent few days configuring and testing, until i achieved best look, with scanline configuration that perfectly match original Nintendo resolution.

To compensate a little bit of bluriness and keep texts readable i played a little with luma sharpen configuration and order of effects applied, and this gave me good results as well, and in the end i decide to apply a little bit of chromatic abberation to achive that color shift seen on tvs, and this also smoothed out scanlines.

So, after all this:

http://steamcommunity.com/sharedfiles/filedetails/?id=431159960


turned into this:

http://steamcommunity.com/sharedfiles/filedetails/?id=431161238

WARNING: this is screenshot from old pre-release version, it does not represent current version results, i just have no time to mess with steam to upload externally capture post-effects screenshot that steam cant capture.

Most recent version looks like this:

http://screenshotcomparison.com/comparison/128994


and thats how this game is supposed to be played!

With all the shaders applied menues now also have similar low res but yet smooth look, so it kind looks in one consistent style not like original high res cutscenes art and pixel art in game sequences.


Download preconfigured modded pack here:
https://mega.co.nz/#!NNIT1RKL!YfMlnXruqykqec6d-IsvNqejt5O5-K_3YFH2Yc9CAEA

(before you can download file, press SKIP button in RIGHT-UPPER corner, dont download anything until you skip ads twice. File you need will be displayed as Shantae_Riskys_Revenge_Reshade_Frame…tly_Smooth_GFX.zip not anything else, not exe or stuff like, dont let ads to cheat you by pretending as download link!)

Unpack to:
SteamApps\common\RiskysRevenge\executable


To save you from messing with configs i bound each effect on separate button, so you can toggle any of them and achieve preferable look (keep in mind that this is order in which they are applied):

F9 - Gauss
F10 - Sharpen
F11 - Scanlines
F12 - Chromatic

you can use only one effect, 2, 3 or 4 of them in any combination. I prefer to press F10 to turn off sharpen since while it makes more detailed look, it makes some some gradients and edges not so smooth as i prefer,

If default look is not so smooth for you, open Reshade\CustomFX_settings.cfg in Notepad and change this

#define GaussQuality 0

to this
#define GaussQuality 1


P.S - you can try this pack with more pixelated games, but you have to know their pixel perfect original resolution and set correct one in SweetFX_settings.cfg via these values

#define CRTResolutionY 192 //[1 to 2048] Original input height of the game (ie. 240)

Shantae original resolution is exactly 256x192, for other games it could be different. Wrong resolution for scanlines will look wrong. so just use google to find out original resolution.

For Shantae Pirates Curse (does not work at the moment, waiting for Reshade fix, please read page 3 post about this issue!) you have to change resolution of CRT to this:

#define CRTResolutionY 240 //[1 to 2048] Original input height of the game (ie. 240)

Also keep in mind that reshade require good video card and cpu, so it may be slow on old pc. Another thing to keep in mind in case of usage in other pixelated games or emulators - reshade32.dll (in case of x86) or reshade64.dll (in case of x64) can be renamed to d3d8.dll d3d9.dll dxgi.dll d3d10.dll d3d11.dll and OpenGL32.dll - all of these apis supported.

I have tried all known CRT injectable shaders, including stock sweetfx, gedosato, dosbox and few more, and none of them gave properly looking results, so this little modification to existing shader packs and combination of gauss and crt is probably the best you can find. Try it with other games (especially those retro indie games from devs who still dont get idea how retro games actually looked and that they looked smooth on old displays and tvs) and tell me how it looks.
最后由 v00d00m4n 编辑于; 2018 年 4 月 16 日 上午 8:25
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正在显示第 31 - 45 条,共 110 条留言
Spartan 2017 年 1 月 15 日 下午 5:27 
WHOA! Now it works all of a sudden?

Switch to windowed mode! Don't switch back to Fullscreen or it will crash.

Just remove the files you added to the Shantae directory if you want to play full screen again, but you'll lose the CRT effect.

Edit:

Example screenshot.
https://steamcommunity.com/sharedfiles/filedetails/?id=843469154

Another Screenshot.
https://steamcommunity.com/sharedfiles/filedetails/?id=843482997
最后由 Spartan 编辑于; 2017 年 1 月 15 日 下午 6:06
AtlasRedux 2017 年 1 月 23 日 上午 6:20 
引用自 southpawper
WHOA! Now it works all of a sudden?

Switch to windowed mode! Don't switch back to Fullscreen or it will crash.

Just remove the files you added to the Shantae directory if you want to play full screen again, but you'll lose the CRT effect.

Edit:

Example screenshot.
https://steamcommunity.com/sharedfiles/filedetails/?id=843469154

Another Screenshot.
https://steamcommunity.com/sharedfiles/filedetails/?id=843482997

I recommend simply just using HQ4X to make it look better, the scanlines/CRT just wrecks the game.
v00d00m4n 2017 年 1 月 23 日 上午 8:05 
引用自 AtlasRedux
引用自 southpawper
WHOA! Now it works all of a sudden?

Switch to windowed mode! Don't switch back to Fullscreen or it will crash.

Just remove the files you added to the Shantae directory if you want to play full screen again, but you'll lose the CRT effect.

Edit:

Example screenshot.
https://steamcommunity.com/sharedfiles/filedetails/?id=843469154

Another Screenshot.
https://steamcommunity.com/sharedfiles/filedetails/?id=843482997

I recommend simply just using HQ4X to make it look better, the scanlines/CRT just wrecks the game.

HQ4X look like ♥♥♥♥ and not even remotely close to intended look
AtlasRedux 2017 年 1 月 23 日 上午 9:01 
Well, Voodoo, I think yours like absolutely horrible. "Intended" and "personal preference" is quite the difference. Scanlines? Why in the world ...
KayJay 2017 年 9 月 8 日 下午 4:34 
Default Shantae:
http://www.bilder-upload.eu/upload/eac8db-1504913512.jpg

Proper HQ4X, Adaptive Sharpening, CRT HD Scanlines via ReShade by me:
http://www.bilder-upload.eu/upload/8a4fba-1504913541.jpg
Khronikos 2017 年 11 月 20 日 下午 10:03 
引用自 AtlasRedux
引用自 southpawper
WHOA! Now it works all of a sudden?

Switch to windowed mode! Don't switch back to Fullscreen or it will crash.

Just remove the files you added to the Shantae directory if you want to play full screen again, but you'll lose the CRT effect.

Edit:

Example screenshot.
https://steamcommunity.com/sharedfiles/filedetails/?id=843469154

Another Screenshot.
https://steamcommunity.com/sharedfiles/filedetails/?id=843482997

I recommend simply just using HQ4X to make it look better, the scanlines/CRT just wrecks the game.

That is the worst advice I have ever heard in my life. The scanlines, blur, and sharpen MAKE the game lol.

Everything this author is talking about is true, and people are idiots for being such douchebags.

The game was meant to be played on a ♥♥♥♥♥♥ LCD screen with tiny pixels. Blowing this up on a 42 inch and you pixel art ♥♥♥♥♥♥ are ignorant as hell. This game looks terrible without any filtering.

Those pixels are so large and gross looking it's amazing anyone could call that look appeasing to the eye.

This mod makes the game very bearable. I use my own CRT settings in retroarch for all 2D games when I emulate, and I could never do without it. Games are not supposed to be unfiltered pixels on large screens.

And yes the DS may have not had CRT lines, but it gives it a true old school look. The resolution is what makes CRT lines work, it has nothing to do with how the game was meant to look on original hardware. The CRT lines make up for the lack of resolution, hence they work on any low resolution material.
Khronikos 2017 年 11 月 20 日 下午 10:07 
引用自 KayJay
Default Shantae:
http://www.bilder-upload.eu/upload/eac8db-1504913512.jpg

Proper HQ4X, Adaptive Sharpening, CRT HD Scanlines via ReShade by me:
http://www.bilder-upload.eu/upload/8a4fba-1504913541.jpg

Sorry dude that looks terrible. HQ4X is a terrible filter and should never be used in ANYTHING.
最后由 Khronikos 编辑于; 2017 年 11 月 20 日 下午 10:07
Khronikos 2017 年 11 月 20 日 下午 10:33 
Leaving a screenshot here so people have any idea what it looks like with lumasharpen, gauss, and CRT filter. I see no need to add chromatic aberration at all.

https://imgur.com/a/QP0LF

Note, if all you want is the CRT or whatever then just use that. You don't have to blur the image at all. The option is easy to use.

So far I have not gotten a good look from using Reshade myself. I cannot stand not being able to tweak settings in real time. This is a real good look for this game IMO.

I don't usually blur games, but with this one it does not look bad at all really.
最后由 Khronikos 编辑于; 2017 年 11 月 22 日 上午 12:54
AtlasRedux 2017 年 11 月 21 日 上午 8:20 
引用自 Khronikos

Everything this author is talking about is true, and people are idiots for being such douchebags.

The game was meant to be played on a ♥♥♥♥♥♥ LCD screen with tiny pixels. Blowing this up on a 42 inch and you pixel art ♥♥♥♥♥♥ are ignorant as hell. This game looks terrible without any filtering.

Those pixels are so large and gross looking it's amazing anyone could call that look appeasing to the eye.

This mod makes the game very bearable. I use my own CRT settings in retroarch for all 2D games when I emulate, and I could never do without it. Games are not supposed to be unfiltered pixels on large screens.

And yes the DS may have not had CRT lines, but it gives it a true old school look. The resolution is what makes CRT lines work, it has nothing to do with how the game was meant to look on original hardware. The CRT lines make up for the lack of resolution, hence they work on any low resolution material.

I can already see this appearing on Jim Sterling's next Commentocracy.
Not only are you so delusional you think scanlines improve anything, you talk like an elitist brat with something shoved waaaaay up in your rear. It might be too short for Commentocracy though, unfortunately.
Khronikos 2017 年 11 月 22 日 上午 1:01 
引用自 AtlasRedux
引用自 Khronikos

Everything this author is talking about is true, and people are idiots for being such douchebags.

The game was meant to be played on a ♥♥♥♥♥♥ LCD screen with tiny pixels. Blowing this up on a 42 inch and you pixel art ♥♥♥♥♥♥ are ignorant as hell. This game looks terrible without any filtering.

Those pixels are so large and gross looking it's amazing anyone could call that look appeasing to the eye.

This mod makes the game very bearable. I use my own CRT settings in retroarch for all 2D games when I emulate, and I could never do without it. Games are not supposed to be unfiltered pixels on large screens.

And yes the DS may have not had CRT lines, but it gives it a true old school look. The resolution is what makes CRT lines work, it has nothing to do with how the game was meant to look on original hardware. The CRT lines make up for the lack of resolution, hence they work on any low resolution material.

I can already see this appearing on Jim Sterling's next Commentocracy.
Not only are you so delusional you think scanlines improve anything, you talk like an elitist brat with something shoved waaaaay up in your rear. It might be too short for Commentocracy though, unfortunately.

Scanlines do distinctly improve games. The art of low resolution games only had scanlines for years. Only in essence when the LCD became available and low resolution persisted in handhelds did you get ♥♥♥♥♥ like the GBA and DS with low resolution pixel art without scanlines. Scanlines qualify the enhancement or realization of more detail in the original art while masking the deficiencies of low resolution.

Furthermore, you suggest a filter so ♥♥♥♥♥♥♥ outdated no one but a random ignorant person is using it in 2017. Kind of like the idiots still using ZSNES. HQ filters are objectively garbage, and have long been replaced by xBRZ, ScaleFX, and xBR filters in that range.

Your idea that scanlines wreck an image is hilariously retarded since a majority of retro games were actually developed with scanlines in mind.

All an HQ filter does is smear all the detail in a less objectively accurate representation than say xBRZ or ScaleFX.

https://imgur.com/a/H7zCz

Oh look at how the image is so wrecked! Not.

最后由 Khronikos 编辑于; 2017 年 11 月 22 日 上午 1:08
AtlasRedux 2017 年 11 月 23 日 上午 8:55 
引用自 Khronikos

Scanlines do distinctly improve games. The art of low resolution games only had scanlines for years. Only in essence when the LCD became available and low resolution persisted in handhelds did you get ♥♥♥♥♥ like the GBA and DS with low resolution pixel art without scanlines. Scanlines qualify the enhancement or realization of more detail in the original art while masking the deficiencies of low resolution.

Furthermore, you suggest a filter so ♥♥♥♥♥♥♥ outdated no one but a random ignorant person is using it in 2017. Kind of like the idiots still using ZSNES. HQ filters are objectively garbage, and have long been replaced by xBRZ, ScaleFX, and xBR filters in that range.

Your idea that scanlines wreck an image is hilariously retarded since a majority of retro games were actually developed with scanlines in mind.

All an HQ filter does is smear all the detail in a less objectively accurate representation than say xBRZ or ScaleFX.

https://imgur.com/a/H7zCz

Oh look at how the image is so wrecked! Not.

NOW it's long enough for a Commentocracy, and in additional utter and complete hilarious elitist lies.
Not only does it look wrecked, looking at those scanlines would give me a migraine for life. It looks absolutely staggeringly amazingly horrible.
最后由 AtlasRedux 编辑于; 2017 年 11 月 23 日 上午 8:56
v00d00m4n 2017 年 11 月 24 日 上午 1:43 
引用自 Khronikos
Leaving a screenshot here so people have any idea what it looks like with lumasharpen, gauss, and CRT filter. I see no need to add chromatic aberration at all.

https://imgur.com/a/QP0LF

Note, if all you want is the CRT or whatever then just use that. You don't have to blur the image at all. The option is easy to use.

So far I have not gotten a good look from using Reshade myself. I cannot stand not being able to tweak settings in real time. This is a real good look for this game IMO.

I don't usually blur games, but with this one it does not look bad at all really.

i added chromatic to imitate separation of rgb lines ( i even took care to imitate exact order of rgb elements in Nintendo DS screen) and also to make black lines less noticable. Its not that typical CA you see in many games, it only shifts by ~1 pixel vertically.
最后由 v00d00m4n 编辑于; 2017 年 11 月 24 日 上午 1:45
v00d00m4n 2017 年 11 月 24 日 上午 1:46 
引用自 AtlasRedux
引用自 Khronikos

Scanlines do distinctly improve games. The art of low resolution games only had scanlines for years. Only in essence when the LCD became available and low resolution persisted in handhelds did you get ♥♥♥♥♥ like the GBA and DS with low resolution pixel art without scanlines. Scanlines qualify the enhancement or realization of more detail in the original art while masking the deficiencies of low resolution.

Furthermore, you suggest a filter so ♥♥♥♥♥♥♥ outdated no one but a random ignorant person is using it in 2017. Kind of like the idiots still using ZSNES. HQ filters are objectively garbage, and have long been replaced by xBRZ, ScaleFX, and xBR filters in that range.

Your idea that scanlines wreck an image is hilariously retarded since a majority of retro games were actually developed with scanlines in mind.

All an HQ filter does is smear all the detail in a less objectively accurate representation than say xBRZ or ScaleFX.

https://imgur.com/a/H7zCz

Oh look at how the image is so wrecked! Not.

NOW it's long enough for a Commentocracy, and in additional utter and complete hilarious elitist lies.
Not only does it look wrecked, looking at those scanlines would give me a migraine for life. It looks absolutely staggeringly amazingly horrible.

Can you please GTFO from my thread if you have nothing on subject to say and all you can do - ad hominem atacks on man who talks about subject?
AtlasRedux 2017 年 11 月 26 日 上午 8:36 
引用自 Voodooman
引用自 AtlasRedux

NOW it's long enough for a Commentocracy, and in additional utter and complete hilarious elitist lies.
Not only does it look wrecked, looking at those scanlines would give me a migraine for life. It looks absolutely staggeringly amazingly horrible.

Can you please GTFO from my thread if you have nothing on subject to say and all you can do - ad hominem atacks on man who talks about subject?

You can piss off from your own thread if you don't like the replies, manchild. Go back to your game-making, which contributes absolutely nothing to the world.
Unlike you, I actually DID stay on topic and, angrily, explained at the idiots why scanlines is utter and complete ♥♥♥♥. You however, did not stay on topic and simply attacked ME! ♥♥♥♥♥♥♥ russians.
最后由 AtlasRedux 编辑于; 2017 年 11 月 26 日 上午 8:37
Khronikos 2018 年 1 月 8 日 上午 4:18 
引用自 Voodooman
引用自 Khronikos
Leaving a screenshot here so people have any idea what it looks like with lumasharpen, gauss, and CRT filter. I see no need to add chromatic aberration at all.

https://imgur.com/a/QP0LF

Note, if all you want is the CRT or whatever then just use that. You don't have to blur the image at all. The option is easy to use.

So far I have not gotten a good look from using Reshade myself. I cannot stand not being able to tweak settings in real time. This is a real good look for this game IMO.

I don't usually blur games, but with this one it does not look bad at all really.

i added chromatic to imitate separation of rgb lines ( i even took care to imitate exact order of rgb elements in Nintendo DS screen) and also to make black lines less noticable. Its not that typical CA you see in many games, it only shifts by ~1 pixel vertically.

Hello, for me the CA makes the image slightly blurrier, and does not add anything I prefer to the image. It is nice you have the option, but I will take less blur.

I commented because your screenshot comparison link does not actually link to anything, so the only photo people have of the mod is the fairly blurry second shot that is not even the finished the mod. It has nothing to do with Steam, your screenshot comparison link just goes to a dead portion of another site.

This is why I linked the imgur image. It is compressed, but it looks much sharper overall with no CA and final mod settings.

Also, to the tool above me, Redux, you are an idiot. Not only is your opinion illogical to the extreme, you give no actual reasoning as to why CRT filters look bad. In fact, they fill in the image properly. That Lunar image is beautiful, and damn near perfectly how my Sony CRT used to display the image when the game actually came out.

https://imgur.com/a/QP0LF

People use scanlines for almost all retro games. They will continue to do so because the image simply looks better, and the overwhelming majority of people want their image to look better. You can continue to use some hideous Hq filter all you want, but you are still an idiot.

Your idea that scanlines somehow look bad is ludicrous. When done right they give cohesiveness and authority to the image and the art. And this is how everyone played these games on CRT and how games were designed in the first place to look on CRTs. Shantae works with a CRT filter despite not having on on the DS because of its low resolution art.

Your idea that old and outdated blur filters like Hq are how the game is supposed to look has to be the most laughably inane nonsense I have ever heard. Not only is Hq a terribly inaccurate filter, it simply doesn't even do its job correctly. Almost no one in their right mind uses Hq filters lmao. That was like back in 2004 dude. There are massively better blur filters like ScaleFX out there if that is what you are going for.
最后由 Khronikos 编辑于; 2018 年 1 月 8 日 上午 4:28
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