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Сообщить о проблеме с переводом
Then I've checked it in the game. Wormholes are not visible, only the point in the target reticle. The jump gates have metal frames only, without any glowing animations inside them. I haven't played it before, but I assume it's not how it was meant to be.
I've tried some trial and error with Indeo codecs on Win 10 because I remember going through this with some other old game long ago. But could not make movies work in the game. The best I could achieve is to hear the sound without a video. Or the frozen video in a separate ActiveMovie window... Used the old Indeo 5 installer, enabled it through the command line, tried K-Lite configurator - the tips from forums. Will try later again.
Also, for some reason, the game crashes when I rotate the camera after making the jump. For example: Default start -> jump at Jupiter -> F9 -> rotate camera to look back -> Crash. I wonder if it's just me with this old laptop and the mess I've done with codecs...
For some reason, when I tried to launch version 1.01D7C of BC3K, I was getting the CD-ROM error, when I've used the "C:\BC3K101D7C" directory (double-checked and copypasted it in .ini file). The problem disappeared when I've renamed the folder to short "C:\BC3K1" (and changed it in .ini obviously).
ah-yes, I need to note that in the docs. Old games don't like long (more than 8 chars) filenames.
However, if you're following my docs and mapping to C:\ in DOXBOX, it would work as long as that path matches what's in the file.
On another note, in-game music works fine for me all the time. However, when I shut that off, the comms chatter and other sound effects don't work. Sometimes they will, but more than often they won't. I'm going to have to look into this more. Anyone else getting this?
Have you tried running it in WINXP compat mode?
All the files in the .\GFX\AVI\ folder were encoded using the Indeo codec. If that's missing, they simply won't play.
From a CMD prompt, use regsvr32 /u ir50_32.dll
Now if you start the game, then select a jumpgate in the NID, you should see the animation at the center playing. This means that all the animations will also play just fine.
Now I gotta figure out how to force the Steam installer to enable this. Or I could just recode them in another format. But I don't want to do that as that would mean I am modifying the original assets - which I really don't want to do.
- Update via Steam client
- Go to the Start menu, uninstall "Battlecruiser Millennium Compendium Extras"
- Run the updated INSTALL_EXTRAS.EXE file in the game folder
- To make 100% certain that you have all the DX runtimes installed, extract DX9_Jun2010_Redist.zip and run DXSETUP.
- Read it (no, seriously, read it - I have added a lot more new info)
Perfect! The -X0 commandline parameter fixed my sound issue! Awesome!
The intro sequences may still be troublesome under WIN10, but the Indeo 5 codecs are what's most important since they make the in-game animations (jump gate, fluxfield, explosions etc) work again.
I never had the in-game animation issues. Maybe that was someone else. I did have the opening 3000AD logo issue not playing, but I just added the -n commandline parameter to skip it and all is well.
If you're having issues with the indeo codec, try installing the klite codec pack. The basic package includes the indeo codecs (I have this because I have an entire archives full of Real Media player nonsense that all of Asia used for a decade)