LIGHTNING RETURNS: FINAL FANTASY XIII

LIGHTNING RETURNS: FINAL FANTASY XIII

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FxyO 16 Des 2015 @ 10:26pm
How strong is the DLC?
How strong is the DLC compared to items found mid-late game? I don't want to be too overpowered, but im shifting away from using the +800/800 weapon.

Its my first playthrough so i have to choose Normal, when i do Hard, I just want to know if some of these items are better than what you can find, ever; making Hard, not so hard.

I can already tell out of the DLC the yuna / mog weapon and shield are really good.
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chrcoluk 19 Des 2015 @ 4:01am 
nope not using that accessory, will do some more testing later.
chrcoluk 19 Des 2015 @ 4:06am 
Diposting pertama kali oleh Scarlet Crusade:
Diposting pertama kali oleh LightGecko:
Wouldn't a max Elementaga be better than Yuna's Elementa in terms of damage? How long (in real time) would it take to get a max Elementaga?
Possibly maybe, but worth the effort? Most definitely not. It's a pain to legitimately max an Elementa, let alone an Elementaga. But Yuna's garb is cheating not only because you already have a maxed Elementa, but because hers is more powerful than can be done legitimately.

As far as killing Caius on a first play on Normal, it takes about six casts. That's still ridiculous.

Scarlet thats a bit harsh, its not cheating, seems you really dont like powerful stuff in games :(

If you notice various garbs have the same characteristics, they have stats that dont line up with normal skills.

e.g. passion rouge has level 2 debuff's but with level 3 duration.
helter skelta has an attack lvl4 but with level 5 stats and costs more atb than normally would.
cloud's garb has a level 2 heavy slash that costs 40atb to use, usually you need to get to level 3 to get atb down to 41atb cost.
sand fox has really low atb cost deshellga and deprotega.

It is a bit amusing people think a goddess should be needing 50+ hits to kill mobs.
chrcoluk 19 Des 2015 @ 4:11am 
Diposting pertama kali oleh Tiasmoon:
Jump does a lot more damage then beatdown, and is more effective at staggering. Being able to do it in one move allows you to do funny things like instantly staggering a storm dragon. (requires some timing) If you use Jump at all, that accessory is pretty much a must have.


Diposting pertama kali oleh chrcoluk:
Bravery does affect artemis arrows, I know for sure as when using it with commital you can clearly see the difference on the 2nd hit after bravery is applied.

On a first playthru I say nothing is broken because the base stats are so low the abilities even with a high power multiplier remain quite weak, e.g. artemis arrows cannot even one shot a gremlin early on lol.

Also I almost forgot there is 2 tiers of elemental weakness in this game, normal -> weaknessis a 1.5x multiplier instead of 2x. Whilst if an enemy already has weakness then imperil will change it from 1.5x to 2x.
Ah yeah your right, I remember now I was thinking of the upgraded Attack (deprotect chaser) which seemed to be an Attack with a bravery effect included.

Not sure why I confused that with Artemis.
Even if base stats are low tho, the abilities are considered broken because of how much damage they deal compared to normally available abilities. Yunas Elementa is broken because of its extremely high modifier (which you wouldnt get untill the end of a hard playthrough, otherwise)

Well yeah, of course they have to do a lot of extra damage else whats the point in using them?

Imagine killing a earth eater day 10 on hard without artemis arrows. Lightning would seem really weak and it would be a bit stupid when she is a goddess.

Its a bit boring and silly to have abilities really similar with each other and only minor differences (like what multiplayer games do).

So basically if a game has abilities that are much more powerful than other abilities you consider them broken? very odd way of thinking. :(
LightGecko 19 Des 2015 @ 4:49am 
Anyone using Dark Knight? Ashura seems like a really good replacement for Heavy Slash, at least for first playthrough.
Ashura is pretty nice, but it's no Heavy Slash, as it doesn't steal buffs.
PerfectLife 19 Des 2015 @ 7:35am 
Diposting pertama kali oleh Scarlet Crusade:
Ashura is pretty nice, but it's no Heavy Slash, as it doesn't steal buffs.
Same goes for charge strike, it's an awesome skill but it won't steal. Basically since the thief skills require Heavy Slash it's the best attack in the game and it's no coincidence that all the garbs that mutate heavy slash are also super op. It all feeds into heavy slash, which, you can always farm because anubis never dies. In fact, I would go as far as to say the game revolves around heavy slash and every other melee attack is secondary or worse. The only melee skill I can think of that can even consider it's self close to the same level as heavy slash is beat down because of jump, or maybe punt because of martial monk.
Tiasmoon 19 Des 2015 @ 8:39am 
Diposting pertama kali oleh chrcoluk:
Diposting pertama kali oleh Scarlet Crusade:
Possibly maybe, but worth the effort? Most definitely not. It's a pain to legitimately max an Elementa, let alone an Elementaga. But Yuna's garb is cheating not only because you already have a maxed Elementa, but because hers is more powerful than can be done legitimately.

As far as killing Caius on a first play on Normal, it takes about six casts. That's still ridiculous.

Scarlet thats a bit harsh, its not cheating, seems you really dont like powerful stuff in games :(

If you notice various garbs have the same characteristics, they have stats that dont line up with normal skills.

e.g. passion rouge has level 2 debuff's but with level 3 duration.
helter skelta has an attack lvl4 but with level 5 stats and costs more atb than normally would.
cloud's garb has a level 2 heavy slash that costs 40atb to use, usually you need to get to level 3 to get atb down to 41atb cost.
sand fox has really low atb cost deshellga and deprotega.

It is a bit amusing people think a goddess should be needing 50+ hits to kill mobs.

Well that's putting things out of perspective.Yunas garb gives an ability you can normally only get after hard grinding the last dungeon....at the end of your second playthrough. And it gives this ability on day 1 of your first playthrough.

If thats not comparable to a cheat, what is?

Passion rouge isnt very strong, since the debuffs provide no bonusses, and duration only matters on resistant enemies anyway. Cloud is dlc, and also OP. Deshellga and Deprotega are both pretty useless, so sand fox too is pretty useless. I dont remember the Helter Skelter garb so I cant comment on that one.

If you list those sets as OP (when some are dlc and part of the topic, and others are weak; rather then OP), I'm not sure if you understand how the game works..
Tiasmoon 19 Des 2015 @ 8:46am 

Diposting pertama kali oleh chrcoluk:
Well yeah, of course they have to do a lot of extra damage else whats the point in using them?

Imagine killing a earth eater day 10 on hard without artemis arrows. Lightning would seem really weak and it would be a bit stupid when she is a goddess.

I played the game on hard, I don't have to imagine killing it on day 10 at all. And if your killing it on day 10 on hard its laughably easy because of your stats/abilities. Earth Eater has 3 staggers. Dealing damage to it isnt as hard as you might think.

I'm not sure what Lightnings title has anything to do with this tho. xD

So basically if a game has abilities that are much more powerful than other abilities you consider them broken? very odd way of thinking. :(

No, when those abilities are far more powerful, to the point that it makes anything else obsolete by comparison. And thats a pretty normal way of thinking.
chrcoluk 19 Des 2015 @ 11:13am 
light slash can also be decent, when it has deprotect chaser it has the same power as normal attack.

But yeah both heavy slash and blitz generally are superior to attack, I am only using attack now because of the garb I am using forcing it on and that its a level 4 (second playthru is on easy as I am farming low leval skills still).
Terakhir diedit oleh chrcoluk; 19 Des 2015 @ 11:14am
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