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I wouldn't use it, though. Shantae games have a really nice pixel look.
there are toggle buttons that allows to use gauss filtered image without scanlines but yet without pixelation.
Because it is none of the things you just said.
It is a vanilla kid-friendly platform game with some metroidvania elements (eg. getting an upgrade allows you to backtrack some locked parts of the map), that rides primarily on the gorgeous artwork. Honestly, the entire series is mediocre (always was), and the storyline has the seriousness of a saturday morning cartoon, but the presentation is great which makes it a joy to play. Well, other than a couple of really difficult platforming elements, which are unexpected for such a kid-friendly title.
And the gameplay is absolutely nothing like Sonic.
It looks simply awful and totally ruins the beautiful sprite artwork this game has. I will never understand how can people tolerate playing with this kind of filters turned on.
I see a modern kid here who never played real retro games an never saw how Nintendo DS games looks like.
You have to look trailer and see this game on NDS\N3DS to get idea how it supposed to look. Of course game that has original resolution 256x192 or 400x240 would be looking not clean and sharp upscalled to modern high resolutions like 1920x1080. But this game is not intended to look pixelated, these pixels are supposed to be smoothed by low resolution of screen and the way pixels rendered there. Pixels there are not actually square, they are sort of circles if its a single pixel and ovals if its a row of pixels. Just look at UI of screenshots above - in original non filtered look left upper corner has some pixelated figure which is sorta squared circle, but now look at filtered screen - same figure now looks like it supposed to look - almost perfect circle.
Effects i enabled also smoothing out edge aliases, yet again to make those pixels look as they supposed to look on consoles!
You have to read threads on Neogaf
http://www.neogaf.com/forum/showthread.php?t=921436
http://www.neogaf.com/forum/showthread.php?t=630556
to understand why playing with sharp pixels is wrong.
Also read this
http://scanlines.hazard-city.de/
http://retrogaming.hazard-city.de/
http://www.tested.com/tech/gaming/456719-best-crt-retro-games/
and that:
http://gamasutra.com/blogs/KylePittman/20150420/241442/CRT_Simulation_in_Super_Win_the_Game.php
Oh and this is example with Metal Slug show exactly the difference between what you and many indies think retro games looks like and who they really looks like on original displays:
http://timothylottes.blogspot.ru/2015/04/indie-vs-real-slug-fest.html
http://timothylottes.blogspot.ru/2015/04/pixel-art-and-slot-mask-pitch.html
Are you freaking kidding me? First you call me a "modern kid who has never played real retro games" and then you proceed to tell me that I've never saw a DS game, a fairly modern device modern kids would've been more familiar with than the "old school" people who are over 21 by now? You gotta pick one. I either only ever played modern games INCLUDING the DS games (Which aren't even "retro" at all) or I never played the DS or any modern games at all.
I'm a 90's kid at heart and I grew up with the freaking arcade machines (They were THE only way for me to play games back then when I was a kid, I didn't have my own console until far later!). I'm ♥♥♥♥♥♥♥ 26 soon to be 27. Thank you very ♥♥♥♥♥♥♥ much for that ♥♥♥♥♥♥ attitude of yours. It's good to know that you know absolutely EVERYTHING about my past when it comes to gaming with just one single damn post.
Of course I'm not against filtering and I'm well aware of these old effects and whatnot and how pixel artists took advantage of the output devices from back then to create effects and illusions (Basically, playing a NES on your super high definition is definitely not the way to go at all. You really really NEED a CRT) but this particular filtering you posted for the PC version of this and the previous game is just way too... ugly.
For someone who's so hellbent on "the way it was meant to be played" you sure went out of your way to make it unplayable with how much of a mess the screen looks like. That filtering does wonders on a freaking SMALL screen but for a bigger output device? Eeeeeeh... You might as well get a CRT monitor to get much better results at this point. This doesn't cut it at all. Either tone down the filtering a bit or get a CRT.
Also why are we even talking about "retro" games? Shantae is not a retro game, it's a 2D game with (Obviously) pixel art. It doesn't really use any of the tricks old games had to use back then. All these links are freaking irrelevant. The DS and 3DS aren't old consoles and have far cleaner LCD screens, they don't have to deal with limitations from the 90's and neither the Shantae games. Using filtering techniques from previous eras to try to make this game look better just doesn't work at all and never will. ShenWolf's explanation says a LOT of what I wanted to say so I'm not going to repeat it.